Patch #2: Difficulty adjustments and Bug Fixes
Greeting, Heroes!Over the past two days since launch, we've been carefully reading through your reviews and feedback. Your thoughts on AI difficulty were heard loud and clear — and we got to work right away.Difficulty adjustmentsThis patch focuses on making the early game experience more enjoyable, especially for those who prefer a relaxed pace. Many of you have expressed concerns that the AI-player was treating you a bit too harshly on Easy and Normal difficulties in custom games. Making the game feel balanced and rewarding for every playstyle is a top priority for us, so we’ve implemented the needed changes.Thank you for taking the time to share your experience with us — it genuinely shapes how the game evolves.Changelogv. 0.80.10Balance:Adjusted the AI difficulty for random maps and scenarios:Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.Bug Fixes:Fixed a bug that caused the siege sub-skill text to display an error.Fixed an issue where building effects would disappear or display incorrectly during construction.Fixed an issue with cloud saves.Restored missing tooltips explaining stats within the creature window.Fixed the display of the hero window after leveling up during combat.Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.Localization:Fixed an incorrect description of the Chant de champignons ability in French.Minor typo fixes across various languages.Steam Reviews: Keep Them Coming!We read every single review — and this patch is proof. Your feedback on AI difficulty directly shaped the changes you see today. If you haven't left a review yet, now's a great time: it helps us understand what matters most to you and guides what we tackle next.Official WikiNew to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!Join the CommunityStay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!May your heroes be mighty and your castles ever-growing.With love,???? Unfrozen Team
Over the past two days since launch, we've been carefully reading through your reviews and feedback. Your thoughts on AI difficulty were heard loud and clear — and we got to work right away.
This patch focuses on making the early game experience more enjoyable, especially for those who prefer a relaxed pace. Many of you have expressed concerns that the AI-player was treating you a bit too harshly on Easy and Normal difficulties in custom games. Making the game feel balanced and rewarding for every playstyle is a top priority for us, so we’ve implemented the needed changes.
Thank you for taking the time to share your experience with us — it genuinely shapes how the game evolves.
v. 0.80.10
Adjusted the AI difficulty for random maps and scenarios:
Easy. Significantly weakened. The AI will now act very passively, giving players plenty of time for calm, unhurried development.
Normal. Weakened. The AI is now less aggressive and uses less complex hero and city management (less army transfering between the heroes and the cities, as well as unit upgrading).
We will continue to monitor AI difficulty across all difficulties and make timely adjustments, including the addition of new difficulty levels if necessary.
Fixed a bug that caused the siege sub-skill text to display an error.
Fixed an issue where building effects would disappear or display incorrectly during construction.
Fixed an issue with cloud saves.
Restored missing tooltips explaining stats within the creature window.
Fixed the display of the hero window after leveling up during combat.
Removed the ability to launch scenario maps in the online lobby (this caused desynchronization). However, players can still load old scenario saves in the online lobby, doing so will likely results in errors.
Fixed an incorrect description of the Chant de champignons ability in French.
Minor typo fixes across various languages.
We read every single review — and this patch is proof. Your feedback on AI difficulty directly shaped the changes you see today. If you haven't left a review yet, now's a great time: it helps us understand what matters most to you and guides what we tackle next.
New to the series or a returning veteran? We have an Official Community Wiki for you to master the art of war! Thanks to active community members, it has detailed breakdowns of unit stats, spell tiers, and other detailed data for those who wish to dig deeper. You, our community, are the gift that keeps on giving!
Stay informed and share your victories with the community! Follow us on Discord, Steam and Facebook for the latest patch notes, community discussions and chit chat with our team! We would also like to take this opportunity to give a shoutout to the unofficial community subreddit, where you’re also welcome to share your thoughts!
May your heroes be mighty and your castles ever-growing.
With love,
???? Unfrozen Team