Castlevania: Belmont’s Curse doesn’t seem to raise the stakes, but should still be worth sinking your teeth into
There are few video game genres as satisfying as the Metroidvania, but it could be argued that this has become a problem of sorts. The basic structure of the genre is perfect for a medium where progress is one of the core principles. By not going for a series of linear stages and instead offering a large, non-linear world which slowly becomes more accessible as you gain new abilities, being able to backtrack and defy those barriers that previously hindered you is constantly fulfilling. As a result of this – not to mention the fact that designing a 2D game is often cheaper and more straightforward than a 3D one – these days you can’t move for Metroidvanias, meaning for every Animal Well, Hollow Knight, Guacamelee or Ori there are hundreds of others that struggle to climb to the top of the pile and gain recognition. Read More...
There are few video game genres as satisfying as the Metroidvania, but it could be argued that this has become a problem of sorts.The basic structure of the genre is perfect for a medium where progress is one of the core principles. By not going for a series of linear stages and instead offering a large, non-linear world which slowly becomes more accessible as you gain new abilities, being able to backtrack and defy those barriers that previously hindered you is constantly fulfilling.
As a result of this – not to mention the fact that designing a 2D game is often cheaper and more straightforward than a 3D one – these days you can’t move for Metroidvanias, meaning for every Animal Well, Hollow Knight, Guacamelee or Ori there are hundreds of others that struggle to climb to the top of the pile and gain recognition.
Read More...