Your Feedback in Action
Hi! We have been closely following your feedback across our various community channels.To address issues that many players have found frustrating as quickly as possible, we released three updates within the first three days of Early Access.Below are some of the major changes we have implemented so far based on your feedback:Changes Already Live in the GameAdded options to lock individual character elements during the 'Expedition Founding' scenario, including portraits, ability stats, Major Traits(which determine skilltrees), and Sub Traits.The Create Campaign window can no longer be closed by pressing Esc or clicking outside the window.Changed the default difficulty from Hard to Normal.Limited the number of times Gloths can use their summoning skill from unlimited to a maximum of three.Gloths now move to an empty tile within one tile of their target after charging.Removed the item drop quantity penalty on Very Hard and Devastation Management difficulties.Reduced the weight of various items, including armor, helmets, bones, stone, clay, hard shells, silver and copper ores and ingots, bricks, and pottery.Increased the maximum arrow stack size from 100 to 200.Rebalanced Abyss Chest rewards by increasing reward quantities.Added a guide for Auto Skills.Reworked the Fire skill 'Explosion'.Added a Mute in Background option.Increased the repeated tutorial notification interval from 18 to 24 seconds.Fixed an issue where Chinese and Japanese unit names were not displayed correctly when creating an Expedition Team.Camera zoom tutorial objectives can now be completed using the keys assigned to Camera Zoom In and Camera Zoom Out.Changes we are preparing ASAPWe are also reviewing and planning improvements for the following issues, with the goal of addressing them as soon as possible:Expanding the option to lock Ability stats Increases or Inscriptions when leveling up to all difficulty levels (currently available only on Easy and Normal)Granting vision of an enemy’s tile when they attack from outside the party’s field of visionReducing the burden of having to rest too frequently due to Stamina.Adjusting how far units will take detours during combat to reduce unexpected movement in narrow passages.Improving situations where units cannot move because tiles have been reserved by monsters.Many other changes and fixes have also been implemented. You can find the complete patch notes released so far at the links below:\[Update] v0.4.12\[Update] v0.4.17\[Update] v0.4.19We will continue listening to your feedback, tracking your suggestions, discussing them internally, and responding through future updates.Please rest assured that we are carefully reading your feedback. Time constraints may prevent us from implementing every requested feature immediately, but we will continue addressing your feedback through future updates.Steam ReviewsWe’d love to hear your thoughts on Dungeon Settlers through a Steam review.Your reviews help us understand which parts of the game are working well, which areas need more attention, and what you would like us to explore in future updates. They also help us better understand what matters most to players as we decide what to prioritize in upcoming patches.As with this announcement, we’re keeping a close eye on what you’re sharing, and every bit of feedback helps us shape Dungeon Settlers throughout Early Access!Thank you for joining us on the journey with Dungeon Settlers. We look forward to hearing more from you!
Hi! We have been closely following your feedback across our various community channels.
To address issues that many players have found frustrating as quickly as possible, we released three updates within the first three days of Early Access.
Below are some of the major changes we have implemented so far based on your feedback:
Added options to lock individual character elements during the 'Expedition Founding' scenario, including portraits, ability stats, Major Traits(which determine skilltrees), and Sub Traits.
The Create Campaign window can no longer be closed by pressing Esc or clicking outside the window.
Changed the default difficulty from Hard to Normal.
Limited the number of times Gloths can use their summoning skill from unlimited to a maximum of three.
Gloths now move to an empty tile within one tile of their target after charging.
Removed the item drop quantity penalty on Very Hard and Devastation Management difficulties.
Reduced the weight of various items, including armor, helmets, bones, stone, clay, hard shells, silver and copper ores and ingots, bricks, and pottery.
Increased the maximum arrow stack size from 100 to 200.
Rebalanced Abyss Chest rewards by increasing reward quantities.
Added a guide for Auto Skills.
Reworked the Fire skill 'Explosion'.
Added a Mute in Background option.
Increased the repeated tutorial notification interval from 18 to 24 seconds.
Fixed an issue where Chinese and Japanese unit names were not displayed correctly when creating an Expedition Team.
Camera zoom tutorial objectives can now be completed using the keys assigned to Camera Zoom In and Camera Zoom Out.
We are also reviewing and planning improvements for the following issues, with the goal of addressing them as soon as possible:
Expanding the option to lock Ability stats Increases or Inscriptions when leveling up to all difficulty levels (currently available only on Easy and Normal)
Granting vision of an enemy’s tile when they attack from outside the party’s field of vision
Reducing the burden of having to rest too frequently due to Stamina.
Adjusting how far units will take detours during combat to reduce unexpected movement in narrow passages.
Improving situations where units cannot move because tiles have been reserved by monsters.
Many other changes and fixes have also been implemented. You can find the complete patch notes released so far at the links below:
We will continue listening to your feedback, tracking your suggestions, discussing them internally, and responding through future updates.
Please rest assured that we are carefully reading your feedback. Time constraints may prevent us from implementing every requested feature immediately, but we will continue addressing your feedback through future updates.
We’d love to hear your thoughts on Dungeon Settlers through a Steam review.
Your reviews help us understand which parts of the game are working well, which areas need more attention, and what you would like us to explore in future updates. They also help us better understand what matters most to players as we decide what to prioritize in upcoming patches.
As with this announcement, we’re keeping a close eye on what you’re sharing, and every bit of feedback helps us shape Dungeon Settlers throughout Early Access!
Thank you for joining us on the journey with Dungeon Settlers.
We look forward to hearing more from you!