Jurassic World Evolution 3: Rebirth Expansion & Update 1.3 - Out Now!

A new era is born! Jurassic World Evolution 3: Rebirth Expansion is available now on PC and Console.Inspired by the events of Jurassic World Rebirth, unleash 4 movie themed species, experience a full narrative campaign inspired by Jurassic World: Rebirth and enhance your locations with a range of detailed scenery pieces!Four Blockbuster SpeciesDistortus rexThe Distortus rex is the first of its kind with unique kill animations and immense aggression. Challenge your facility’s security against a relentless dinosaur that puts staff safety to the ultimate test.MutadonThe Mutadon is a versatile species, able to traverse both land and air with equal ferocity! Combining the cunning hunting abilities of the Velociraptor with the Pterosaur’s dominance of the air, this calculated predator poses a serious challenge to contain.Titanosaurus Family UnitWhere does the dinosaur begin and the tail end? The Titanosaurus family unit have pillar like legs to hold its incredible weight and a long, slender tail. Towering over Île Saint-Hubert, uncover the iconic species from the movie with the never-before-seen juvenile variant.Aquilops Family UnitSmall in size but huge in appeal, the Aquilops family unit brings variety to the ceratopsian roster. Featuring a unique striped tail, this little herbivore's name means 'Eagle Face', referring to its distinctive beak.Learn even more about how the four new species of Jurassic World Rebirth were taken from the silver screen to your monitor with our Behind the Scenes article.Top Secret CampaignInspired by the events of Jurassic World Rebirth, push the boundaries of science and develop a top-secret facility across three stunning locations. Use new technology to manage formidable predators, study enormous dinosaurs and synthesise semi-aquatic wonders as a part of the team on Île Saint-Hubert.Dive into our Behind the Scenes to look at how our Development Team crafted the campaign for Jurassic World Evolution 3: Rebirth Expansion.Science Expanding FeaturesGeothermal PowerHarness the power of Île Saint-Hubert with geothermal power! Build and carefully manage a vast network of underground pipes to ensure a steady distribution of power across your facility, keeping chaotic consequences at bay!Experimental TraitsJurassic World Evolution 3: Rebirth Expansion introduces new experimental traits to enhance your prehistoric species and push the boundaries of scientific research.Open Air AviariesBring your flying enclosures to all new heights with the Open Air Aviary with raised flying heights, no visual obstruction, and expanded terrain editing heights.Île Saint-Hubert ArchitectureEnhance your parks with a host of new facility blueprints and scenery pieces from the Île Saint-Hubert campaign! Construct geothermal piping, structural gantries, and iconic buildings inspired by the movie.Île Saint-Hubert boasts a rich history, offering a glimpse of the past events preceding the return of dinosaurs with mysterious Mayan architecture on the island.Jurassic World Rebirth SkinsUnlock more Jurassic World Rebirth movie inspired skins, adult model variants, extra colours and patterns to use with your existing species from the Jurassic World Evolution 3 base game.Tyrannosaurus rex – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patternsSpinosaurus – 1 new model, 3 Jurassic World Rebirth movie skins, 12 skin colours, 6 patternsMosasaurus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patternsQuetzalcoatlus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patternsDilophosaurus – 1 Jurassic World Rebirth movie skinVelociraptor – 2 movie skinsNew Vehicle SkinsYou can’t run this facility on your own, equip your staff with new Jurassic World Rebirth themed skins for the SUV, MVU, ATV, and Helicopters.Update 1.3Update 1.3 brings a plenty of brilliant updates and improvements, including the returning Cearadactylus, changes to Aviaries and Pterosaur & Tyrannosaurus rex behaviours.Cearadactylus ReturnsThe Cearadatylus returns as a full family unit alongside Update 1.3! This pterosaur will be the ideal addition to your park alongside the new improvements to aviaries.With it's long, thin beak and sharp teeth this piscivore dips down into the water to snag and eat fish. The Cearadactylus' name translates to 'Ceara's lethal finger', which is a reference to the location of it's discovery and its wicked talons.Aviary Update and ChangesAviaries have been updated, with terrain editing restrictions being greatly relaxed. Pterosaurs can now navigate freely under, around or through scenery where space allows and two new custom perch points can be placed or added to scenery and blueprints, allowing flying species to perch almost anywhere.Additionally, the Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction.Tyrannosaurs rex Swimming BehaviourTyrannosaurus rex adults are now able to swim through deep water.

Jun 16, 2026 - 15:00
Jurassic World Evolution 3: Rebirth Expansion & Update 1.3 - Out Now!

A new era is born! Jurassic World Evolution 3: Rebirth Expansion is available now on PC and Console.

Inspired by the events of Jurassic World Rebirth, unleash 4 movie themed species, experience a full narrative campaign inspired by Jurassic World: Rebirth and enhance your locations with a range of detailed scenery pieces!

Four Blockbuster Species
Distortus rex

The Distortus rex is the first of its kind with unique kill animations and immense aggression. Challenge your facility’s security against a relentless dinosaur that puts staff safety to the ultimate test.

Mutadon

The Mutadon is a versatile species, able to traverse both land and air with equal ferocity! Combining the cunning hunting abilities of the Velociraptor with the Pterosaur’s dominance of the air, this calculated predator poses a serious challenge to contain.

Titanosaurus Family Unit

Where does the dinosaur begin and the tail end? The Titanosaurus family unit have pillar like legs to hold its incredible weight and a long, slender tail. Towering over Île Saint-Hubert, uncover the iconic species from the movie with the never-before-seen juvenile variant.

Aquilops Family Unit

Small in size but huge in appeal, the Aquilops family unit brings variety to the ceratopsian roster. Featuring a unique striped tail, this little herbivore's name means 'Eagle Face', referring to its distinctive beak.

Learn even more about how the four new species of Jurassic World Rebirth were taken from the silver screen to your monitor with our Behind the Scenes article.

Top Secret Campaign

Inspired by the events of Jurassic World Rebirth, push the boundaries of science and develop a top-secret facility across three stunning locations. Use new technology to manage formidable predators, study enormous dinosaurs and synthesise semi-aquatic wonders as a part of the team on Île Saint-Hubert.

Dive into our Behind the Scenes to look at how our Development Team crafted the campaign for Jurassic World Evolution 3: Rebirth Expansion.

Science Expanding Features
  • Geothermal Power

    • Harness the power of Île Saint-Hubert with geothermal power! Build and carefully manage a vast network of underground pipes to ensure a steady distribution of power across your facility, keeping chaotic consequences at bay!

  • Experimental Traits

    • Jurassic World Evolution 3: Rebirth Expansion introduces new experimental traits to enhance your prehistoric species and push the boundaries of scientific research.

  • Open Air Aviaries

    • Bring your flying enclosures to all new heights with the Open Air Aviary with raised flying heights, no visual obstruction, and expanded terrain editing heights.

Île Saint-Hubert Architecture

Enhance your parks with a host of new facility blueprints and scenery pieces from the Île Saint-Hubert campaign! Construct geothermal piping, structural gantries, and iconic buildings inspired by the movie.

Île Saint-Hubert boasts a rich history, offering a glimpse of the past events preceding the return of dinosaurs with mysterious Mayan architecture on the island.

Jurassic World Rebirth Skins

Unlock more Jurassic World Rebirth movie inspired skins, adult model variants, extra colours and patterns to use with your existing species from the Jurassic World Evolution 3 base game.

  • Tyrannosaurus rex – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns

  • Spinosaurus – 1 new model, 3 Jurassic World Rebirth movie skins, 12 skin colours, 6 patterns

  • Mosasaurus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns

  • Quetzalcoatlus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns

  • Dilophosaurus – 1 Jurassic World Rebirth movie skin

  • Velociraptor – 2 movie skins

New Vehicle Skins

You can’t run this facility on your own, equip your staff with new Jurassic World Rebirth themed skins for the SUV, MVU, ATV, and Helicopters.

Update 1.3

Update 1.3 brings a plenty of brilliant updates and improvements, including the returning Cearadactylus, changes to Aviaries and Pterosaur & Tyrannosaurus rex behaviours.

Cearadactylus Returns

The Cearadatylus returns as a full family unit alongside Update 1.3! This pterosaur will be the ideal addition to your park alongside the new improvements to aviaries.

With it's long, thin beak and sharp teeth this piscivore dips down into the water to snag and eat fish. The Cearadactylus' name translates to 'Ceara's lethal finger', which is a reference to the location of it's discovery and its wicked talons.

Aviary Update and Changes

Aviaries have been updated, with terrain editing restrictions being greatly relaxed. Pterosaurs can now navigate freely under, around or through scenery where space allows and two new custom perch points can be placed or added to scenery and blueprints, allowing flying species to perch almost anywhere.

Additionally, the Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction.

Tyrannosaurs rex Swimming Behaviour

Tyrannosaurus rex adults are now able to swim through deep water.

Handheld Flare & Drones

Ranger teams in 4x4s now have access to a handheld flare to lure or repel dinosaurs with. Carnivores and armoured herbivores will be drawn towards the flare, while other dinosaurs will run from it.

The land Hatchery now has a Drone, and a 'Deep Analyser' tool has been added to all Hatchery drones; Land, Lagoon, and Aviary. Using the Deep Analyser tool will reward you with cash and genome points when scanning species

User Experience Updates

You can now favourite scenery items for easy access at the top of their respective menus and Blueprints can now be filtered to help players find similar items.

A number of existing grid-based scenery walls have had non-grid versions added, alongside some new scenery pieces.

Scenery lighting now has the option to be turned on during the daytime.

Plus, a whole host of bug fixes and other improvements for the base-game.

Update Notes

New Family Unit - Cearadactylus.

  • Introduced a new family unit to the game - Cearadactylus.

Tyrannosaurus rex Swimming Behaviour

  • Tyrannosaurus rex adults can now swim through deep water

Aviary Improvements

  • The Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction

  • Terrain Editing restrictions have been greatly relaxed within Aviaries

Pterosaur Improvements

  • Pterosaurs can now navigate more freely under, around or through large scenery blueprints where space allows

  • Two new custom perch points can be placed, or added to scenery and blueprints, allowing flying species to perch anywhere

Scenery & Blueprint Menus

  • Scenery items can now be favourited for quick access

  • A 'Favourites' section will appear at the top of each scenery category if favourited scenery items exist there

  • The Blueprints menu is now filterable to help find similar items or themes quickly

Handheld Flare for Rangers

  • Ranger teams in 4x4s now have access to a handheld flare to lure or repel dinosaurs with

  • Carnivores and armoured herbivores will be drawn towards the flare, while herbivores will run from it

Drone Additions

  • The land hatchery now has a drone, and a 'Deep Analyser' tool has been added to all hatchery drones - land, lagoon, and aviary

  • Using the Deep Analyser tool will reward you with cash and genome points when scanning species

New Scenery Items

  • A number of existing grid-based scenery walls have had non-grid versions added, alongside some new scenery pieces:

    • Biosyn Wall Copper 01

    • Biosyn Wall Powdercoat 01

    • EU Brick 02

    • EU Wall Plaster 01

    • EU Wall Stone 01

    • Hatchery door

    • JW Wall Concrete 01, 02 & 03

    • JW Wall Corrugated 01 & 02

    • JW Wall Glass 01

    • JW Wall Panel 01 & 02

    • JW Wall Wooden 01 & 02

    • New rock colour for existing rock set

Scenery Daytime Lighting

  • An option has been added to allow scenery lights to be turned on during daytime

New Achievements

  • Two new public and one new secret achievement have been added to all platforms

1.3.3 Bug Fixes

Campaign

  • The objective to move Stegosaurus within the Katsuyama Campaign level can now be completed with a Ranger Teams 'send' command

  • Territory now forms as expected on returning to the Nevada Campaign level after repairing fences and returning species to their enclosures

  • Fanfare for achieving five stars in the Badlands Campaign level, and subsequent Velociraptor statue unlock, now correctly triggers

  • It is now much clearer as to which species are required to complete the five star objective in the Sichuan Basin Campaign map

  • Species that are no longer needed for objectives can now be rewilded in Campaign

  • Resolved a blocker when re-playing the Hawaii Campaign level if the 'Egg Mountain' digsite had already been fully depleted

  • Lokiceratops is now translated in all instances within the first Campaign level

  • The Riverside Laboratory opening cut-scene now uses the correct Tyrannosaurus rex model variant

Sandbox

  • Weather events can now be toggled off in sandbox maps

  • The water slider no longer affects the shape of generated mountains when using the Island Generator

  • 'Task Time' Sandbox option now affects the duration of breeding programmes, nest egg incubation and nest cooldowns

  • 'Target Income' Sandbox setting has been removed, and other sandbox settings reworded to make it clearer on what settings affect Park Metrics

  • Capture mode camera can now be positioned lower than sea level on Malta Sandbox and Island Generator maps

  • 'Dinosaur Lifespan' Sandbox setting description has been updated to more accurately reflect its affects in game

  • Staff Centre build limit can now be exceeded with the 'Operations Building Limits' Sandbox setting turned off

  • Expedition map now automatically closes after sending out an expedition when the 'Scientists' Sandbox setting is set to off

Challenge

  • Updated the Challenge pause menu settings to reflect that time-of-day options are exclusive to Sandbox levels only

Park Management

  • Resolved an issue causing the Visitor Centres second upgrade slot to not function as intended

  • Transporting and placing a flying species directly over an Aviary Dome will now send them to the closest hatchery attached to that Aviary Dome

  • Scientists can now be rested directly from the task assignment screen

  • Text has been added to explain why the 'Rewild' option is greyed out for Hybrids when selecting them for transport

  • Vehicles can now be manually repaired at the facility which they belong to

  • The research option for 'Park Team Upgrades' now only requires three operations buildings with vehicles present to unlock

  • Updated the 'Private Egg Offer!' narrative event sabotage risk amount

  • Additional information has been added to the Dinosaur Marketplace help screen explaining that the stock available is based on park rating and thus grows with more appealing entries as your park rating does

  • If the 'Operations Building Limit' Sandbox setting is set to off, operations buildings will now show a functional limit instead of an operational building limit

  • Resolved an issue where the Activity Centre blueprint variants were not showing accurate guest information when previewing the building before placement

  • The cost of moving and detaching a building from a fence is now accurately displayed before the buildings placement

  • The Dinosaur Encounter attraction now closes if there is a storm or terrorising dinosaurs within the park

  • Guests on benches and chairs now disappear when Shelters are open, and when threatening dinosaurs and storms are present

Dinosaurs

  • Increased the frequency with which flying species are able to break out of Aviary Domes

  • Resolved some animation issues when Atrociraptor fights Pachycephalosaurus

  • Dinosaur charges and attacks against vehicles have been re-balanced to improve chase frequency and the damage dealt to vehicles if an attack is successful

  • Protoceratops and Chasmosaurus now appear in the correct size categories within the hatchery

  • Improved a number of Majungasaurus fighting animations that were misaligned or not triggering correctly

  • Shortened the distance between the Cryolophosaurus and goat carcasses when eating

  • Cryolophosaurus now aligns more accurately with the fence when performing a fence attack

  • Resolved an animation issue where the Giganotosaurus was misaligned when hunting Corythosaurus

  • Yutyrannus and Parasaurolophus male patterns are no longer set to blank by default

  • Resolved multiple animation issues where Deinocheirus' fight finisher did not resolve correctly

  • Dinosaurs no longer occasionally use land based attacks on the Cretaceous Cruise while swimming in water

  • Resolved issue where a species' territory would be removed and reformed when entering the Dinosaur Encounter attraction

  • Quetzalcoatlus no longer clips into the ground as it takes off

  • Protoceratops is now classed as 'small' when filtering by size within a land Hatchery

  • Lokiceratops is now classed as 'medium' when filtering by size within a land Hatchery

  • Indoraptor now requires Indominus rex DNA to become available for synthesis

  • Resolved a rare issue where dinosaurs could lose all of their territory and be unable to regain it, causing their comfort level to drop

  • Dilophosaurus female Rana pattern has been updated to visually align it with its other patterns

  • Resolved a rare issue where dinosaurs would sometimes stop forming territory

  • Archaeornithomimus hatchery release animation no longer clips into the ground when releasing a large clutch

  • Adult Deinocheirus now loose comfort if their juveniles are missing from their enclosure

  • Irritator's tongue no longer clips into its lower mouth when roaring

  • Carnivore feeders can now be placed inside aviary domes

  • Compatibility and fertility traits have been removed for Hybrid species as they could not use them

  • Semi-aquatic species now attack the Cretaceous Cruise when swimming deep water

  • Resolved issue causing Caiuajara and Tapepjara fights to be offset 

  • Mutadon can now be tranquilized when attacking a helicopter 

  • Resolved an issue with the Mutadons jump attack that would see it thrown off of prey unnaturally

  • Fixed an occasional issue where the Mutadon may appear to walk into the ground when attempting to evade being tranquilized by an ACU team

  • Resolved an issue where Pachycephalosaurus would appear floating above ground, or get stuck within the hatchery, when being released from a hatchery

  • Spinosaurus Rebirth model variant no longer distorts when during it's fight finish animation

  • Resolved an occasional issue where some species would stop forming territory, or reacting to changes within their territory, when loading a save made on a previous version of the game

Park Construction

  • The sorting of various building blueprint menus has been improved

  • Improved ability to select scenery within an aviary

  • If a scenery piece is selected with the scenery build menu open, then deselects the scenery piece, the player is now returned to the scenery build menu

  • Terrain modification fidelity is greatly improved when placing a Cretaceous Cruise to prevent parts of the building from being placed in water

  • Scenery pieces within a group can now be duplicated if another scenery piece was previously selected from the same group

  • Environment brushes can now paint the edges of aviary domes

  • The Carnotaurus statue now has teeth

  • Fixed an issue where trying to place a building with guest connections to another building would decouple the mouse from the building on placement failure

  • The path 'Adjust Terrain' setting no longer allows for terrain manipulation beneath dinosaurs, which would cause them to deform

  • Fixed an issue where moving and then undoing the movement of a substation would not reconnect the power

  • Flying species will no longer use Custom Perch Points if placed in water

  • Floor heights around buildings and fences now correctly set the terrain height to match when placed

Controls & Accessibility

  • Scenery category menus no longer reset the scroll to the top when reentering the menu after placing a scenery item or blueprint with a gamepad

  • Resolved a gamepad issue where time controls would be temporarily unusable when opening them after placing scenery

  • The 'N' key can now be rebound in the Mouse and Keyboard Settings

  • First time user screen setup has been improved on some platforms

  • HDR brightness can now be adjusted within the 'Screen Setup' settings

  • When a facility is selected through a shortcut, on selecting a vehicle and then backing out, the facility will now be selected without the camera focusing on it

  • Resolved an issue where the research node selector was unresponsive when initially using a d-pad to navigate the research screen

  • Using a d-pad to navigate the building blueprint menu no longer snaps back to the previously selected blueprint

  • Site map icon scaling has been improved for ultra-wide monitor configurations

  • Minimum zoom levels are now consistent across both the Standard and Placement cameras

  • Build menu filters for some build menus has been replaced in favour of a more useful search bar when using a gamepad

  • Resolved an issue where placing a blueprint with 'Advanced Move' that does not contain any grid objects could cause the camera to quickly move across the map when the blueprint is placed

UI

  • Species no longer appear as elderly when their lifespan is set to unlimited in sandbox

  • Biosyn Capture Team and MVU skins now show the correct preview images when selected

  • Tooltips for required modules no longer block placement when constructing custom buildings

  • Search terms are now retained after closing and reopening the scenery menu

  • Searching the build menu now returns more accurate results when searching partial terms

  • Storm warnings and notifications now clear much sooner once a storm ends

  • Various sub-menus have been cleaned up of redundant scroll bars where not needed

  • Icons directing you to photograph sick dinosaurs are now removed when disabling the 'Research' setting in Sandbox

  • Paleoecology text within all species biography tab is no longer cut off when using the 'capitalise all' option

  • Improved clarity of how reputation gains are displayed within the nest menu

  • Hover tool tips are no longer triggered through terrain

  • Hatcheries now retain your previous species selection when re-entering a hatchery after selecting a species for synthesis

  • Dinosaur tooltip is no longer empty in the Site Map if visible before the Site Map is opened

  • Resting scientists are no longer sorted to the top of the scientist management screen

  • Sorting functionality has been improved when assigning scientists to a task

  • The information presented when assigning scientists to expedition and fossil extraction tasks is now much clearer

  • Resolved an issue where clearing a search filter allowed decorative items to be selected behind the filter menu

  • The fossil icon for the Guanlong now has its tail facing the correct way

  • Gates no longer have the option to be closed during a sabotage event

  • A pop-up now notifies player how much they will be charged for replacing a contract

  • Resolved an issue on gamepad where the carnivore feeder preview persisted when switching to the water or painting environment brush tabs

Audio

  • Improved timing of Majungasaurus Juvenile foot placement audio

  • Audio is now clearer when Majungasaurus is tranquilized

  • Sirens now sound out when Emergency Shelters are opened in Sandbox levels

Workshop

  • The 'Create Frontier Account' button no longer becomes disabled immediately after a failed password creation attempt

  • Backing out of a creators list of creations through a featured creation now loads back into the creators profile without issue

  • Workshop filters which are shared between categories will be retained when switching tabs

  • Resolved an issue where workshop creator tags were missing from tiles in the browse menu after a second interaction with the search bar

  • Fixed downloaded workshop substations not appearing in the building menu

  • Fixed an issue with workshop items only retaining 255 characters when re-uploading a creation

Stability & Performance

  • Resolved an issue where input responsiveness could be affected when placing down a community creation

  • Resolved an issue that prevented path connections to the arrival point from being recognized when loading a park

  • Fixed an issue where storm VFX and SFX would be missing when loading a save taken as the storm begins

  • Fixed an issue with a "moire/interference" pattern like issue showing on the ground in the distance for some graphics settings

  • Fixed an infrequent crash when confirming dinosaur marketplace deliveries near park infrastructure buildings

  • Frame Rate no longer drops when previewing the placement of a blueprint after previewing the placement a scenery piece

  • Resolved a crash when the timer would run out in the Hawaii Challenge level on Jurassic difficulty without completing all objectives.

  • General performance and stability improvements

Localisation & Text

  • Added translation for Iguanodontian in the species cohabitation menu

  • Scenery options for casting light being 'on, off, or dynamic' are now worded more clearly

  • 'Rewild Fee' header is no longer truncated within the dinosaur information panel

  • 'Contraceptives Applied' no longer overlaps with other UI elements in the dinosaur information panel

  • Guest desire icons no longer overlap text in the guest attractions menu

  • Resolved an issue with overflowing text in the environment panel when viewing a feeder

  • Removed repeated text from the 'Park Tours' overview text

  • The 'Intelligent Trait' help screen now more accurately reflects how the trait works in game

  • The text for the 'Storm Defence' building upgrade now more accurately reflects the upgrade itself

  • The word 'Fountain' is now usable in all languages when searching for scenery

  • Added default name for 'Scenery Path Seating 3' blueprint

  • Missing text has been added when hovering over plant foliage within the environment brush menu

  • The 'Unable to Research' text is no longer truncated in multiple places when the 'Capitalize All' accessibility setting is enabled

  • Fixed some scientist descriptions overrunning the UI when 'Capitalize All' accessibility setting is enabled

  • Biography text for some dinosaurs is no longer cut off at the bottom in some languages

If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.

For any support queries, you can reach out to our team using this form.

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