[Update] v0.4.23
Major Improvements & FixesThe option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign.Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2, provided you do not currently own the corresponding Soulstone or Soul Trait.Skills that can damage allies now have Auto Use disabled by default.Active Skill Energy costs are reduced based on Combat Difficulty >> 25% on Normal and 50% on Easy.Maximum Expedition size has been increased to 6 members at Rank 2 and 8 members at Rank 3.When an enemy outside your vision attacks an allied unit, the tile containing that enemy is revealed for approximately 2 seconds.Reduced the Research Work Amount multiplier on higher Management Difficulties>> Very Hard from 1.33× → 1.15×, and Devastation from 1.66× → 1.30×.Balance adjustments have been made to equipment and skills so that higher-risk melee weapon types such as Spears and Greatswords are not excessively disadvantaged compared to ranged weapons such as Bows. This includes adjustments to Sharp Shooter.The duration of Stun and Immobilizing effects has generally been increased.The Game Guide now remembers the last viewed page, search term, list scroll position, and article scroll position when closed and reopened.Added a news window that displays update announcements when launching the game.Controls / Display SettingsAdded an option to adjust cursor size from 100% to 150%.Mouse side buttons Mouse3 and Mouse4 can now be assigned as hotkeys.Windowed Mode and Fullscreen Mode now remember their resolutions separately.Borderless Windowed Mode now displays the actual display resolution.When switching to Windowed Mode for the first time, the default size is now 1600×900. On smaller displays, the window is automatically scaled down to fit the available workspace.The mouse cursor can no longer leave the game screen while in Fullscreen Mode. This restriction is released when switching to another application or opening the Steam Overlay.Crafting / Storage / WorkCrafting quantities can now be entered directly as numbers.Shift + Click can now be used to adjust crafting quantities in increments of 10.Multiple storage containers of the same type can now be selected to change their storage policies at once.Batch storage settings apply to Allow All / Ban All, individual item permissions, and durability ranges.Fixed an issue where the previous search state could remain when searching again for shared items to haul.Expedition Members / PrayerFixed an issue where recruitment candidates could be generated above the maximum level available in the current build.Fixed an issue where newly recruited members did not receive the Trait granted by the Deputy Leader.The Trait now applies even when the Deputy Leader and recruited member are located separately between the settlement and dungeon.Missing Deputy Leader Traits in existing save files are restored when loading the save.Added an explanatory tooltip to the Expedition Member retirement button.Injuries / Sleep / Combat IssuesSurgery eligibility has been changed so that it applies to living units who have entered a Deadly state due to an injury.The patient's condition is now checked again when surgery begins or resumes.Fixed an issue where an exhausted unit's lying posture would not return to normal after leaving the Deadly state.If a bed is destroyed while a unit is sleeping, the unit now transitions to the sleeping-on-the-floor animation.Fixed an issue where the Distorted Senses environmental effect was not being applied to all eligible units. The effect is now also applied to units newly spawned in the dungeon.Fixed an issue where certain Inscription and reflection effects could cause errors when there was no attacking entity.The additional Attack Power granted on attack by the Giant and Divine Power Inscriptions is now displayed in the stat tooltip.Skill / Weapon BalanceReduced the Accuracy penalty of Wood, Bloodwood, Bone, Carapace, Akron, Copper, and Wrought Iron Greatswords from -20 → -10.Two Hand Grip has been changed to continuously increase Physical Attack while its equipment conditions are met. The condition is now: equip a main-hand weapon that is not a two-handed weapon, while leaving the off-hand slot empty.Reduced the Blue Stone Golem's Physical and Magic Resistance from 0 → -50 each.Reduced the Physical Attack of Bows: Wood 23 → 18, Bloodwood 42 → 34, Bone 30 → 24, Carapace 36 → 29, Akron 57 → 46, Copper 45 → 36.Skill / EffectChangesDestructive SplitStun 1s → 2s, Cooldown 12s → 15sSlayStamina Cost 5 → 4Stun ChargeStun 1s → 2s, Cooldown 15s → 18sRapid FireDamage coefficient per hit 80% → 60%. The tooltip previously displayed 60%, but due to a data error, the skill was actually dealing 80%. Stamina Cost 3 → 4Arrow RainCooldown 20s → 24sSniping ShotBase Damage coefficient 180% → 160%, additional Damage coefficient per dist
The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign.
Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2, provided you do not currently own the corresponding Soulstone or Soul Trait.
Skills that can damage allies now have Auto Use disabled by default.
Active Skill Energy costs are reduced based on Combat Difficulty >> 25% on Normal and 50% on Easy.
Maximum Expedition size has been increased to 6 members at Rank 2 and 8 members at Rank 3.
When an enemy outside your vision attacks an allied unit, the tile containing that enemy is revealed for approximately 2 seconds.
Reduced the Research Work Amount multiplier on higher Management Difficulties
>> Very Hard from 1.33× → 1.15×, and Devastation from 1.66× → 1.30×.Balance adjustments have been made to equipment and skills so that higher-risk melee weapon types such as Spears and Greatswords are not excessively disadvantaged compared to ranged weapons such as Bows. This includes adjustments to Sharp Shooter.
The duration of Stun and Immobilizing effects has generally been increased.
The Game Guide now remembers the last viewed page, search term, list scroll position, and article scroll position when closed and reopened.
Added a news window that displays update announcements when launching the game.
Added an option to adjust cursor size from 100% to 150%.
Mouse side buttons Mouse3 and Mouse4 can now be assigned as hotkeys.
Windowed Mode and Fullscreen Mode now remember their resolutions separately.
Borderless Windowed Mode now displays the actual display resolution.
When switching to Windowed Mode for the first time, the default size is now 1600×900. On smaller displays, the window is automatically scaled down to fit the available workspace.
The mouse cursor can no longer leave the game screen while in Fullscreen Mode. This restriction is released when switching to another application or opening the Steam Overlay.
Crafting quantities can now be entered directly as numbers.
Shift + Click can now be used to adjust crafting quantities in increments of 10.
Multiple storage containers of the same type can now be selected to change their storage policies at once.
Batch storage settings apply to Allow All / Ban All, individual item permissions, and durability ranges.
Fixed an issue where the previous search state could remain when searching again for shared items to haul.
Fixed an issue where recruitment candidates could be generated above the maximum level available in the current build.
Fixed an issue where newly recruited members did not receive the Trait granted by the Deputy Leader.
The Trait now applies even when the Deputy Leader and recruited member are located separately between the settlement and dungeon.
Missing Deputy Leader Traits in existing save files are restored when loading the save.
Added an explanatory tooltip to the Expedition Member retirement button.
Surgery eligibility has been changed so that it applies to living units who have entered a Deadly state due to an injury.
The patient's condition is now checked again when surgery begins or resumes.
Fixed an issue where an exhausted unit's lying posture would not return to normal after leaving the Deadly state.
If a bed is destroyed while a unit is sleeping, the unit now transitions to the sleeping-on-the-floor animation.
Fixed an issue where the Distorted Senses environmental effect was not being applied to all eligible units. The effect is now also applied to units newly spawned in the dungeon.
Fixed an issue where certain Inscription and reflection effects could cause errors when there was no attacking entity.
The additional Attack Power granted on attack by the Giant and Divine Power Inscriptions is now displayed in the stat tooltip.
Reduced the Accuracy penalty of Wood, Bloodwood, Bone, Carapace, Akron, Copper, and Wrought Iron Greatswords from -20 → -10.
Two Hand Grip has been changed to continuously increase Physical Attack while its equipment conditions are met. The condition is now: equip a main-hand weapon that is not a two-handed weapon, while leaving the off-hand slot empty.
Reduced the Blue Stone Golem's Physical and Magic Resistance from 0 → -50 each.
Reduced the Physical Attack of Bows: Wood 23 → 18, Bloodwood 42 → 34, Bone 30 → 24, Carapace 36 → 29, Akron 57 → 46, Copper 45 → 36.
Skill / Effect
Changes
Destructive Split
Stun 1s → 2s, Cooldown 12s → 15s
Slay
Stamina Cost 5 → 4
Stun Charge
Stun 1s → 2s, Cooldown 15s → 18s
Rapid Fire
Damage coefficient per hit 80% → 60%. The tooltip previously displayed 60%, but due to a data error, the skill was actually dealing 80%. Stamina Cost 3 → 4
Arrow Rain
Cooldown 20s → 24s
Sniping Shot
Base Damage coefficient 180% → 160%, additional Damage coefficient per distance 30% → 20%
Summon Bubbling
Allied Shield coefficient on death 150% → 130%, Cooldown 20s → 24s
Embracing Wave
Shield coefficient 300% → 260%
Water Dive
Cooldown 20s → 24s
Clinging Vines
Root and Stagger duration 3s → 6s, Cooldown 8s → 14s
Snatching Prey
Root 3s → 6s
Guardian’s Taunt
Taunt 4s → 6s
Spear Basic Attack
Damage coefficient 75% → 90%
Piercing Thrust
Damage coefficient 150% → 180%
Twin Thrust
Damage coefficient per hit 50% → 70%
Opening Strike
Damage coefficient 220% → 250%
Quick Retreat
Haste duration 5s → 8s
Charge Attack
Additional Damage coefficient per tile charged 30% → 40%
Pommel Strike
Stun 2s → 1s
Fire Missile
Attack Damage coefficient 100% → 130%, Burning applied 2 → 3
Crimson Recoil
Shield gained on kill increased from 15% → 30% of missing HP
Sharp Shooter
Critical Chance gained per completed kill objective stage 7% → 3%
Initiative
Attack Speed increase at the start of combat 25% → 35%
Brace Stance
Attack Speed gained per hit 2% → 4%, maximum increase 30% → 60%
Dizziness
Stun duration triggered by stacks 1s → 2s
Improved how buildings affected by rain are tracked and processed.
Torch Stands are no longer affected by rain damage.
Adjusted the positions of boundary and surprise effects for units occupying multiple tiles.
Adjusted the display height of regular and Abyss Chain Knight Sentinels.
The corresponding monster must have been defeated at least once during the current campaign.
The corresponding Soulstone must not exist in either the settlement or dungeon, and there must be no living Expedition Member with the corresponding Soul Trait.
If you left a previous dungeon without picking up the Soulstone, or if the member carrying the Soul died, the Soulstone can still be purchased as long as the requirements are met.
Both dungeon merchants sell the same 7 types of Soulstones, with one of each eligible type available for purchase.
If a repurchased Soulstone is lost again, it can be purchased again once the requirements are met.
When confirming a trade, the game now rechecks item quantities, both sides' Gold, the receiving unit, available space, weight, and other relevant conditions.
When purchasing items by clicking in a dungeon, items are now assigned to an Expedition Member within trading range.
Fixed an error that could occur when there was no eligible member available to receive an item.
Trade success and failure sound effects now play correctly even after the Trade window has been closed.
Fixed an issue where the Critical Chance bonus from the Gold Mine Inscription was not applied correctly at maximum stacks.
Gold rewards from the Gold Mine Inscription can no longer exceed their maximum limit.
The accumulated progress and maximum-stack bonus of the Gold Mine Inscription are now restored correctly after saving and loading.
Gold Mine Inscription bonuses are now included in detailed stat breakdowns.
Guild Merchants that were incorrectly lost from save data are now restored after checking their appearance conditions. Merchants with a recorded death will not be restored.
Guild Merchant appearance events can now only occur in the settlement.
When loading a save with mismatched Decision, related Quest, or Reward states, invalid states are now cleaned up.
When multiple units are ordered to move into a floorless area in a dungeon, their destinations are now adjusted to nearby reachable positions.
Hauling, storage, construction preparation, and repair jobs now check both spaces occupied by units and reserved movement positions.
Units now check whether the hauling destination is reachable before picking up an item.
Improved handling so that jobs waiting for access and jobs with unreachable work positions are distinguished from one another.
Fixed repeated behavior where a unit would immediately pick up an item again after putting it down because its destination was blocked by another unit.
Unreachable repair work positions will no longer be selected.
Pathfinding wait requests for enemies in combat are now processed in order of highest Movement Speed first.
Pathfinding between disconnected areas now fails more quickly.
Game Guide state is now preserved when moving between the settlement, dungeons, and dungeon floors within the same play session. It is reset after reloading a save.
Mana Saturation now appears in the Environmental Effects list while active.
Fixed an issue where tooltips on the Difficulty Settings screen could reset incorrectly.
Added a dedicated icon for Mana Saturation.
Added descriptions and linked tooltips explaining the effects of each Mana Saturation stage.
Updated Xenon's dialogue and quests, as well as several event lines and color tags.
Revised and cleaned up various descriptions and translations for items, Traits, buildings, interactions, and the Game Guide.
Updated the Shift + Click crafting quantity instructions and corrected several trade failure translations.
Updated the description for hard combat difficulty.
Updated guidance text related to Auto Skills, surgery requirements, and other systems.
Fixed an issue where progression could become blocked during the transition to the credits after clearing Region 2 due to audio restoration failing.
Screen transitions will no longer wait indefinitely for an audio fade to finish.
Corrected the orientation of the Hunter's Workbench image.
Fixed tile visuals in several dungeon rooms.
Changed the corridor layout on the Region 2 Safe Floor to a straight configuration.
Auto Use settings already saved or manually changed by the player are preserved.
Fixed an issue where registering a skill again would overwrite its existing Auto Use setting and turn it ON.
Units now use tables belonging to a Dining Room when selecting a place to eat.
Fixed an issue where the “Unit Has Nothing to Do” notification could appear while a unit was merely waiting briefly.
Fixed an issue where repeatedly issuing movement commands while moving would restart the movement animation from the beginning.
When multiple units are selected, clicking a unit behind a building now prioritizes selecting that unit.
When using a Return Scroll, dead Expedition Members currently being carried will now return with the party.
Improved the Return Scroll process so that dungeon cleared/depleted states are not omitted.