Anno 117: Pax Romana - Patch Notes 1.5
Release Date: April 30th, 2026Download Size: PC Steam – 6.5GBBefore jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.Notable Known IssuesShips change name upon province changeBuilding lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near CinisA TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP CampaignA destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinityFull Patch NotesImprovements & ChangesGeneralWord filter adjusted in singleplayerWhile the filter is still in place (mandatory requirement), there’s no more censoring on client sideOther participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filterGameplay DLC can now be activated at any point while playingWhen loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to laterAdded a workforce priority system to help with avoiding negative spiralsThe priority now is: Military > adding population > population area effect > income > income area effectDefeating a pirate now gives positive emperor reputationAmphitheatre events can now be run on multiple islands simultaneouslyWeather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menuDestroyed Officia remember slotted specialistsAdded a new type of contracts: escortsA ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survivalBalancingPassive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.Rivals/Traders only sell goods they actually have in stockRivals pay the same price as traders nowRivals/Traders have less budget for trading starting in mid-gameGoods have higher trade pricesImportant: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.“Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)Water mill gets +1 knowledge, donkey mill –1 health as area effectto better represent the water mill being more “expensive” due to requiring a river slotLand units take damage from major incidents when very close (illness, fire)Added an “easy” difficulty for the impact of increasing city status on city incident attributesDrastically increased the maximum prestige and belief thresholds and added additional buff milestonesReduced the cost of Voada’s mercenaries and slightly improved their statsIncreased number and intensity of Voada’s raids, with a stronger focus on land raidsUI & ControlsVarious improvements to the trade route screenAssign routes to a group during creationGive trade routes a name directly during creationHold shift to copy a good across all vacant slots of a shipTrade route lines are now displayed on the map on the right when hovering over a trade routeThe number of buildings producing a good is now displayed in addition to the stock level for each islandSome more improvements are still in discussion/in developmentWhen using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymoreWe’ve added a “Favourite” category when using gamepadIt allows you to add ships, buildings as favourite for quick-accessYou can add both menu entries and your current selectionIt’s now possible to zoom & pan the mini-mapSeveral improvements to the multiplayer loading screen, including:Show readiness state of participantsAdded icon to differentiate human and AI playersAdded “waiting for host to start game” labelYou can now order land units to embark onto a nearby ship instead of manually sending them to the shipsIf you play the game in windowed mode, the game now remembers the window sizePressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in rangeBug FixesGameplayVarious performance improvementsVarious fixes to trade routesFixed an issue where trade route ships would stop moving after a route was deletedDisabled the “Establish Route” button when a Trade Route featured only one islandReplaced some icons in the trade route menu\[Xbox] Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popupImproved colour blind accessibility for the warning status bar during trade route creationImproved readability of island stock on macro mapFixed the issue with small islands being hard to select on the macro mapFixed an issue with the route overview button not showing the white outline when hovering over itFixed an issue with Goods Icons
Release Date: April 30th, 2026
Download Size: PC Steam – 6.5GB
Before jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.
Ships change name upon province change
Building lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near Cinis
A TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP Campaign
A destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinity
Word filter adjusted in singleplayer
While the filter is still in place (mandatory requirement), there’s no more censoring on client side
Other participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filter
Gameplay DLC can now be activated at any point while playing
When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later
Added a workforce priority system to help with avoiding negative spirals
The priority now is: Military > adding population > population area effect > income > income area effect
Defeating a pirate now gives positive emperor reputation
Amphitheatre events can now be run on multiple islands simultaneously
Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu
Destroyed Officia remember slotted specialists
Added a new type of contracts: escorts
A ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survival
Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.
Rivals/Traders only sell goods they actually have in stock
Rivals pay the same price as traders now
Rivals/Traders have less budget for trading starting in mid-game
Goods have higher trade prices
Important: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.
“Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)
Water mill gets +1 knowledge, donkey mill –1 health as area effect
to better represent the water mill being more “expensive” due to requiring a river slot
Land units take damage from major incidents when very close (illness, fire)
Added an “easy” difficulty for the impact of increasing city status on city incident attributes
Drastically increased the maximum prestige and belief thresholds and added additional buff milestones
Reduced the cost of Voada’s mercenaries and slightly improved their stats
Increased number and intensity of Voada’s raids, with a stronger focus on land raids
Various improvements to the trade route screen
Assign routes to a group during creation
Give trade routes a name directly during creation
Hold shift to copy a good across all vacant slots of a ship
Trade route lines are now displayed on the map on the right when hovering over a trade route
The number of buildings producing a good is now displayed in addition to the stock level for each island
Some more improvements are still in discussion/in development
When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore
We’ve added a “Favourite” category when using gamepad
It allows you to add ships, buildings as favourite for quick-access
You can add both menu entries and your current selection
It’s now possible to zoom & pan the mini-map
Several improvements to the multiplayer loading screen, including:
Show readiness state of participants
Added icon to differentiate human and AI players
Added “waiting for host to start game” label
You can now order land units to embark onto a nearby ship instead of manually sending them to the ships
If you play the game in windowed mode, the game now remembers the window size
Pressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in range
Various performance improvements
Various fixes to trade routes
Fixed an issue where trade route ships would stop moving after a route was deleted
Disabled the “Establish Route” button when a Trade Route featured only one island
Replaced some icons in the trade route menu
\[Xbox] Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popup
Improved colour blind accessibility for the warning status bar during trade route creation
Improved readability of island stock on macro map
Fixed the issue with small islands being hard to select on the macro map
Fixed an issue with the route overview button not showing the white outline when hovering over it
Fixed an issue with Goods Icons and Stations lists being misaligned in the Trade Routes menu
Fixed an issue with the option to rename groups being missing in the pop-up
Fixed an issue where the area to select a ship filter was too small
Fixed an issue where the red arrow next to stock was hard to read on red background
Fixed an issue where Trade Route entries went missing when exceeding 100 routes
Fixed an issue where scrolling the ship list with the mouse wheel also zoomed the macro map
\[Gamepad] Fixed an issue where previous text inputs were displays when renaming a Trade Route
Improved visibility when a filter is active in the Trade Route Menu
Fixed an issue with the ship selection not displaying the correct ship type icon (military/civil)
Fixed an issue where not all Trade routes were visible
Fixed an issue where offered and requested goods are not removed from the island infotip after changing their status to No Trade
Multiple fixes to active trade:
Fixed an issue where the category tab filter was applied to both Goods and Items at the same time in any active trade menu
Fixed an issue where tutorial highlight didn’t go away
Fixed an issue where the Active Trade menu button was misaligned on non-English localizations
Improved visual quality of the trade menu for specialists
Trade button is now available in the Goods and the Items tab
Added a short explanatory text in front of the reroll timer for Traders
Fixed an issue where the infotip for goods would incorrectly display ‘Cannot be traded’ at Diana’s harbor
Fixed an issue that allowed rivals to settle the "Stonehenge" island in the campaign
Fixed a crash when adding pirates to an ongoing game
Fixed an issue where the auto rotation feature would rapidly cycle between positions for a building when the player tried to construct it in cornered areas
Copying building with a skin will now also copy the used skin
Fixed an issue where the second citizen upgrade path in Albion would not correctly unlock after having reached the highest Tier of the other path
Fixed error message in the build menu when upgrading to Tier 2 in Albion
Fixed an issue where the blueprint of a city watch building would be shown as built when the blueprint of another building was selected
Fixed an issue with Patrician residences not receiving prestige from the villa
\[Gamepad] Fixed an issue where fields/modules would rotate every time the player entered their construction mode
Fixed an issue with some of Albion’s public service buffs not correctly applying to the respective other citizen path
Fixed an issue with amphitheatre rewards not being provided on the correct island
Fixed an issue that lead to pirate islands missing from certain map templates
Rivals are no longer able to encamp their villa units
Rivals now also attempt flank and rear attacks with their land units
Rivals surrender (earlier) during rebellions they started
Fixed an issue that could lead to islands “remembering” the population of the previous governor after clearing it
Fixed an issue where upgrading dirt roads would destroy the marsh road section connected next to it
Fixed an issue with the “Romani Ite Domum” achievement
Fixed the asset pools for several items that were previously not affecting production chains as they should
Fixed the “Many Hands, Alight Work” effect that previously wasn’t functional
Fixed the issue that resulted in clicking on attributes always leading to the production statistics screen
Units and Ships
Ships now don’t lose health when repaired while lack of workforce would usually decrease its health
After being full repaired, ships will start losing health again
Villa garrison troops are no longer counted towards general army power, as they are purely defensive
Rivals will still calculate with these troops when considering an invasion, however
Improved unit cohesion for ships when escorting
A rival’s garrison units can now be deleted by the player after conquering and razing a rival’s island
Players can now encamp a unit while “auto combat” is active
Players can now encamp an army more easily
Selecting multiple units and encamping them allows players to place the camps down one-by-one
Diplomacy
Added new infotips for the war infotips with the Emperor in the diplomacy screen
Pirates no longer revoke their alliance with the player if the player starts a rebellion
Fixed some non-working relationship reasons related to treaties having been broken in the past
Fixed an issue that would give the player twice the positive relationship points with some rivals when reaching (pro-)consul
Fixed an issue that would result in economic relationship reasons disappearing completely after a rival would overtake the player
Fixed an issue that had the destruction of units not impact the relationship with rivals in war
Fixed an issue with the negotiation screen displaying an absurdly large number when a reason with a hint was present
Fixed an issue that resulted in a never-ending state of rebellion even if the rebelling rival had been defeated
Trading with pirates is now unaffected by the player’s reputation with the Emperor
Fixed an issue with an endless loop of Emperor reputation messages
Fixed an issue that would not revoke the player’s consul state after appointing a rival as specialist
Added additional notifications to inform player of treaties between two rivals if the player joined a rival’s war against another NPC and the ally concluded peace
Fixed an issue where the camera would focus on the wrong island after taking over an island from a rival
Fixed an issue where some ornaments from rivals would remain on the island after take-over
Various UI improvements to multiple menus
Adjusted the character limit for ships, land units and player names to 16 to avoid display issues
\[Gamepad] Fixed an issue where the focus didn’t move to the active effects button in the object menu of gates and towers
Fixed locked category icons in residences being displayed as white instead of light brown
Fixed an issue where relocation costs were still displayed for harbour buildings even if they were set to “free” in the game options
Adjusted how area effects are displayed for buildings that offer both positive as well as negative effects to assure they display the correct number of affected buildings
Adjusted text scaling for city institutions
Infotips in the shipyard now also display the ship type (penteconter, trireme, quinquereme)
Fixed an issue where encamped land units wouldn’t have their stats displayed
Aligned colours used for in-world feedback of land units
Fixed an issue with the villa’s repair time going into negative if resources for reconstruction are missing
\[Gamepad] Fixed scaling of the radial tools menu which was too low compared to other radial menus
Aligned selection behaviour of game mode and province selection screen
Fixed some issues with button behaviour in the game setup screens
Fixed an issue with the description of the Emperor overlapping with their avatars
Fixed some issues with the minimap rotation option not working in some circumstances
Fixed various issues related to colourblind mode and contrast settings
Fixed an issue with the province transition UI staying on screen for too long
\[Gamepad] Fixed some missing category names in the radial menu
\[Gamepad] Improved clarity for the construction menu entries for production chains from a different province
Controls
\[Gamepad] Fixed an issue where the selection focus would get lost in the object menu of a building slot (mountain/river)
Fixed an issue where copying animals farms and depots via Shift-Click would not align the copy properly with he mouse cursor
\[Gamepad] Fixed a duplicate “back” button prompt in the villa’s menu
\[Gamepad] Fixed an issue that prevented players from changing the name of a unit
Fixed an issue with the camera scroll speed resetting after a game restart
Fixed some scrolling issues related to touchpads
\[Gamepad] Fixed an issue with button prompts not being aligned with the gamepad cursor
\[Gamepad] Fixed the issue that resulted in the gamepad selection prioritizing ships over a Rival lighthouse when a ship was next to it
\[Gamepad] Fixed an issue that resulted in the camera spinning when the game window lost focus while a PS5 Dual Sense controller was connected
\[Gamepad] Fixed the issue that the selection circle was still visible when hovering over valid targets with a build tool selected
\[Gamepad] Fixed an issue with the “Reset All” button in the options not working
\[Gamepad] Fixed an issue with the info corner in the Religion menu not opening with the right stick
\[Gamepad] Fixed the issue that controls were partly locked after opening and closing pause menu while an infotip was pinned with the gamepad
\[Gamepad] Fixed an issue with the construction menu losing focus when navigating it upwards
Game world becomes dark or orange if the player goes to world map and back during night
Fixed an issue with damaged villas that resulted in parts of it becoming greatly enlarged and misplaced
Fixed an issue that had feedback units get stuck in parts of the sanctuary building
Fixed the broken animation fade for units during a charge attack
Fixed an issue that resulted in the banners of land units misbehaving after mass-embarking multiple units
Fixed an issue through which players were able to place ground plates on a rival’s island
Fixed an issue where military units couldn’t find the gate in ornamental walls
Fixed how ornamental ground plates interact with other objects like streets
Fixed an visual issue with mosaic ground plates in first-person mode
Improved the placement behaviour of walls/hedges to end adjacent to each other
Improved ornament hit boxes
Improved order of ornaments in the construction menu
Fixed an issue that made it more complicated to only delete the gates of ornamental walls
Fixed an issue that resulted in the aqueduct build preview not showing any water
Fixed an visual issue with a river bank just being a straight line
Some audio fixes, including:
Fixed missing voiceover for a Ben-Baalion message after defeating a rival
Fixed a wrong audio message when switching audio language to German
Improvements to multiplayer stability
Fixed a wrong logo in the object menu of Julia’s lighthouse
Fixed an issue where the game speed would reset itself after any “talking heads” sequences
Quest items from Part 1 (Latium) now don’t carry over to Part 2 (Albion) of the campaign
Fixed a misplaced selection box for ruin rewards on Juliana
Fixed an issue with flickering menus when delivering both Garum and Drapes at the same time
Fixed a missing title for the governor decision when collecting the elephant
Added a missing “Jump To” button for the “Remove ruins of old Ambrosia” objective
Replaced “failure” boxes with proper icon for the Whitecliff Gaol Cells
Adjusted the behaviour of some campaign tutorial bubbles
Gave the Mythical Boar some pig companions to make it more easily findable
Fixed pink failure cubes on Voada’s island after defeating her
Improved overall user experience for the sabotage quest in several ways
Fixed various issues related to tutorial pop-ups and info bubbles
Fixed an issue with the introductory governor decision in Albion cycling through island names when multiple islands have been settled already
Fixed an issue where the “abandoned building” tutorial is also triggered on rival’s islands
The active trade tutorial quest now has a functioning “jump to” button
Fixed an issue where the “Gemini in the rough” tutorial would not trigger if the player already had two villas
Fixed an issue that prevented players from disabling the tutorial in a running game
Added additional reactions by Ben-Baalion for different incident types
Fixed a variety of faulty quests, quest book and quest tracker entries
Fixed an issue where quest starter objects would stay on islands after they got taken over
Added a notification if the ship is full when being rewarded an item
Removed the logo from all objects spawned for the “generic enemy”
Fixed an issue where the quest speech preview bubble was placed on top of objects
Adjusted the “Jump to” functionality to prioritize positions in the current province
Fixed an issue where objects spawning at the border of the playable area resulted in the “Jump To” button not working
Fixed some issues with the quest validation window
Fixed an issue where the slider couldn’t be moved manually with the mouse in the Archive tab of the Questbook
Fixed an issue where quest text was overlapping with objectives
Replaced the decision title above “Make A Choice” buttons with the actual request in the quest tracker
Fixed an issue where the quest tracker focus overlapped the minimap and blocked the mouse input
Fixed an issue where incident images were mixed up for the inferno and plague quests in the questbook
Fixed various issues with the text in the quest tracker not being nicely readable
Fixed an issue where the quest starter ship didn’t always travel to the player’s harbor
Specific quest fixes:
Fixed missing text in the “Stuff of Legends” questline
Fixed an issue where the “Dominus Mirabilium” quest had a non-working timer while using a gamepad
Fixed the issue where the “Liberty Lost” quest moved to the “Archived” category after failing one of the objectives but remained completable
Fixed an issue where the “Sense & Suitability” quest missed the description for the first objective
Fixed an issue with the “Meddling with Metal” quest where delivering iron ore does not show interaction bubble with Weaponsmith in case it was rebuild after destroying
Fixed an issue with the “Lily Buying” quest displaying inaccurate text of quest objectives in the questbook and quest tracker
Fixed an issue with the “Lily Buying” quest and Valeria not getting control over the quinquereme delivered during the quest
Fixed an issue with “The Cover Up”, where the quest had no objectives after placing a new library and destroying the old one
Fixed an issue with the “Meddling with Metal” governor decision missing its title name during the quest
Fixed an issue with “In The Name Of Venus: For Love, Justice And/Or Money”, where infotips described another quest
Added a missing quest item marker on the mini map for “Ancillary Justice”
Added a missing background image for the “A Feast of Crow” governor decision screen in the “The Honorable Course” questline
Replaced a placeholder icon in the “The Honorable Course” questline
Fixed an issue where the “Token for the Binding Oath” quest triggered on islands without Nobles
Completing “De Gustibus” now correctly awards money as well
Added additional tips to help with the search tasks in the “Dominus Mirabilium” quest
The specialist is now correctly awarded in the “The Stuff Of Legends” quest after confronting Licia and choosing to continue the quest
Fixed an issue with the “Taxing Task” quest triggering without objective after delivering the dagger to Procurator Corvinus in “Scars of Conquest”
Fixed missing icons for the “Destroy the ships before they can reach Lilybaion” objective in the “Peril At Lilybaion” quest in the questbook and quest tracker
Fixed an issue with Caeso attacking his own fleet if the ships for the “Equites” quest are spawned next to the Pirate island during “Mare Infestum”
Fixed an issue where the first residential tier was present instead of third tier in the object menu of the “Mare Infestum” quest
Diana’s friends are now represented by humans in the water instead of cargo boxes during “In the name of Venus”
Fixed the issue of the first delivery request for “De Gustibus” appearing twice for each quest objective in questbook and quest tracker
Adding missing checkpoint icon for “Sail to succeed”
Adjusted speech bubbles for NPCs in the “Dominus Mirabilium” quest
Removed the duplicate quest objective in the quest tracker for “For the Glory of the Eagle Standard”
Fixed an issue that lead to the player’s harbour remaining highlighted after picking up the partygoers during “Spurring the Moment”
Fixed the money reward in the “Lily Buying” quest
Fixed the issue where the “Between two worlds” quest from Manx would not continue after speaking to the Procurator
Fixed an issue with the ships in “A Hoarse Plea” being tracked wrongly
Added the missing Manx portrait in “The Fates of Flowing Manes”
The awarded specialist in “A Hoarse Plea” is wrongly placed in the Anno Account tab
Fixed an issue where the “Sense & Suitability” quest could trigger even if the player defeated Syracus
Fixed a missing description for the specialist when completing the “As The Dice Fall” quest
Fixed an issue where completing the “Finish Escort” task of “Mare Infestum” would play a female voice line instead
Removed the unneeded info-corner for the Cairns quest object in “Scars of Conquest”
Fixed an issue that would lead to the “Load the sick horses back onto your ship” task not disappearing after collecting the horses from the sea during “A Hoarse Plea”
Added missing icons to the questbook and quest tracker for the “Deliver a Latium-built Quinquereme equipped with a Catapult and Scorpio” task in the “Lily Buying” quest
Fixed the empty message box from Voada after completing the “Homecoming” quest
Replaced a placeholder icon in the “Spurring the Moment” quest for the Assortment of Partygoers quest item
Added missing items in the “The Fates of Flowing Manes” quest for the “Sail to the island where the wild horses were spotted” objective in the questbook and quest tracker
Added the missing quest reward in “Meddling with Metal” after selecting the “Mistrust the Celts” path
Fixed “The Stuff Of Legends” quest that had no objective if the player saved two ships
Fixed an issue with the quest delivery opening/closing if the player had ships at multiple traders
Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
Governor Decisions
Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
Removed unnecessary scroll bars in governor decisions
Fixed some formatting of governor decision quest logs
Fixed the flickering island names in the “A Wader Kneels in Dirt” decision when buying the wader’s supply if the player has multiple islands owned in Albion
Fixed the issue where no animals were removed from the island stock during the “Preserve your livestock” epidemic countermeasure “The Great Culling”
Fixed the “Jump To” functionality for the “A Famine has befallen the fields of the Empire” which previously lead to Albion instead of Diana’s lighthouse
Fixed an issue with Emperor’s Governor Decisions appearing over the pause menu
Various text fixes
Fixed a typo in the “Athr Seems Elated” quest
Fixed the German description of the Council of Elders
Added missing text in in loan request window in multiplayer
Fixed some missing emperor messages during governor decisions related to rebellion
Fixed and added some texts in Emperor messages