Patch #3 - Defense mission balancing, bug fixes and new armors
Hi all,we collected a decent amount of fixes, changes, improvements and even some new content this week, so patch #3 is a bit more juicy.Most importantly, we worked through all defense missions and made them more manageable. This includes a variety of changes like spreading enemy units out more, delaying the first wave of reinforcements, reducing the size of capture zones and reworking chunks to allow for better defensive positions and sightlines.We also looked at two missions that had the AI be too passive or even avoid the player and change their behaviour. Expect the enemies in "Defeat Pirate Force" and "Decapitation Strike" to be much more ready and active.Additionally, we overhauled all tier 2 weapons and armor to get their stats more in line with each other and have fewer outliers in terms of rarity, trade value and power.Finally, we added a bunch of new armors for the player to use. That is namely three armor variants of the class 3 armor each with a unique twist and special use case. For all who are looking for vehicle levels of protection on infantry units, we added the "TCR Navy Breaching Armor Suit - Heavy (BAS-H)" which will resist even heavy machine gun fire.We will keep working as hard as possible to improve the game based on your feedback! You can also expect a roadmap about what to expect over the next year soon! Changelogv0.6.6. +16265 -- Patch 3# NewAdded Emotional Status Lines for many SLsAdded new setting to turn off automatic turn endingBlack Market: Entire item stacks can be moved with Shift-Click nowAdded 3 new class 3 armor variantsAdded new Class VI+ armor "BAS-H"Added various iconsImprovements'Kill X unit' objective now shows the exact location of the target on the mission preparation screenPerformanceOptimized visual effects on the system map and OCI screenTitle screen background video is now paused while the game has no focus to save CPU/GPU resourcesLimited framerate on most screens, even when VSync is off and framerate limit set to unlimited, to prevent GPUs/CPUs running hot. Framerate is limited even more, if window has no focusReduced default grass quality from "High" to "Medium" for now, until grass rendering is better optimizedDisallowed unbinding "Back / Menu" hotkey to prevent making the menu inaccessibleAdded "Menu" button to some screens to make the menu accessible without keyboardLinux: All videos and cutscenes should play now without H264 codec and also shouldn't stutter anymoreBugfixesObjectives:FIXED Second "Save civillians" objective in Terror Attack mission was configured wrongFIXED Objective "Kill pirate boarding commando" will now track the unit, not the vehicleFIXED Vehicles no longer end their turn when delivering civilians to the evacuation zoneFIXED Civilians can no longer complete Sabotage-type objectivesFIXED Civilians can no longer rescue other civiliansFIXED 'Rescue PoW' mission had already 1 completed objective at the start of the missionFIXED Data Recorder Spawn position in 'Recon Patrol' mission was wrongPerksFIXED Perk "Full Send" is now applying to all shots after the firstFIXED Perk 'Bags & Belts' accessory where always unequipped after loading a save fileFIXED Perk 'Dash' being usable with non-Walker vehiclesFIXED Perk 'Firing Line' is no longer disabled by accessoriesWalkersFIXED Walker sliding after canceling Smoke Launcher aimingFIXED Walkers don't have a rotate skill anymore, since they don't need it and the hotkey clashed with the deploy skillKeybindingsFIXED Assigning no key to "End Turn" hotkey caused tooltips to no longer get displayedFIXED Keybindings weren't assigned correctly, if keys were released in 'wrong' orderFIXED Sachin now has the correct precision stat of 0FIXED Loading save games from within the tutorial now works properlyFIXED Construct shamblers sometimes froze the gameFIXED SL heads were culled on low graphic settings when zoomed out completelyFIXED Human jetpack lights didn't turn off after landingFIXED Guns were sometimes invisibleFIXED Carbines that had no trade value are no longer dropping from enemiesFIXED Advanced sensors vehicle accessory valuesFIXED Flying enemy units can no longer walk on blocked tilesFIXED Greifinger's portrait no longer overlaps with his statsFIXED Morphidrin Patch leaving the player with +30 AP over maximum after expiringFIXED buff 'High Ground' granted by watchtowers permanentely increased weapon rangeFIXED Benzofinil drugs leaving the player with +40 AP over maximum after expiringFIXED Pirate PDW skill description was missingFIXED various typosBalancingAdjusted minigun statsIncreased chance for construct lootSlightly reduced objective zone in 'contain migration' missionRebalanced defense mission 'Secure Repair Depot'Rebalanced defense mission 'Protect Settlement' Rebalanced 'Rescue and Disengage' missionRebalanced "Decapitation Strike" missionRebalanced defense mission 'Retain Spaceport'Slightly adjusted 'clear IEDs' missionRebalanced squad weapon raritySlightly delayed (REDACTED) intro mi
Hi all,
we collected a decent amount of fixes, changes, improvements and even some new content this week, so patch #3 is a bit more juicy.
Most importantly, we worked through all defense missions and made them more manageable. This includes a variety of changes like spreading enemy units out more, delaying the first wave of reinforcements, reducing the size of capture zones and reworking chunks to allow for better defensive positions and sightlines.
We also looked at two missions that had the AI be too passive or even avoid the player and change their behaviour. Expect the enemies in "Defeat Pirate Force" and "Decapitation Strike" to be much more ready and active.
Additionally, we overhauled all tier 2 weapons and armor to get their stats more in line with each other and have fewer outliers in terms of rarity, trade value and power.
Finally, we added a bunch of new armors for the player to use. That is namely three armor variants of the class 3 armor each with a unique twist and special use case.
For all who are looking for vehicle levels of protection on infantry units, we added the "TCR Navy Breaching Armor Suit - Heavy (BAS-H)" which will resist even heavy machine gun fire.
We will keep working as hard as possible to improve the game based on your feedback! You can also expect a roadmap about what to expect over the next year soon!
v0.6.6. +16265 -- Patch 3#
Added Emotional Status Lines for many SLs
Added new setting to turn off automatic turn ending
Black Market: Entire item stacks can be moved with Shift-Click now
Added 3 new class 3 armor variants
Added new Class VI+ armor "BAS-H"
Added various icons
'Kill X unit' objective now shows the exact location of the target on the mission preparation screen
Performance
Optimized visual effects on the system map and OCI screen
Title screen background video is now paused while the game has no focus to save CPU/GPU resources
Limited framerate on most screens, even when VSync is off and framerate limit set to unlimited, to prevent GPUs/CPUs running hot.
Framerate is limited even more, if window has no focus
Reduced default grass quality from "High" to "Medium" for now, until grass rendering is better optimized
Disallowed unbinding "Back / Menu" hotkey to prevent making the menu inaccessible
Added "Menu" button to some screens to make the menu accessible without keyboard
Linux: All videos and cutscenes should play now without H264 codec and also shouldn't stutter anymore
Objectives:
FIXED Second "Save civillians" objective in Terror Attack mission was configured wrong
FIXED Objective "Kill pirate boarding commando" will now track the unit, not the vehicle
FIXED Vehicles no longer end their turn when delivering civilians to the evacuation zone
FIXED Civilians can no longer complete Sabotage-type objectives
FIXED Civilians can no longer rescue other civilians
FIXED 'Rescue PoW' mission had already 1 completed objective at the start of the mission
FIXED Data Recorder Spawn position in 'Recon Patrol' mission was wrong
Perks
FIXED Perk "Full Send" is now applying to all shots after the first
FIXED Perk 'Bags & Belts' accessory where always unequipped after loading a save file
FIXED Perk 'Dash' being usable with non-Walker vehicles
FIXED Perk 'Firing Line' is no longer disabled by accessories
Walkers
FIXED Walker sliding after canceling Smoke Launcher aiming
FIXED Walkers don't have a rotate skill anymore, since they don't need it and the hotkey clashed with the deploy skill
Keybindings
FIXED Assigning no key to "End Turn" hotkey caused tooltips to no longer get displayed
FIXED Keybindings weren't assigned correctly, if keys were released in 'wrong' order
FIXED Sachin now has the correct precision stat of 0
FIXED Loading save games from within the tutorial now works properly
FIXED Construct shamblers sometimes froze the game
FIXED SL heads were culled on low graphic settings when zoomed out completely
FIXED Human jetpack lights didn't turn off after landing
FIXED Guns were sometimes invisible
FIXED Carbines that had no trade value are no longer dropping from enemies
FIXED Advanced sensors vehicle accessory values
FIXED Flying enemy units can no longer walk on blocked tiles
FIXED Greifinger's portrait no longer overlaps with his stats
FIXED Morphidrin Patch leaving the player with +30 AP over maximum after expiring
FIXED buff 'High Ground' granted by watchtowers permanentely increased weapon range
FIXED Benzofinil drugs leaving the player with +40 AP over maximum after expiring
FIXED Pirate PDW skill description was missing
FIXED various typos
Adjusted minigun stats
Increased chance for construct loot
Slightly reduced objective zone in 'contain migration' mission
Rebalanced defense mission 'Secure Repair Depot'
Rebalanced defense mission 'Protect Settlement'
Rebalanced 'Rescue and Disengage' mission
Rebalanced "Decapitation Strike" mission
Rebalanced defense mission 'Retain Spaceport'
Slightly adjusted 'clear IEDs' mission
Rebalanced squad weapon rarity
Slightly delayed (REDACTED) intro mission
Rebalanced tier 2 special weapon and squad weapon rarities and trade values
Slightly rebalanced commando mortar and 80mm mortar
Adjusted (REDACTED) to have less armor and more hitpoints
Reduced the amount and density of forests
Increased range on combat shotgun to 5 tiles
Rebalanced the Corridor Sweeper to be a low tier pirate shotgun squad weapon
Rebalanced some heavy armors
Increased durability on class V and VI armors
Rebalanced Plasma Rifles
Some antivirus programs incorrectly classify the "GameAssembly.dll" file as malware and delete it, making the game unplayable. If that happens please whitelist the "GameAssembly.dll" and "Menace.exe".
If the game is installed on HDD drives, loading times are bad and barks are delayed.
Using Shift-Tab to open the Steam Overlay causes the game to think Shift is pressed permanently, until Shift is pressed and released again.
Some letters in Polish, Russian, and Ukrainian are displayed with a different font.
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Be sure to check out the latest community resources and official guides.
The Gate Rippers’ War Manual: This is a mega-compilation of guides that covers the basics of MENACE, how to use stealth, what accessories to pick, how to engage in close-quarters combat, and much more. A must-read for any prospective commander looking to excel in the Wayback.
Squad Leaders, a Brief(ish) Overview: A fantastic overview of all the game's current Squad Leaders and what their strengths are.
Enemy Almanac: Rogue Army: Knowing your enemy is half the battle. This guide covers the Rogue Army, what their strengths are, and how to fight them effectively.
Official Beginner's Guide: If you're brand new to MENACE then check out our official beginner's guide that'll cover all the essentials to prepare you for the frontlines.
Official MENACE Wiki: Do you have more questions about MENACE? We have a community-run wiki that has details and information to help you along.
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