SAND: Raiders of Sophie is Out Now in Early Access!
Servus Allies!SAND: Raiders of Sophie is OUT NOW in Early Access on Steam!You can pick it up now at 21% off for a limited time ????https://store.steampowered.com/app/1431300?snr=2_9_100006__apphubheaderAfter a number of massively successful playtests and a recently concluded server slam that saw hundreds of thousands of you descend upon the desert planet of Sophie, it’s with great pleasure that we welcome you all back for the release of the game into Early Access! Check out the launch trailer here:Here's what's changed since the Server Slams:Various visual effects and graphical updates to enhance the game's performance and aesthetic appealLarge artifacts now take more time to get activated (2 sec to activate -> 6 sec to activateLong interaction tooltips will continue to display even when you turn the cameraFixed the issue where all the compartments start occluding while moving the Character around the Door from the Entrance groupFixed the issue where the player's context menu at the Crew widget UI does not close after the member leaves the expeditionFixed the issue where the player can trigger the "warning: Too many Requests" message by rapidly clicking the Refuse all buttonFixed the issue where joining the party as a crew member while the Captain is rebuilding the Trampler may lead to a lobby desyncFixed the issue where crew members' 'Ready' status remains green after the Captain changes the TramplerFixed enclosed cannon slot missing a few failure pointsFixed the issue where the character model would be in a T-Pose after being killedFixed the issue where the player's UI becomes unresponsive after re-entering the same serverFixed the issue when a character could get stuck on top of the ladderFixed the issue when ghouls wouldn't have clothesFixed the issue when simultaneously accepting an invitation by 2 players would cause an unexpected behaviorFixed the issue when it was possible to bypass autocannons' fire rate limitations by spamming RMB and LMBFixed the issue where Autocannon recoil was not applied in Outlaw Control Mode As for the future of SAND, we’ll be spending the next few days collecting your feedback, suggestions, bug reports and feature requests to help us build out our roadmap. So we’ll share more details on exactly what you can expect to see in the future within the coming weeks.Please don't hesitate to report any issues you encounter or share any feedback yhou might have on our Steam Forums and Discord! Thank you all once again for your support since our first demo back in 2024, your participation in closed/open playtests and server slams, your feedback and suggestions that helped us accomplish the launch and for generally just being a fantastic community to work with.We hope you all enjoy the game, and we’re eagerly awaiting your feedback and suggestions!See you on the surface.- Hologryph / tinyBuild Games

Servus Allies!
You can pick it up now at 21% off for a limited time ????
https://store.steampowered.com/app/1431300?snr=2_9_100006__apphubheader
After a number of massively successful playtests and a recently concluded server slam that saw hundreds of thousands of you descend upon the desert planet of Sophie, it’s with great pleasure that we welcome you all back for the release of the game into Early Access!
Check out the launch trailer here:
Here's what's changed since the Server Slams:
Various visual effects and graphical updates to enhance the game's performance and aesthetic appeal
Large artifacts now take more time to get activated (2 sec to activate -> 6 sec to activate
Long interaction tooltips will continue to display even when you turn the camera
Fixed the issue where all the compartments start occluding while moving the Character around the Door from the Entrance group
Fixed the issue where the player's context menu at the Crew widget UI does not close after the member leaves the expedition
Fixed the issue where the player can trigger the "warning: Too many Requests" message by rapidly clicking the Refuse all button
Fixed the issue where joining the party as a crew member while the Captain is rebuilding the Trampler may lead to a lobby desync
Fixed the issue where crew members' 'Ready' status remains green after the Captain changes the Trampler
Fixed enclosed cannon slot missing a few failure points
Fixed the issue where the character model would be in a T-Pose after being killed
Fixed the issue where the player's UI becomes unresponsive after re-entering the same server
Fixed the issue when a character could get stuck on top of the ladder
Fixed the issue when ghouls wouldn't have clothes
Fixed the issue when simultaneously accepting an invitation by 2 players would cause an unexpected behavior
Fixed the issue when it was possible to bypass autocannons' fire rate limitations by spamming RMB and LMB
Fixed the issue where Autocannon recoil was not applied in Outlaw Control Mode
As for the future of SAND, we’ll be spending the next few days collecting your feedback, suggestions, bug reports and feature requests to help us build out our roadmap. So we’ll share more details on exactly what you can expect to see in the future within the coming weeks.
Please don't hesitate to report any issues you encounter or share any feedback yhou might have on our Steam Forums and Discord!
Thank you all once again for your support since our first demo back in 2024, your participation in closed/open playtests and server slams, your feedback and suggestions that helped us accomplish the launch and for generally just being a fantastic community to work with.
We hope you all enjoy the game, and we’re eagerly awaiting your feedback and suggestions!
See you on the surface.
- Hologryph / tinyBuild Games
