Meta Hotline | Hot Feedback and Optimization Progress Vol. 2
Dear Metas,After the v2.3.7 update, we added the Feedback Hot Charts section to Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities. With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.Today, we'll reveal the results of the second Meta Hotline! As of May 27, the Feedback Hot Charts standings are as follows:Thank you to all Metas for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.\[Top Suggestion - Territory Doors & Windows] Add a setting for opening/closing territory doors and windowsProgress: This feature has already been implemented. The wording of the setting will be improved on June 10(PT).Please note that this feature is already available in-game. You can find it under Game Settings > Gameplay > Controls > Auto Open/Close Doors. If this setting is disabled, doors and windows will no longer close automatically.This feedback helped us realize that the current setting name is not clear enough. The existing setting is named "Door," but it actually affects both doors and windows. To avoid confusion, we will update the wording to "Doors & Windows" in the June 10(PT) version so the setting better reflects what it affects.To clarify, this setting already affects the default open/close behavior of both doors and windows in your territory. The June 10(PT) update will only change the setting name and description. The feature itself will not change. \[Top Suggestion - Storage Terminal] Add a search function to the Storage TerminalProgress: This has been moved much higher in development priority and is expected to launch within 3 months.Once Human is an open-world game with a high level of content complexity. As more scenarios, modes, and resource types are added, Metas have more and more items to manage. We have continued to receive feedback about the storage experience, and we have been looking for broader, more convenient ways to make sorting, finding, and retrieving items easier.The Storage Terminal was originally introduced to solve the problem of scattered storage and difficult item management. However, as its use cases have expanded, the number and variety of items stored in it have also increased. As a result, some Metas still find it difficult to locate the items they need.In fact, adding a search function to the Storage Terminal has been on our optimization list for some time. However, because it involves a fair amount of work around interaction design, search logic, and performance, and because there were many other improvements in progress, it had not previously been scheduled at a higher priority. This suggestion received a large number of votes on the Feedback Hot Charts, which made it clear that this is a feature many Metas truly need right now.Because of this, we have raised the development priority of the Storage Terminal search function and will move forward with development, testing, and release work. Based on our current assessment, the feature is expected to launch within 3 months. Thank you for your continued feedback and patience. We will work to make storage management more intuitive and efficient as soon as possible. \[Top Suggestion - Blueprint Placement] Add grid alignment for Blueprint placementProgress: This has been moved much higher in development priority and is expected to launch in the second half of the year.Building has always been one of the most popular features of Once Human, and the dev team has continued working to make the building experience richer, freer, and smoother. After "grid alignment for blueprint placement" received many likes, we re-evaluated the value this feature would bring to building. After review, we agree that it can greatly improve blueprint placement, reduce the need for repeated position adjustments, and make territory planning and layout much easier. However, this feature is not as simple as adding a "Grid Snap" toggle. Blueprint placement involves buildings of different sizes, foundation structures, terrain height differences, collision rules with existing buildings, and the alignment between the full blueprint and its individual structural parts. Because of this, the feature requires more complete development, adaptation, and testing.We have raised the

Dear Metas,
After the v2.3.7 update, we added the Feedback Hot Charts section to Once Human Feedback Platform, listing recent popular requests from the community. After logging in to the Feedback Platform, you can like the feedback you support and dislike any feedback you disagree with. The Feedback Hot Charts will display the likes and dislikes of each piece of feedback in real time, and our development team will reference it when deciding on future development priorities.
With each version update, the Feedback Hot Charts will also be updated, after which we will announce our optimization plans and progress for issues that charted during the previous cycle. Your suggestions are important to us, and we hope the Feedback Hot Charts will help us communicate and share our development plans and progress more openly.
Today, we'll reveal the results of the second Meta Hotline! As of May 27, the Feedback Hot Charts standings are as follows:

Thank you to all Metas for taking part. Every piece of feedback, every like, and every dislike helps the dev team better understand which needs matter most from the player perspective. Below are the follow-up details for this cycle's top suggestions.
\[Top Suggestion - Territory Doors & Windows] Add a setting for opening/closing territory doors and windows
Progress: This feature has already been implemented. The wording of the setting will be improved on June 10(PT).
Please note that this feature is already available in-game. You can find it under Game Settings > Gameplay > Controls > Auto Open/Close Doors. If this setting is disabled, doors and windows will no longer close automatically.
This feedback helped us realize that the current setting name is not clear enough. The existing setting is named "Door," but it actually affects both doors and windows. To avoid confusion, we will update the wording to "Doors & Windows" in the June 10(PT) version so the setting better reflects what it affects.
To clarify, this setting already affects the default open/close behavior of both doors and windows in your territory. The June 10(PT) update will only change the setting name and description. The feature itself will not change.
\[Top Suggestion - Storage Terminal] Add a search function to the Storage Terminal
Progress: This has been moved much higher in development priority and is expected to launch within 3 months.
Once Human is an open-world game with a high level of content complexity. As more scenarios, modes, and resource types are added, Metas have more and more items to manage. We have continued to receive feedback about the storage experience, and we have been looking for broader, more convenient ways to make sorting, finding, and retrieving items easier.
The Storage Terminal was originally introduced to solve the problem of scattered storage and difficult item management. However, as its use cases have expanded, the number and variety of items stored in it have also increased. As a result, some Metas still find it difficult to locate the items they need.
In fact, adding a search function to the Storage Terminal has been on our optimization list for some time. However, because it involves a fair amount of work around interaction design, search logic, and performance, and because there were many other improvements in progress, it had not previously been scheduled at a higher priority. This suggestion received a large number of votes on the Feedback Hot Charts, which made it clear that this is a feature many Metas truly need right now.
Because of this, we have raised the development priority of the Storage Terminal search function and will move forward with development, testing, and release work. Based on our current assessment, the feature is expected to launch within 3 months. Thank you for your continued feedback and patience. We will work to make storage management more intuitive and efficient as soon as possible.
\[Top Suggestion - Blueprint Placement] Add grid alignment for Blueprint placement
Progress: This has been moved much higher in development priority and is expected to launch in the second half of the year.
Building has always been one of the most popular features of Once Human, and the dev team has continued working to make the building experience richer, freer, and smoother. After "grid alignment for blueprint placement" received many likes, we re-evaluated the value this feature would bring to building. After review, we agree that it can greatly improve blueprint placement, reduce the need for repeated position adjustments, and make territory planning and layout much easier. However, this feature is not as simple as adding a "Grid Snap" toggle. Blueprint placement involves buildings of different sizes, foundation structures, terrain height differences, collision rules with existing buildings, and the alignment between the full blueprint and its individual structural parts. Because of this, the feature requires more complete development, adaptation, and testing.
We have raised the development priority of this request and will move forward with development, testing, and release work. Based on our current assessment, this feature is expected to launch in the second half of this year.
\[Top Suggestion - Detoxident] Not enough Detoxident in the wilderness
Progress: We plan to increase Detoxident availability in the wilderness on June 10(PT).
After the Tech system update, we continued receiving feedback that Detoxident was too hard to obtain in the wilderness. Detoxident is an important resource that affects exploration pacing and survival pressure, so we have been careful with how much we provide. Too little can make exploration feel overly stressful, while too much could weaken the survival challenge we want to preserve. This round of voting showed that more Metas want Detoxident to be easier to obtain, making it clear that the current pressure around Detoxident needs to be reduced.
Based on the voting results and recent feedback, we plan to increase Detoxident availability in the wilderness in the June 10(PT) update. We will continue monitoring resource consumption and the exploration experience, with the goal of reducing unnecessary resource pressure while keeping the survival challenge intact.
\[Top Suggestion - Tech Points] Add Tech Point reset
Progress: We do not currently plan to add a Tech Point reset function.
In this cycle of the Feedback Hot Charts, more players voted against this suggestion. We also re-evaluated it based on the current design logic of the Tech system.
The current Tech system is not built around earning a fixed amount of points and then freely assigning them. Instead, Metas mainly unlock Tech through reverse engineering, research benches, and related systems, while also gaining more Tech Points through repeated reverse engineering. Because of this, the main issues players face are more about whether point costs are too high, whether point income is sufficient, and where specific finished products should be obtained. These issues may not be best solved through a Tech Point reset function.
Adding a Tech Point reset function directly could also create rule-related risks. For example, some Tech unlocks are tied to finished product reverse engineering and research bench unlocks. Allowing repeated resets could disrupt the current Tech unlock pacing and create unintended progression paths. For the sake of system stability and the long-term experience, we will not add a Tech Point reset function for now.
The voting results also confirmed that our current direction is generally in line with what Metas expect. Going forward, we will continue focusing on specific issues within the Tech system and will prioritize improvements to point acquisition, point spending pacing, and guidance on how to obtain finished products.
\[Top Suggestion - First-Person View] Add first-person view
Progress: This feature is still in development and is expected to launch in the second half of the year.
We have been receiving requests for first-person view since Once Human launched. Whether in combat, exploration, or general immersion, first-person view offers an experience that feels different from the current camera, and we understand why many players are looking forward to it.
However, first-person view is not simply a camera toggle. It requires extensive adaptation across UI screens, combat presentation, animation feedback, camera obstruction, interactions, and more. We also need to test it repeatedly across different gameplay scenes to make sure the experience is stable. Because of this, the development cycle is relatively long.
After a period of development, most of the work on first-person view has now been completed. Under the current plan, the feature is expected to launch in the second half of this year. We will also soon recruit players from certain regions to join a first-person view Pioneer Test, helping us further verify and improve the actual experience.
If you are looking forward to exploring Nalcott, fighting, and adventuring in a more immersive way, please keep an eye out for upcoming test recruitment details and share your feedback if you take part. We will continue refining the feature based on Pioneer Test results to make sure first-person view can feel more stable and natural when it officially launches.
That's all for this edition of Meta Hotline. Your feedback, including your likes and dislikes, is the foundation of Once Human's continued development. We will continue to monitor the Feedback Platform and listen closely to your views. Please keep sharing your honest opinions via the Feedback Platform. Your suggestion may make the next Hot Charts!
Once Human Development Team