Patch 3 is out
Patch 3 for Starminer is now available! We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.Thank you to everyone who continues to report problems, share ideas, and help us improve Starminer. Every report and suggestion helps shape future updates.STARMINER 0.33.3.0 - PATCH NOTES------------------------------------------TWEAKS------------------------------------------- Reduced the low-energy warning frequency- Removed colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar- Autopilot widget no longer shows while in build mode- Motherships in the starting sandbox sector now only spawn at very high heat levels (30k+)- Your station now always responds to navigation inputs unless an NPC station is selected- Modules from the same station no longer damage each other, preventing self-destructing- Increased the playable area in The Frontier Zone Gamma------------------------------------------FIXES------------------------------------------- Fixed stations loosing power and ignoring inputs- Fixed energy distribution and consumption- Fixed T4 Solar panel spinning issue- Engineers no longer stop when sending feedback- Object names are no longer cut off in the sensors list- Reduced water consumption by 50% (now for real)- Fixed incorrectly configured derelicts in The Great Spill- Fixed Triton Pirate Base mission not starting- Fixed mission progression when entering Triton Pirate base- Fixed stacking modifiers breaking station functionality- Storage manager fix- Various crash fixes
We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community.
Thank you to everyone who continues to report problems, share ideas, and help us improve Starminer. Every report and suggestion helps shape future updates.
STARMINER 0.33.3.0 - PATCH NOTES
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TWEAKS
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- Reduced the low-energy warning frequency
- Removed colonist requirements for T1 Hangar, T2 Hangar and T2 Fighter Hangar
- Autopilot widget no longer shows while in build mode
- Motherships in the starting sandbox sector now only spawn at very high heat levels (30k+)
- Your station now always responds to navigation inputs unless an NPC station is selected
- Modules from the same station no longer damage each other, preventing self-destructing
- Increased the playable area in The Frontier Zone Gamma
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FIXES
------------------------------------------
- Fixed stations loosing power and ignoring inputs
- Fixed energy distribution and consumption
- Fixed T4 Solar panel spinning issue
- Engineers no longer stop when sending feedback
- Object names are no longer cut off in the sensors list
- Reduced water consumption by 50% (now for real)
- Fixed incorrectly configured derelicts in The Great Spill
- Fixed Triton Pirate Base mission not starting
- Fixed mission progression when entering Triton Pirate base
- Fixed stacking modifiers breaking station functionality
- Storage manager fix
- Various crash fixes