First Patch After Launch Is Live

First Patch After Launch Is LiveFirst of all: thank you.The launch of Starminer has been incredible for our small team, and we’ve been carefully reading your feedback, bug reports, suggestions, and performance data since release. Today we are rolling out our first official post-launch patch to stabilize the experience.Starminer 0.33.1.0: ADDITIONS------------------------------------------- Added station resource balancing button for quickly balancing resources distribution in storages------------------------------------------TWEAKS------------------------------------------- Tweaked Tutorial 1 dialogue- Restorer 7 in Tutorial 2 now starts with more water reserves- Godmode and no water consumption enabled in tutorial- Temporarily removed animations of research lab- Decreased AOE damage for some modules- FPS limit set to 60 FPS by default- Removed the need for research points to unlock T1 Parts Storage- Increased the cost to unlock T2 Gauss Gun- Nuclear power plant output now 500 MW- Added water to Marie Curie- Added more power generators to Marie Curie and Scavenger Stations- Added T1 Power Storage to initial build options in Tutorial 2- Removed close dialogue (X) button for all tutorial missions- Autopilot now ignores engineers, fighters, chunks and packages on collision path- Preventing wobble (part 1)------------------------------------------FIXES------------------------------------------- Navigation Overlay and Orientation Tool buttons and display fixed- Prevented starting autopilot when cursor is over UI elements- Remote charging fix- Fixed an instance where ship would stop generating power under certain conditions- T2 Drill wobble/spinning fix- Trade form fixes- Fixed large number of motherships spawning in sandbox- Fixed EoniteFuel not being detected on hangarship- Fixed Eonite not being deposited on hangarship during The Great Spill- Prevented ESC key from closing dialogue windows- Fixed Tutorial 3 objective not giving research points when completing objectives slightly out of order- Mission critical package now saves correctly and stays if player leaves sector- Fixed softlock issue with mission critical package- Several crash fixesWe also want to thank everyone using the in-game feedback tool. The amount of detailed reports, screenshots, savegames, ideas, and suggestions you’ve sent us has been extremely valuable and is already helping us prioritize upcoming fixes and improvements.This is only the beginning. We’ll continue releasing updates rapidly as we work together with the community to improve the game throughout Early Access.Thank you again for supporting us during launch week, and thank you for helping shape the future of Starminer.--Starminer Dev Team

May 29, 2026 - 03:00
First Patch After Launch Is Live
First Patch After Launch Is Live

First of all: thank you.

The launch of Starminer has been incredible for our small team, and we’ve been carefully reading your feedback, bug reports, suggestions, and performance data since release. Today we are rolling out our first official post-launch patch to stabilize the experience.

Starminer 0.33.1.0:


ADDITIONS

------------------------------------------

- Added station resource balancing button for quickly balancing resources distribution in storages

------------------------------------------

TWEAKS

------------------------------------------

- Tweaked Tutorial 1 dialogue

- Restorer 7 in Tutorial 2 now starts with more water reserves

- Godmode and no water consumption enabled in tutorial

- Temporarily removed animations of research lab

- Decreased AOE damage for some modules

- FPS limit set to 60 FPS by default

- Removed the need for research points to unlock T1 Parts Storage

- Increased the cost to unlock T2 Gauss Gun

- Nuclear power plant output now 500 MW

- Added water to Marie Curie

- Added more power generators to Marie Curie and Scavenger Stations

- Added T1 Power Storage to initial build options in Tutorial 2

- Removed close dialogue (X) button for all tutorial missions

- Autopilot now ignores engineers, fighters, chunks and packages on collision path

- Preventing wobble (part 1)

------------------------------------------

FIXES

------------------------------------------

- Navigation Overlay and Orientation Tool buttons and display fixed

- Prevented starting autopilot when cursor is over UI elements

- Remote charging fix

- Fixed an instance where ship would stop generating power under certain conditions

- T2 Drill wobble/spinning fix

- Trade form fixes

- Fixed large number of motherships spawning in sandbox

- Fixed EoniteFuel not being detected on hangarship

- Fixed Eonite not being deposited on hangarship during The Great Spill

- Prevented ESC key from closing dialogue windows

- Fixed Tutorial 3 objective not giving research points when completing objectives slightly out of order

- Mission critical package now saves correctly and stays if player leaves sector

- Fixed softlock issue with mission critical package

- Several crash fixes

We also want to thank everyone using the in-game feedback tool. The amount of detailed reports, screenshots, savegames, ideas, and suggestions you’ve sent us has been extremely valuable and is already helping us prioritize upcoming fixes and improvements.

This is only the beginning. We’ll continue releasing updates rapidly as we work together with the community to improve the game throughout Early Access.

Thank you again for supporting us during launch week, and thank you for helping shape the future of Starminer.

--Starminer Dev Team

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