Sony takes $765M impairment loss for Bungie as PS5 hits 93.7M consoles shipped

Sony reported its earnings today and noted that it has taken a $765 million impairment loss (120.1 billion yen) related to its Bungie assets in the wake of Marathon’s launch. Sony also said that, as of March 31, 2026, the PlayStation 5 console has shipped 93.7 million consoles since its launch in November, 2020. Marathon, an extraction shooter, has struggled to retain its audience since its launch on March 5, when it hit a peak of 88,337 concurrent players on Steam. For the month of March, the average concurrency hit 37,366 players. In May, it’s had a peak of 17,131 players. Press reports indicate the game cost more than $200 million or $250 million to create. In its fiscal year end fourth quarter ended March 31, Sony said that overall operating income fell 24% to 163.5 billion yen compared to a year ago. That meant it missed financial analyst consensus estimates for the overall company. Sales were up 8% to 3.036 trillion yen in the quarter. For the full year, operating income was up 13% to 1.45 trillion yen. That was below estimates. Sales for the fiscal year were 4% higher at 12.48 trillion yen. Sony projected that its operating profit for the year ending March 2027 would increase 11% to 1.6 trillion yen. In the past fiscal year, Sony sold 16 million consoles, about one million over its goal, and 1.5 million PS5s shipped in the March quarter (down 46% from a year ago). Sony had about 125 million monthly active users at March 31, up 1% from a year earlier. The game and network services division reported operating income was up 12% from a year ago at 600 billion yen, and operating income is forecast to rise 30% in the 2026 fiscal year, while sales will decline 6% due to a decline in hardware sales. Sony is also making more investments for the next-generation platform now. As far as game sales go, my favorite game of last year, Ghost of Yotei, has sold 3.3 million copies to date. Sony also said that it is buying back up to 500 billion yen ($3.2 billion) of its shares, and the biggest contributors to growth in the overall company came from music and its smartphone image sensor business. Shares are up overall in trading. Investors have been concerned about the impact of memory chip price increases along with the rise in popularity of AI chips. That’s making console hardware costs more expensive, and some have speculated Sony has delayed its next-generation console launch because of the memory prices, which have also seen volatility related to the Iran war’s impact on supply chains. Sony said, “We plan to base our PS5 hardware sales in FY26 on the volume of memory we can procure at reasonable prices and we expect hardware profitability to be essentially the same as FY25.” In March, Sony said it would increase the price of the PS5 by $100 in the U.S. But the expected boost in earnings could come from Take-Two Interactive’s November 19, 2026, launch of Grand Theft Auto VI. The post Sony takes $765M impairment loss for Bungie as PS5 hits 93.7M consoles shipped appeared first on GamesBeat.

May 8, 2026 - 09:00
Sony takes $765M impairment loss for Bungie as PS5 hits 93.7M consoles shipped
Sony reported its earnings today and noted that it has taken a $765 million impairment loss (120.1 billion yen) related to its Bungie assets in the wake of Marathon’s launch.

Sony also said that, as of March 31, 2026, the PlayStation 5 console has shipped 93.7 million consoles since its launch in November, 2020.

Marathon, an extraction shooter, has struggled to retain its audience since its launch on March 5, when it hit a peak of 88,337 concurrent players on Steam. For the month of March, the average concurrency hit 37,366 players. In May, it’s had a peak of 17,131 players. Press reports indicate the game cost more than $200 million or $250 million to create.

In its fiscal year end fourth quarter ended March 31, Sony said that overall operating income fell 24% to 163.5 billion yen compared to a year ago. That meant it missed financial analyst consensus estimates for the overall company. Sales were up 8% to 3.036 trillion yen in the quarter.

For the full year, operating income was up 13% to 1.45 trillion yen. That was below estimates. Sales for the fiscal year were 4% higher at 12.48 trillion yen. Sony projected that its operating profit for the year ending March 2027 would increase 11% to 1.6 trillion yen.

In the past fiscal year, Sony sold 16 million consoles, about one million over its goal, and 1.5 million PS5s shipped in the March quarter (down 46% from a year ago). Sony had about 125 million monthly active users at March 31, up 1% from a year earlier.

The game and network services division reported operating income was up 12% from a year ago at 600 billion yen, and operating income is forecast to rise 30% in the 2026 fiscal year, while sales will decline 6% due to a decline in hardware sales. Sony is also making more investments for the next-generation platform now. As far as game sales go, my favorite game of last year, Ghost of Yotei, has sold 3.3 million copies to date.

Sony also said that it is buying back up to 500 billion yen ($3.2 billion) of its shares, and the biggest contributors to growth in the overall company came from music and its smartphone image sensor business. Shares are up overall in trading.

Investors have been concerned about the impact of memory chip price increases along with the rise in popularity of AI chips. That’s making console hardware costs more expensive, and some have speculated Sony has delayed its next-generation console launch because of the memory prices, which have also seen volatility related to the Iran war’s impact on supply chains.

Sony said, “We plan to base our PS5 hardware sales in FY26 on the volume of memory we can procure at reasonable prices and we expect hardware profitability to be essentially the same as FY25.”

In March, Sony said it would increase the price of the PS5 by $100 in the U.S. But the expected boost in earnings could come from Take-Two Interactive’s November 19, 2026, launch of Grand Theft Auto VI.


The post Sony takes $765M impairment loss for Bungie as PS5 hits 93.7M consoles shipped appeared first on GamesBeat.

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