Patch 1.0.2
Since our Early Access launch, our team has been working hard to quickly address reported bugs, improve performance, evaluate game feedback, and refine the overall experience for players. We’ve already implemented various server-side adjustments, one hotfix, and our Day One Patch. With the release of 1.0.2, we are excited to deliver our second hotfix. Today’s update tackles a wide range of issues affecting game performance and stability, player interactions, challenges, achievements, and Prestige, alongside numerous bug fixes and carefully considered balance adjustments. Thanks so much to everyone who’s jumped in and joined us in Haddonfield so far. We greatly appreciate all the feedback and remain committed to enriching the distinct horror sandbox of Halloween: The Game.Crashes, Stability, and InteractionsCrashes and StabilityPatch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities. Xbox Series SOur team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.InteractionsWe've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactionsFixed several issues that were causing certain items to not be obtainable due to collision issuesFixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversationFixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape CarChallenges, Prestige, and AchievementsWe understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates. Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.ChallengesFixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properlyFixed an issue where certain challenges that required the player to survive a match were not being tracked properlyFixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properlyFixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the descriptionFixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properlyFixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properlyStory Mode ChallengesFixed an issue where the Prologue Challenge 6 was not being tracked properlyFixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someoneFixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killedFixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challengeAchievements/TrophiesFixed several issues that were causing the following achievements/trophies to not track properlyPuristClose QuartersNo Friend Left BehindNatural ObserverStalkerPrestigeReenabled Prestige ChallengesFixed an issue where an active Prestige Challenge was preventing players from entering matchmakingBalance ChangesOur team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween:
Since our Early Access launch, our team has been working hard to quickly address reported bugs, improve performance, evaluate game feedback, and refine the overall experience for players. We’ve already implemented various server-side adjustments, one hotfix, and our Day One Patch. With the release of 1.0.2, we are excited to deliver our second hotfix.
Today’s update tackles a wide range of issues affecting game performance and stability, player interactions, challenges, achievements, and Prestige, alongside numerous bug fixes and carefully considered balance adjustments. Thanks so much to everyone who’s jumped in and joined us in Haddonfield so far. We greatly appreciate all the feedback and remain committed to enriching the distinct horror sandbox of Halloween: The Game.
Patch 1.0.2 introduces numerous crash fixes and stability improvements across all platforms. We are collecting community feedback and investigating further optimization opportunities.
Our team is aware of performance and stability issues disproportionately impacting Xbox Series S players. We are actively working to improve visual fidelity, overall performance, and memory-related crashes. Players can expect additional focused fixes and improvements with an upcoming patch.
We've made several fixes to issues that were impacting player interactions and interaction prompts disappearing. This is an ongoing process, and we will be continuously investigating issues of this nature. We appreciate any and all feedback related to player interactions
Fixed several issues that were causing certain items to not be obtainable due to collision issues
Fixed an issue where the interaction prompts could disappear after an NPC has moved the player out of position while the player in engaged in conversation
Fixed an issue where the interaction prompts could disappear after a Civilian was affected by any collision while Grabbed
Fixed an issue where the interaction prompts could disappear when the Fragile Hourglass was used on Michael while he is downed
Fixed an issue where the interaction prompts for certain Escapes would disappear after repairing the Escape Car
We understand the frustrations players have experienced when it comes to specific challenges, achievements, and our Prestige system not functioning as intended. Our team actively investigated many of the biggest pain points our community was facing and worked to quickly address many of them with 1.0.2. The fixes introduced today make obtaining singleplayer challenges far more consistent, though we’ve identified additional ways to improve in-game messaging and the overall player experience, which we aim to address in future updates.
Various progression blockers for Passive and Progressive Challenges have also been corrected, alongside a fix for the issue preventing players from properly engaging with our Prestige Challenges. Thanks for all your patience and understanding. We’ll continue monitoring any other potential problems with challenges.
Fixed an issue where certain challenges that required the player to escort Residents to an escape were not being tracked properly
Fixed an issue where certain challenges that required the player to survive a match were not being tracked properly
Fixed an issue where the Killer Passive Challenge “Weight of the Mask” was not being tracked properly
Fixed an issue where the Rachel Progressive Challenge “Superstitious Tools” was not tracking the properly based on the description
Fixed an issue where the Rachel Progressive Challenge “Ward Off Evil” was gaining additional progress
Fixed an issue where the Hatchet Progressive Challenge “Wheels Clipped” was not tracking properly
Fixed an issue where the Kitchen Knife Progressive Challenge “Edge of the Blade” was not tracking properly
Fixed an issue where the Prologue Challenge 6 was not being tracked properly
Fixed an issue for Chapter 2 Challenge 6 where certain executions would count the player as alerting someone
Fixed an issue for Chapter 4 Challenge 2 that would cause Lynda to immediately leave the bedroom after Bob has been killed
Fixed an issue for Chapter 5 Challenge 1 where the flashlights were required to be completely drained to complete the challenge
Fixed several issues that were causing the following achievements/trophies to not track properly
Purist
Close Quarters
No Friend Left Behind
Natural Observer
Stalker
Reenabled Prestige Challenges
Fixed an issue where an active Prestige Challenge was preventing players from entering matchmaking
Our team has been incredibly excited to have more opportunities to hop online and play matches with the community following our official launch on Tuesday. It’s been rewarding watching players craft their own Perk Decks, construct their distinct Michael loadouts, and discover the layered systems of Halloween: The Game. For this patch, we wanted to make a few focused balance adjustments.
We’re continuing to carefully monitor gameplay balance between Michael and Civilians to ensure matches feel tense and satisfying for both sides. We are gathering community feedback, playtesting changes, and factoring in match data to make the best decisions focused on ironing out additional instances of imbalance. We greatly appreciate the passionate exploration and discovery that’s helping us further identify and address the most problematic encounters. Keep it coming!
Bloodthirst Tiers enable Michael to bolster his damage resistance, grab strength, melee damage, ability cooldowns, Shape Jump speed, and more to drastically increase his capabilities. We’ve made the following change to improve Michael’s early game effectiveness:
Increased Michael’s base damage resistance
Increased Michael’s Bloodthirst tier 1 and 2 damage resistance
The Lethal Pitch Perk was showing itself to be far too effective in its upper tiers. We’ll be carefully watching this perk and many others to identify further balance opportunities.
Lowered the effectiveness of tiers 2, 3, 4, and 5 of Lethal Pitch Perk
With Pocket Knives being equippable as a Starting Item for Civilians, we’ve made the decision to reduce the total number of Pocket Knives and Icepicks available on each map. We want these items to feel valuable to players and provide rare opportunities for clutch moments of survival. We’ll continue monitoring the quantity and placement of these items as well.
Reduced the amount of Grab Escape Items (such as the Pocket Knife) spawns across all maps and locations
Fixes an issue where the escape car could behave erratically while escaping
Fixed an issue where the Redeem button in the Redeem Code menu was not working properly when using a controller
Fixed an issue where the facial animations would sometimes not play correctly on certain characters
Fixed an issue where players would not obtain any XP when leaving the match as a Spectator
Fixed an issue where the Brimstone Fuse trait effect was being calculated incorrectly
Fixed an issue where the Loomis Reinforcements Perk Card was not working properly
Fixed an issue where Followers would close and lock doors on the player
Fixed an issue where players spawning in as the Police would sometimes be missing dialogue and VOIP facial animations
Fixed an issue where collisions could cause players in the vehicle to take several instances of additional damage
Fixed an issue where the limited promotional “Regal” Eyewear was missing for Rachel
Fixed an issue where it was possible to kill Michael while he is interacting with the Storm Cellar and Exit Gate
Made improvements to the knockback animations for Michael when colliding with a high speed vehicle
Fixed an issue preventing rain VFX from appearing correctly in Public Matches