Launch Week Known Issues & Hotfix Info

Hello Responders!There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues players have reported with the Armageddon Update.Firstly, we’ve added an Oceanic server in Australia for players in the region that have been experiencing higher pings than expected. We are monitoring to see if this improves for those affected prior by longer match times and worse quality. We’ve also updated matchmaking parameters to ensure players find their way to the best server possible!We also had some feedback around the Loadout item selection, specifically what has changed since Early Access. While we made an intentional change to remove some of the highest power items from the system to encourage looting and preserve late game difficulty, some items have been identified as unintentionally disabled or reenabled based on community response:Baseball BatLong Pipe (decreased from 1200 ➡️ 800 Credits)Tree TrimmerHockey Stick (decreased from 800 ➡️ 400 Credits)Rochester 1873Satchel (increased from 450 ➡️ 1500 Credits)For our Steam players, we’re happy to say we’ve now been Verified for Steam Machine and remain rated Playable on Steam Deck! Deck players can still get an excellent experience with some configuration settings based on their preferences for performance while Machine owners get a great experience right out of the box!We’ve been tracking various crashes and bugs that have emerged as players push 1.0 to new heights on new platforms. Here’s an overview of what’s known and what we aim to fix first:Known IssuesSome players on PC with Nvidia graphics cards encountered hitching, which appears to be resolved by updating graphics card drivers.Hotfix #1 (slated for early next week)Various crash fixesMemory issues that can occur when Responders are heavily customized. This occurs most often in squads, with DLC outfits, and when patterns and other added data is introduced.Until this is fixed, we recommend not selecting clothing that has logos & patterns!Fixed an issue where players who played in Early Access could have hidden save data causing the controller scheme to be incorrectEveryone's keybindings will be reset by this change. Our apologies!Improvements to server stabilitySome fixes for Customization materials not being applied appropriatelyHotfix #2 (slated for the week of August 24th)Fixing players seeing a respawn message in Normal even after all respawn points have been crossedAdding additional respawns after the final objective and right before the extraction sequence in Normal, to give a fair chance at extraction for all players to complete a matchIncreasing the maximum sensitivity option for mouse and controllersAdditional or remaining crash fixesImprovements to memory usage which should resolve some crashes (especially on lower end machines and the Xbox Series S)Graphics settings menu scrolls back to the top after adjusting an optionFixes to address some achievement issuesFurther fixes for issues with menu navigationFixes for missing textures, especially on the PS5Fixes for Beginner air drops being missing in Solo ModeAny issues Under Investigation that are resolved in time to be added!Under InvestigationGeForceNow users are unable to play the game, crashing after Terms of ServiceControllers can lose focus on various UI elements, including level up rewards and character creationAdjustments to the crossplay toggle to improve matchmaking time for players with crossplay disabledThe Unload keybind does not rebind properlyControllers occasionally randomly vibrateThis is a collection of what we’re digging into right now when it comes to bugs and issues, but we have a much larger list of community feedback and suggestions that our team is discussing and planning for the future with. We’ll share more info on what’s next post-launch once we’ve gotten further along in improving the live experience!As always, stay safe out there…and thank you!The NMRIH2 Dev Team

Aug 13, 2026 - 23:00
 2
Launch Week Known Issues & Hotfix Info

Hello Responders!

There’s so much we want to say about this launch and the support we’ve been shown so far, but for now we’ll be focusing our gratitude on sharing some immediate improvements and then how we plan to resolve other issues players have reported with the Armageddon Update.

Firstly, we’ve added an Oceanic server in Australia for players in the region that have been experiencing higher pings than expected. We are monitoring to see if this improves for those affected prior by longer match times and worse quality. We’ve also updated matchmaking parameters to ensure players find their way to the best server possible!

We also had some feedback around the Loadout item selection, specifically what has changed since Early Access. While we made an intentional change to remove some of the highest power items from the system to encourage looting and preserve late game difficulty, some items have been identified as unintentionally disabled or reenabled based on community response:

  • Baseball Bat

  • Long Pipe (decreased from 1200 ➡️ 800 Credits)

  • Tree Trimmer

  • Hockey Stick (decreased from 800 ➡️ 400 Credits)

  • Rochester 1873

  • Satchel (increased from 450 ➡️ 1500 Credits)

For our Steam players, we’re happy to say we’ve now been Verified for Steam Machine and remain rated Playable on Steam Deck! Deck players can still get an excellent experience with some configuration settings based on their preferences for performance while Machine owners get a great experience right out of the box!

We’ve been tracking various crashes and bugs that have emerged as players push 1.0 to new heights on new platforms. Here’s an overview of what’s known and what we aim to fix first:

Known Issues
  • Some players on PC with Nvidia graphics cards encountered hitching, which appears to be resolved by updating graphics card drivers.

Hotfix #1 (slated for early next week)
  • Various crash fixes

    • Memory issues that can occur when Responders are heavily customized. This occurs most often in squads, with DLC outfits, and when patterns and other added data is introduced.

      • Until this is fixed, we recommend not selecting clothing that has logos & patterns!

  • Fixed an issue where players who played in Early Access could have hidden save data causing the controller scheme to be incorrect

    • Everyone's keybindings will be reset by this change. Our apologies!

  • Improvements to server stability

  • Some fixes for Customization materials not being applied appropriately

Hotfix #2 (slated for the week of August 24th)
  • Fixing players seeing a respawn message in Normal even after all respawn points have been crossed

  • Adding additional respawns after the final objective and right before the extraction sequence in Normal, to give a fair chance at extraction for all players to complete a match

  • Increasing the maximum sensitivity option for mouse and controllers

  • Additional or remaining crash fixes

    • Improvements to memory usage which should resolve some crashes (especially on lower end machines and the Xbox Series S)

  • Graphics settings menu scrolls back to the top after adjusting an option

  • Fixes to address some achievement issues

  • Further fixes for issues with menu navigation

  • Fixes for missing textures, especially on the PS5

  • Fixes for Beginner air drops being missing in Solo Mode

  • Any issues Under Investigation that are resolved in time to be added!

Under Investigation
  • GeForceNow users are unable to play the game, crashing after Terms of Service

  • Controllers can lose focus on various UI elements, including level up rewards and character creation

  • Adjustments to the crossplay toggle to improve matchmaking time for players with crossplay disabled

  • The Unload keybind does not rebind properly

  • Controllers occasionally randomly vibrate

This is a collection of what we’re digging into right now when it comes to bugs and issues, but we have a much larger list of community feedback and suggestions that our team is discussing and planning for the future with. We’ll share more info on what’s next post-launch once we’ve gotten further along in improving the live experience!

As always, stay safe out there…and thank you!

The NMRIH2 Dev Team

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