Everyone’s a loser in Strait of Hormuz game that simulates global crisis
It’s no fun living through the global energy shock and growing economic crisis that has ensued since the conflict choked off shipping through the Strait of Hormuz. But it can be enlightening to play through the new game Bottleneck that forces players to choose among the 2,000 ships still stuck in and around the strait—all while actual news reports and real maritime transit data help tell the story of the unfolding events. The free browser-based game challenges players to act as a fictional maritime coordinator by selecting a handful of ships that get to pass through the strait each day. Most decisions come with serious costs or trade-offs, whether it’s paying the toll imposed by the Iranian government that has claimed authority over the strait or antagonizing Iran or the United States while pushing either side toward widening the war. Failure to push through enough specific shipments can spark individual crises involving the price of oil, food, and water security, and a countdown to famine in many countries. “The game does not ask whether you are smart enough to solve the crisis,” said Jakub Gornicki, the journalist and artist who developed the game, in a post. “It asks what kind of damage you choose when every option has a cost.” Read full article Comments
The free browser-based game challenges players to act as a fictional maritime coordinator by selecting a handful of ships that get to pass through the strait each day. Most decisions come with serious costs or trade-offs, whether it’s paying the toll imposed by the Iranian government that has claimed authority over the strait or antagonizing Iran or the United States while pushing either side toward widening the war. Failure to push through enough specific shipments can spark individual crises involving the price of oil, food, and water security, and a countdown to famine in many countries.
“The game does not ask whether you are smart enough to solve the crisis,” said Jakub Gornicki, the journalist and artist who developed the game, in a post. “It asks what kind of damage you choose when every option has a cost.”
Read full article
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