“Russian Guard” DLC Release

The long−awaited 6th specialization for the Russian faction is now available for purchase!https://www.youtube.com/watch?v=JbHwfvfWaQQMeet new Rosgvardiya, FSB, and Army Reserve units, as well as unique ground and air vehicles that will expand the Russian Army’s arsenal.https://store.steampowered.com/app/4232510/Broken_Arrow_Russian_Guard/Alongside the DLC, the game has been updated to version 1.2.0, bringing a whole range of improvements, including major performance gains and better network stability.https://store.steampowered.com/bundle/73883/Broken_Arrow_Complete/⠀Major Update on August 31Please note that today, August 31, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.Added a new “Russian Guard” theme for hangar customization.Added new maps — “Daugavpils” and “Coal Mountain”.Added new scenarios — “Assault on Daugavpils”, “Daugavpils Defense”, and “Coal Mountain Defense”.Added new achievements for the Baltic Battalion and Russian Guard specializations.Added a new AI Army preset for the “Skirmish” game mode.Added a set of new voice lines for various units.Added two new thematic music tracks.⠀Multiple performance improvements across the board for a wide range of system configurations.Improved the availability of authentication servers across various regions.Improved network interpolation and extrapolation for objects.→⠀ Situations where a SAM intercepts a SEAD missile and is then destroyed by the same missile should now occur much less frequently.⠀⠀DECK STRUCTURERussian Guard specialization has been added to the RU faction.Special Operation Forces, point limits adjusted — \[0 → 250, SUP]  ·  \[1250 → 1000, HEL]⠀Shturmoviki, moved from Gv. Tank Brigade to Mechanized Brigade  /  Squad size has been reduced — \[8 → 7]Ing. Shturmoviki, moved from Mechanized Brigade to Gv. Tank Brigade  /  Squad size has been increased — \[7 → 8]⠀Su−30SM, moved from VDV Brigade to Coastal Troops.M1078 LMTV, moved from Airborne Troops to Special Operation Forces.M1083 MML, moved from Airborne Troops to Special Operation Forces.⠀⠀INFANTRY SQUADSAdded a new custom loadout for the following units:Motostrelki Igla  \[Mixed, 70 pts] — AK−74M ×6  ·  GP−34 ×2  ·  PKP  ·  RPG−26 ×3  ·  9K38 Igla−N  (9M39 ×3)Mech. Riflemen AA  \[Mixed, 70 pts] — M4A1 ×6  ·  M203 ×2  ·  M249E3  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)⠀Troopers AA, M110 swapped for additional M240L in both loadouts  /  A new custom loadout has been added:\[Mixed, 75 pts] — M4A1 ×7  ·  M203 ×2  ·  M240L ×2  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)⠀Razvedka, reworked into a 7−man squad with a new loadout:\[65 pts] — AKM PBS ×5  ·  GP−25  ·  PKM  ·  SVD  ·  RShG−2 ×5⠀Scouts, reworked into a higher−tier squad with a new loadout:8 Softarmor  \[60 pts] — M4A1 MOD. 2 ×5  ·  M320  ·  M249 PARA  ·  AT4CS RS ×4⠀Softarmor increased — \[6 → 8]  /  AK−74M swapped for AK−74RMO for the following units:PTRK Konkurs  ·  SPG−9 Sapog⠀VDV PKP, PG−7VL  (500 mm) replaced with tandem PG−7VR  (650 mm).VDV Shturm, tandem PG−7VR  (650 mm) replaced with PG−7VL  (500 mm)  /  TBG−7V  replaced with TBG−7L  (new ID).SSO, SV−98 swapped for SV−98M  (new ID).Gornostrelki, 9K115 Metis  (550 mm) swapped for 9K115−1 Metis−M  (800 mm).⠀Reserve Marines, M72A2 LAW ×5  (300 mm) added.Airbornes, AT4CS RS  (450 mm) replaced with tandem AT4CS HP  (600 mm).Weapons Squad, M240L swapped for M240L 6,8  (new ID).Rangers RAWS, M249 PARA added instead of one M3 RAWS  /  M3 RAWS ammo count reduced — \[×6 → ×5 per launcher / ×10 total]Rangers Stinger, additional FIM−92J Stinger added  (ammo count remained unchanged).⠀SVD−S, aim−time and delay between shots reduced  (now with top−tier DMR stats) — \[3−4 → 2−3 sec]M27 IAR, base DMG increased — \[1,5 → 1,8]  ·  \[0,4 → 0,45/sec, DPS]Max dispersion for all sniper rifles standardized — \[1,5 × 1,5 m]⠀Aim−time and delay between shots have been standardized for the following weapons:All sniper rifles — \[4−6 sec]All anti−material rifles — \[6−7 sec]⠀Firing range increased — \[600 → 700 m] — for the following weapons:SVDK  ·  RPG−16 Udar  ·  M250 LMG  ·  MK1 MRGG−S  ·  KAC AMG9M39  (9K38 Igla−N missile), stats reworked — \[7 → 8, base DMG]  ·  \[70 → 80 mm, PEN]  ·  \[1,8 → 1,7 km, range]FGM−172B SRAW MPV, aim−time reduced — \[2−3 → 1−2 sec]C90−CR−BK renamed to C90−CR−AM, penetration increased — \[105 → 200 mm]⠀⠀TRANSPORT VEHICLESKAMAZ−43501 VDV, load capacity increased — \[2 → 3 t]K−16  (Up−Armored), frontal KE and HEAT armor increased — \[80/80 → 100/100 mm]BTR−80, max speed penalty from Up−Armored upgrade removed.BTO, RPO−A firing pattern adjusted for a higher RoF and improved accuracy.M1025 HMMWV, “Up−Armored” upgrade swapped for “Up−Armored + Smoke” — \[+10]M1288 Flyer GMV, max speed increased — \[130 → 140 km/h]Fixed incorrect FV103 Spartan naming.⠀Infantry transport capability has been added for the following units:\[3 seats] — 1V119 Reostat  · 

Aug 31, 2026 - 12:00
 3
“Russian Guard” DLC Release

The long−awaited 6th specialization for the Russian faction is now available for purchase!

https://www.youtube.com/watch?v=JbHwfvfWaQQMeet new Rosgvardiya, FSB, and Army Reserve units, as well as unique ground and air vehicles that will expand the Russian Army’s arsenal.

https://store.steampowered.com/app/4232510/Broken_Arrow_Russian_Guard/Alongside the DLC, the game has been updated to version 1.2.0, bringing a whole range of improvements, including major performance gains and better network stability.

https://store.steampowered.com/bundle/73883/Broken_Arrow_Complete/

Major Update on August 31

Please note that today, August 31, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.

  • Added a new “Russian Guard” theme for hangar customization.

  • Added new maps — “Daugavpils” and “Coal Mountain”.

  • Added new scenarios — “Assault on Daugavpils”, “Daugavpils Defense”, and “Coal Mountain Defense”.

  • Added new achievements for the Baltic Battalion and Russian Guard specializations.

  • Added a new AI Army preset for the “Skirmish” game mode.

  • Added a set of new voice lines for various units.

  • Added two new thematic music tracks.

  • Multiple performance improvements across the board for a wide range of system configurations.

  • Improved the availability of authentication servers across various regions.

  • Improved network interpolation and extrapolation for objects.

→⠀ Situations where a SAM intercepts a SEAD missile and is then destroyed by the same missile should now occur much less frequently.

DECK STRUCTURE
  • Russian Guard specialization has been added to the RU faction.

  • Special Operation Forces, point limits adjusted — \[0 → 250, SUP]  ·  \[1250 → 1000, HEL]

  • Shturmoviki, moved from Gv. Tank Brigade to Mechanized Brigade  /  Squad size has been reduced — \[8 → 7]

  • Ing. Shturmoviki, moved from Mechanized Brigade to Gv. Tank Brigade  /  Squad size has been increased — \[7 → 8]

  • Su−30SM, moved from VDV Brigade to Coastal Troops.

  • M1078 LMTV, moved from Airborne Troops to Special Operation Forces.

  • M1083 MML, moved from Airborne Troops to Special Operation Forces.

INFANTRY SQUADS
  • Added a new custom loadout for the following units:

    • Motostrelki Igla  \[Mixed, 70 pts] — AK−74M ×6  ·  GP−34 ×2  ·  PKP  ·  RPG−26 ×3  ·  9K38 Igla−N  (9M39 ×3)

    • Mech. Riflemen AA  \[Mixed, 70 pts] — M4A1 ×6  ·  M203 ×2  ·  M249E3  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)

  • Troopers AA, M110 swapped for additional M240L in both loadouts  /  A new custom loadout has been added:

    • \[Mixed, 75 pts] — M4A1 ×7  ·  M203 ×2  ·  M240L ×2  ·  AT4CS RS ×3  ·  FIM−92F Stinger  (Ammo ×3)

  • Razvedka, reworked into a 7−man squad with a new loadout:

    • \[65 pts] — AKM PBS ×5  ·  GP−25  ·  PKM  ·  SVD  ·  RShG−2 ×5

  • Scouts, reworked into a higher−tier squad with a new loadout:

    • 8 Softarmor  \[60 pts] — M4A1 MOD. 2 ×5  ·  M320  ·  M249 PARA  ·  AT4CS RS ×4

  • Softarmor increased — \[6 → 8]  /  AK−74M swapped for AK−74RMO for the following units:

    • PTRK Konkurs  ·  SPG−9 Sapog

  • VDV PKP, PG−7VL  (500 mm) replaced with tandem PG−7VR  (650 mm).

  • VDV Shturm, tandem PG−7VR  (650 mm) replaced with PG−7VL  (500 mm)  /  TBG−7V  replaced with TBG−7L  (new ID).

  • SSO, SV−98 swapped for SV−98M  (new ID).

  • Gornostrelki, 9K115 Metis  (550 mm) swapped for 9K115−1 Metis−M  (800 mm).

  • Reserve Marines, M72A2 LAW ×5  (300 mm) added.

  • Airbornes, AT4CS RS  (450 mm) replaced with tandem AT4CS HP  (600 mm).

  • Weapons Squad, M240L swapped for M240L 6,8  (new ID).

  • Rangers RAWS, M249 PARA added instead of one M3 RAWS  /  M3 RAWS ammo count reduced — \[×6 → ×5 per launcher / ×10 total]

  • Rangers Stinger, additional FIM−92J Stinger added  (ammo count remained unchanged).

  • SVD−S, aim−time and delay between shots reduced  (now with top−tier DMR stats) — \[3−4 → 2−3 sec]

  • M27 IAR, base DMG increased — \[1,5 → 1,8]  ·  \[0,4 → 0,45/sec, DPS]

  • Max dispersion for all sniper rifles standardized — \[1,5 × 1,5 m]

  • Aim−time and delay between shots have been standardized for the following weapons:

    • All sniper rifles — \[4−6 sec]

    • All anti−material rifles — \[6−7 sec]

  • Firing range increased — \[600 → 700 m] — for the following weapons:

    • SVDK  ·  RPG−16 Udar  ·  M250 LMG  ·  MK1 MRGG−S  ·  KAC AMG

  • 9M39  (9K38 Igla−N missile), stats reworked — \[7 → 8, base DMG]  ·  \[70 → 80 mm, PEN]  ·  \[1,8 → 1,7 km, range]

  • FGM−172B SRAW MPV, aim−time reduced — \[2−3 → 1−2 sec]

  • C90−CR−BK renamed to C90−CR−AM, penetration increased — \[105 → 200 mm]

TRANSPORT VEHICLES
  • KAMAZ−43501 VDV, load capacity increased — \[2 → 3 t]

  • K−16  (Up−Armored), frontal KE and HEAT armor increased — \[80/80 → 100/100 mm]

  • BTR−80, max speed penalty from Up−Armored upgrade removed.

  • BTO, RPO−A firing pattern adjusted for a higher RoF and improved accuracy.

  • M1025 HMMWV, “Up−Armored” upgrade swapped for “Up−Armored + Smoke” — \[+10]

  • M1288 Flyer GMV, max speed increased — \[130 → 140 km/h]

  • Fixed incorrect FV103 Spartan naming.

  • Infantry transport capability has been added for the following units:

    • \[3 seats] — 1V119 Reostat  ·  M981A3 FISTV  ·  TBG−1111 Pvpj

    • \[4 seats] — UAZ−469 Kozlik  ·  M966 HMMWV TOW

    • \[5 seats] — G−Wagen

  • Seat capacity has been increased for the following units:

    • BRDM−2M  ·  IFAV  ·  M1025 HMMWV LRAS3 — \[2 → 4]

    • M1117 Guardian−S — \[2 → 3]

    • 1V14 Mashina−S — \[4 → 6]

BATTLE VEHICLES
  • BMOP Toros, 3BM34 Valshchik penetration increased — \[520−325 → 560−350 mm]

  • 9K114 Shturm−S, Up−Armored upgrade added — \[+10]

  • T−72B3, all APS upgrades removed  /  Availability limit increased — \[4 → 6]

  • Added a new unit for the Mechanized Brigade specialization — T−72B3A, with APS and a 3−card limit.

FIRE SUPPORT
  • Aim−time for all 81—120 mm mortars reduced — \[6−8 → 4−6 sec]

  • 2S33 Nona−SVK, max speed penalty from Up−Armored upgrade removed.

  • M1152A1 MWS Hawkeye  (Cluster munitions), incorrect M20 gun aim−time fixed — \[16−20 → 12−15 sec]

  • 2S31 Vena and 2S34 Hosta, turret rotation speed fixed.

AA SYSTEMS
  • MT−LB ZU−23−2, incorrect “Smoke” ability removed.

  • M1083 SLAMRAAM, incorrect optic value fixed — \[4 → 3,2 km, low altitude]  ·  \[4 → 2 km, high altitude]

HELICOPTER UNITS
  • Mi−24VP Krokodil, S−24B Buran added for the inner and middle pylons.

  • Mi−8AMTSh, Vitebsk ECM system upgrade added — \[+20]  /  3D model has been updated.

  • AS−365 Dauphin, seat capacity increased — \[10 → 12]

  • AGM−114L Longbow Hellfire and AGM−179 JAGM, firing pattern adjusted for a higher RoF.

  • Base HP increased — \[12 → 15] — for the following units:

    • AH−1W Supercobra  ·  AH−1Z Viper  ·  UH−1Y Venom  ·  UH−60  (whole family)  ·  RAH−66 Comanche  ·  AS−365 Dauphin

  • 9K338 Igla−S swapped for 9K333 Verba for the following units:

    • Mi−8AMTSh  ·  Mi−35M  ·  Ka−52 Alligator

AIR FORCES
  • YaK−38, S−24B Buran added for the inner and outer pylons  /  Kh−25M has been added for the outer pylons.

  • F−15E Strike Eagle, AGM−65D Maverick added for the lower wing pylons.

  • B−52H Stratofortress, AGM−158 JASSM loadout removed.

  • Resurrection and refund timers with nuke loadout have been increased to 46 min for the following units:

    • Tu−160  ·  B−1B Lancer  ·  B−2 Spirit 

ECONOMY TWEAKS
  • Infantry prices have been adjusted for:

    • VDV AGS−30 — \[60 → 50]

    • AGS−40 Balkan — \[60 → 50]

    • Spetsnaz GRU — \[110 → 100, Verba]

    • SSO — \[85 → 95, Close−Quarters]

    • Motostrelki Igla — \[80 → 70, Base]

    • Spetsnaz VMF — \[70 → 80, Assault]

    • Chernye Berety — \[100 → 110]

    • SPG−9 Sapog — \[60 → 45]

    • Marines — \[80 → 90]

    • Marine Raiders — \[100 → 120, Close−Quarters]  ·  \[+0 → −10, Stand−Off]

    • Mech. Riflemen AA — \[80 → 70, Base]

    • Airborne Recce — \[55 → 65]

    • M2 HMG Team — \[50 → 40]

    • MK19 AGL Team — \[60 → 50]

    • Troopers AA — \[90 → 75, AA]

    • Special Tactics Team — \[100 → 80]

    • Rangers CQC — \[85 → 95]

    • Delta Force — \[100 → 115, Close−Quarters]  ·  \[+0 → −10, Stand−Off]

    • Rangers RAWS — \[70 → 60]

    • Rangers Stinger — \[80 → 100]

    • ESTSOF — \[90 → 100]  ·  Žaliukai — \[90 → 100]

    • KASP — \[30 → 35]  ·  Kaitseliit — \[45 → 35]  ·  Zemessardze — \[45 → 35]

    • M2 HMG — \[50 → 40]  ·  GMG — \[60 → 50]  ·  HMG & GMG — \[55 → 45]

  • Vehicle prices have been adjusted for:

    • BT−3F — \[+20 → +10, AP−23]

    • T−90M Razvedchik — \[290 → 250]

    • M1A2 SEP V2 TUA — \[300 → 260]

    • M1025 HMMWV — \[25 → 20]

    • PKM Vilkas — \[90 → 85]  ·  \[+35 → 30, APS]

  • Artillery prices have been adjusted for:

    • 9K58 Smerch — \[250 → 275, HE]

    • 9K515 Tornado−S — \[275 → 300, HE]

    • M270A1 MLRS — \[250 → 275, HE]

    • M270A2 GMLRS — \[275 → 300, HE]

    • M142 HIMARS — \[200 → 225, HE]  ·  \[220 → 225, CLU]

  • Air−defense prices have been adjusted for:

    • 9K317 Buk−M3 — \[200 → 170]

    • S−300PM Favorit — \[200 → 225, 48N6]  ·  \[250 → 275, 48N6P−01]

    • S−350 Vityaz — \[250 → 230, 9M96]  ·  \[300 → 270, 9M96M]

    • S−300V4 Antey — \[200 → 225, 9M83M]  ·  \[150 → 175, 9M82MD]

    • Patriot PAC−3 — \[200 → 185, ×8]  ·  \[300 → 270, ×16]

    • Patriot PAC−2 — \[120 → 145, ×2]  ·  \[200 → 225, ×4]

    • Patriot PAC−3 MSE — \[175 → 160, ×4]  ·  \[250 → 230, ×8]  ·  \[300 → 270, ×12]

    • IRIS−T SLM — \[140 → 110, ×4]  ·  \[185 → 150, ×8]

    • NASAMS 3 — \[170 → 140, AMRAAM−ER]

  • Helicopter prices have been adjusted for:

    • AH−1W Supercobra — \[65 → 75]

    • AH−1Z Viper — \[100 → 110]

    • UH−1Y Venom — \[70 → 80]

    • UH−60M Black Hawk — \[70 → 80]

    • MH−60M SOAR — \[95 → 105]

    • MH−60M DAP — \[105 → 115]

    • RAH−66 Comanche — \[140 → 150]

    • MH−60X Silent Hawk — \[100 → 110]

    • UH−60M Baltic Hawk — \[70 → 80]

    • AS−365 Dauphin — \[55 → 65]

  • Aircraft prices have been adjusted for:

    • Su−57 — \[235 → 225]

    • F/A−18C Hornet — \[185 → 175]

    • F/A−18D Hornet — \[175 → 165]

    • F−22A Raptor — \[285 → 275]

  • Payload prices have been adjusted for:

    • Tu−160 — \[+250 → +350, ODAB−500 ×44]

    • Tu−142 — \[+150 → +100, FAB−3000]

    • B−2 Spirit — \[+800 → +1200, B61−12 Nuke]

    • PBK−500U — \[+60 → +50, ×1]  ·  \[+110 → +90, ×2]  ·  \[+160 → +140, ×4]

    • R−73 — \[35 → 25, ×2]  ·  \[60 → 40, ×4]  ·  \[+100 → +70, ×8]

    • R−73 ×2  +  R−77−1 ×2 — \[+60 → +50]

    • R−77−1 ×2  +  R−37 ×2 — \[+90 → +80]

    • AGM−154 JSOW — \[+60 → +50, ×1]  ·  \[+110 → +90, ×2]  ·  \[+135 → +115, ×3]

    • AIM−9 Sidewinder — \[+35 → +25, ×2]  ·  \[+60 → +40, ×4]  ·  \[+100 → +70, ×8]

    • AIM−9  +  AIM−120C−5 — \[+35 → +20]

    • AIM−9  +  AIM−120C−5 ×3 — \[+60 → +45]

    • AIM−9 ×2  +  AIM−120C−5 ×2 — \[+60 → +45]

    • AIM−9 ×2  +  AIM−120C−5 ×6 — \[+100 → +85]

    • AIM−9 ×4  +  AIM−120C−5 ×4 — \[+100 → +80]

    • AIM−9 ×6  +  AIM−120C−5 ×2 — \[+100 → +70]

    • AIM−9 ×4  +  AGM−88 HARM ×2 — \[+140 → +120]

    • AIM−9 ×2  +  AIM−120C−5 ×2  +  AGM−88 HARM ×2 — \[+140 → +125]

GENERAL BUG FIXES
  • Fixed units being able to spot while being paradropped.

  • Fixed an issue causing ammo to resupply ×4 slower instead of ×2 when using the “Supply” ability.

  • Fixed mismatch between models and weapons for PTRK Kornet, PTRK Konkurs, and SPG−9M Kopye.

  • Fixed AAM and SAM failing to deal damage to targets outside the playable zone.

  • Fixed incorrect calculation of Destruction wargoals when an Observer was present in the match.

  • Fixed custom unit label colors not being applied.

  • Fixed players being marked as “Ready” while editing the selected deck in a lobby.

  • Fixed the game immediately ending in a Draw after the deployment phase in some cases.

  • Fixed the “Default AI State” option in co−op scenarios.

KNOWN ISSUES
  • Default avatars appear transparent in the Battle UI.

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