KEPLER 186F EARLY ACCESS - V0.1.1.73 - SMALL UPDATES

Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!https://store.steampowered.com/app/4263880/_186F/Fixes & ImprovementsGame-relatedAdded a new buildable structure: the Signboard. This sign is editable after placement and displays coordinates on the HUD; modifying it requires dismantling and rebuilding. It can be crafted directly without a workbench.Added smoke effects triggered upon collision with furniture.Added new buildable structures: T1–T4 Conveyor Belts and Conveyor Controllers.Added a conveyor belt system that integrates with the power grid (a delivery system is planned for a future update).Added support for DLSS-RR; settings now automatically adjust based on the player's hardware.Fixed issues on the "Dark Side" map where players would float or clip through walls when entering the Communication Base structure.Improved overall performance of the Tianhe Data Center.Improved the UI logic for interactable item info panels, switching from a 3D interface to a 2D one.Reduced the game's file size (by approximately 7GB).Adjusted DLSS settings from "Ultra Performance" to "Balanced" to fix severe screen flickering.Adjusted the frame rate limit; when set to "Unlimited," the frame rate will no longer exceed 1,000 FPS.Most furniture items can now be destroyed to recover resources, in addition to being pickable (puzzle-related objects are unaffected).Voice packs now play a test audio clip matching the game's language upon activation.Some voice packs now display a photo of the voice actor.The game is now fully optimized for Lumen.Redesigned the main menu scene.Removed the Nanite rendering pipeline (this improves performance without affecting visual quality).As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media

Sep 13, 2026 - 08:00
 1
KEPLER 186F EARLY ACCESS - V0.1.1.73 - SMALL UPDATES

Hello, crisis management bots!

We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.

This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!

Fixes & Improvements
Game-related
  1. Added a new buildable structure: the Signboard. This sign is editable after placement and displays coordinates on the HUD; modifying it requires dismantling and rebuilding. It can be crafted directly without a workbench.

  2. Added smoke effects triggered upon collision with furniture.

  3. Added new buildable structures: T1–T4 Conveyor Belts and Conveyor Controllers.

  4. Added a conveyor belt system that integrates with the power grid (a delivery system is planned for a future update).

  5. Added support for DLSS-RR; settings now automatically adjust based on the player's hardware.

  6. Fixed issues on the "Dark Side" map where players would float or clip through walls when entering the Communication Base structure.

  7. Improved overall performance of the Tianhe Data Center.

  8. Improved the UI logic for interactable item info panels, switching from a 3D interface to a 2D one.

  9. Reduced the game's file size (by approximately 7GB).

  10. Adjusted DLSS settings from "Ultra Performance" to "Balanced" to fix severe screen flickering.

  11. Adjusted the frame rate limit; when set to "Unlimited," the frame rate will no longer exceed 1,000 FPS.

  12. Most furniture items can now be destroyed to recover resources, in addition to being pickable (puzzle-related objects are unaffected).

  13. Voice packs now play a test audio clip matching the game's language upon activation.

  14. Some voice packs now display a photo of the voice actor.

  15. The game is now fully optimized for Lumen.

  16. Redesigned the main menu scene.

  17. Removed the Nanite rendering pipeline (this improves performance without affecting visual quality).

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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