Eye on Ashenfall | Our 1.0 Release is live!
Today marks the start of our next journey. Thank you to the millions (yes, millions!) of you who joined us during Early Access. We're now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.Our Early Access JourneyIn April 2025 we launched into Early Access with the first Dragon General, Velgar, and the first two regions: Brynmoor and Ghornfell. We launched with 9 unique skills to level up, unlocking powerful, transformative Skill Spells to make the mundanity of survival a little more magical – no more grinding through countless trees, chopping until the sun comes up. 12 Unique armour sets, across 3 combat styles, supported by a range of weapons up to Iron tier.In June 2025 we expanded our Magic Skill Tree, added additional building pieces including the Palisade Walls for protecting against Base Raids (which we’ve rebalanced and tuned down based on player feedback).In September we added Ranged skill tree abilities including Hunter Sense, Spectral Arrow and and Snare Skill Spells. We also added poison, barbed and flaming arrows to deal poison, bleed and fire damage, as well as enchanted bolts for Crossbows (including the iconic Blurite Crossbow). We also added the Custom and Creative world options with over 50 custom world setting variables for you to make your world, your way, and tens of thousands of creative and custom worlds have been made since then! In December, our first Major Update “Fellhollow” arrived with the Farming skill, a new building kit, two new NPCs and a shop for trading Soul Fragments with Death himself. Material upgrades brought you the Castle kit to make a spooky stronghold. You can also earn and equip Steel tier gear, complete with its iconic plumed Full Helm, and then made RuneScape history by adding Mounts! Ride a terrorbird and traverse the treacherous terrain in style! The second Dragon boss, Imaru the Revenant Dragon has tested, and will continue to test, the strength of your soul and offers unique rewards for those who grant her finality and peace.We added more to Fellhollow with our minor updates, monthly content drops adding quests, rewards and new decorations – new repeatable content in the form of Spectral Platforming, Buried Treasures and Letters for the Dead, and quests in the form of “Things That Go Boom In The Night”, “Doric’s Quest”, “Letters for the Dead”, “What Remains is Written” and “Mirror, Mirror”.In March, we launched our next Major Update, with 4 more quests for players to take on, a new boss to overcome in the legendary Black Knight Titan, and a new region – Dowdun Reach. We launched support for Dedicated Servers, improved controller support, and a ton of bug fixes, before the arrival of Fishing. We added three new quests: “Cook’s Assistant”, “Animal Magnetism” and “A Room with a Garou” alongside the Fishing skill which let you catch pristine fish to make new wall-mounted decorative trophies of your finest catches, providing the best healing-per-stack of any food item. We added Auto-run, auto-magnetising nearby items in the world to reduce inputs picking up items around you, the option to hide your helmet to show off your beautiful face and stopped Chickens, Cows and Kebbits from automatically attacking the player unprovoked so you can enjoy your cozy abode or a chill walk around in peace.We reworked health and healing to let you tick-eat food like the other RuneScape games for optimal survivability in combat. We removed Wardstone to make your health bar more clearly representing your survivability, but also adding Sanguine Urns around the world to increase your Max HP by 10, permanently, for each unique one you find and use.Our latest and largest Major Update, Umbral Sands, introduced a new form of Mount – the flying carpet – and introduced you to a region inspired by the Kharidian Deserts of RuneScape. Within this region, we introduced the Kalphite Queen and her brood, Fuzan the Fire Dragon and the Kot’Haar, sentient golems of Obsidian, given life by an Elder Artefact. We also added the Nightmare Crucible, allowing you to earn upgrade materials to power up your favourite weapons from lower Power Levels to be max level to face Kuldra with the release of Scorned Wilderness. The region allows users to craft Adamant Armour, Red Dragonhide and Infinity Robes as well as additional vestiges including Obsidian Armour, the Obsidian shield and the Fire Cape. We expanded the Skill Trees for Mining and Woodcutting, giving you new Skill Spells and passive rewards, and added more NPC traders for users to trade with. What's New in 1.0?New ContentAdded support for Consoles! This includes PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.Added Crossplay! In the in-game menu, worlds can now be enabled as crossplay when you load them.Crossplay worlds will be shown in the world browser.Players now have the option to make their worlds crossplay or not each time they
Today marks the start of our next journey. Thank you to the millions (yes, millions!) of you who joined us during Early Access. We're now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.
In April 2025 we launched into Early Access with the first Dragon General, Velgar, and the first two regions: Brynmoor and Ghornfell. We launched with 9 unique skills to level up, unlocking powerful, transformative Skill Spells to make the mundanity of survival a little more magical – no more grinding through countless trees, chopping until the sun comes up. 12 Unique armour sets, across 3 combat styles, supported by a range of weapons up to Iron tier.
In June 2025 we expanded our Magic Skill Tree, added additional building pieces including the Palisade Walls for protecting against Base Raids (which we’ve rebalanced and tuned down based on player feedback).
In September we added Ranged skill tree abilities including Hunter Sense, Spectral Arrow and and Snare Skill Spells. We also added poison, barbed and flaming arrows to deal poison, bleed and fire damage, as well as enchanted bolts for Crossbows (including the iconic Blurite Crossbow). We also added the Custom and Creative world options with over 50 custom world setting variables for you to make your world, your way, and tens of thousands of creative and custom worlds have been made since then!
In December, our first Major Update “Fellhollow” arrived with the Farming skill, a new building kit, two new NPCs and a shop for trading Soul Fragments with Death himself. Material upgrades brought you the Castle kit to make a spooky stronghold. You can also earn and equip Steel tier gear, complete with its iconic plumed Full Helm, and then made RuneScape history by adding Mounts! Ride a terrorbird and traverse the treacherous terrain in style! The second Dragon boss, Imaru the Revenant Dragon has tested, and will continue to test, the strength of your soul and offers unique rewards for those who grant her finality and peace.

We added more to Fellhollow with our minor updates, monthly content drops adding quests, rewards and new decorations – new repeatable content in the form of Spectral Platforming, Buried Treasures and Letters for the Dead, and quests in the form of “Things That Go Boom In The Night”, “Doric’s Quest”, “Letters for the Dead”, “What Remains is Written” and “Mirror, Mirror”.
In March, we launched our next Major Update, with 4 more quests for players to take on, a new boss to overcome in the legendary Black Knight Titan, and a new region – Dowdun Reach. We launched support for Dedicated Servers, improved controller support, and a ton of bug fixes, before the arrival of Fishing.

We added three new quests: “Cook’s Assistant”, “Animal Magnetism” and “A Room with a Garou” alongside the Fishing skill which let you catch pristine fish to make new wall-mounted decorative trophies of your finest catches, providing the best healing-per-stack of any food item. We added Auto-run, auto-magnetising nearby items in the world to reduce inputs picking up items around you, the option to hide your helmet to show off your beautiful face and stopped Chickens, Cows and Kebbits from automatically attacking the player unprovoked so you can enjoy your cozy abode or a chill walk around in peace.

We reworked health and healing to let you tick-eat food like the other RuneScape games for optimal survivability in combat. We removed Wardstone to make your health bar more clearly representing your survivability, but also adding Sanguine Urns around the world to increase your Max HP by 10, permanently, for each unique one you find and use.
Our latest and largest Major Update, Umbral Sands, introduced a new form of Mount – the flying carpet – and introduced you to a region inspired by the Kharidian Deserts of RuneScape. Within this region, we introduced the Kalphite Queen and her brood, Fuzan the Fire Dragon and the Kot’Haar, sentient golems of Obsidian, given life by an Elder Artefact. We also added the Nightmare Crucible, allowing you to earn upgrade materials to power up your favourite weapons from lower Power Levels to be max level to face Kuldra with the release of Scorned Wilderness. The region allows users to craft Adamant Armour, Red Dragonhide and Infinity Robes as well as additional vestiges including Obsidian Armour, the Obsidian shield and the Fire Cape. We expanded the Skill Trees for Mining and Woodcutting, giving you new Skill Spells and passive rewards, and added more NPC traders for users to trade with.

Added support for Consoles! This includes PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.
Added Crossplay!
In the in-game menu, worlds can now be enabled as crossplay when you load them.
Crossplay worlds will be shown in the world browser.
Players now have the option to make their worlds crossplay or not each time they host a multiplayer world
Dedicated servers now also have crossplay option.
You can now join worlds through invite codes! Invite codes can be entered in the world browser screen, and are shown in the in game pause menu.
Added the Scorned Wilderness quest: Regicide.
Added the Scorned Wilderness region. This area includes "The Hub" which is a new area which players can build in, and the Raid area which does not permit building, because of the big dragon. Speaking of which...
Added new end-game boss, Kuldra, the God-Eater!
Big Momma herself. Don't actually call her that.
Added a new enemy type: Goblin Thug
Added a new enemy type: Goblin Poisonshot Archer
Added a new enemy type: Garou Exile
Added a new enemy type: Garou Lightning Berserker
Added a new enemy type: Rotsworn Reanimator
Added a new enemy type: Skeletal Blightshot
Added a new enemy type: Black Knight Crusader
Added a new enemy type: Blazing Black Knight
Added a new enemy type: Stormpact Demon
Added a new enemy type: Black Dragons
We've got plenty of new gear for you to get stuck into, too.
Added a new item: Rune Helmet
Added a new item: Rune Platebody
Added a new item: Rune Platelegs
Added a new item: Rune Shield
Added a new item: Rune Dagger
Added a new item: Rune Mace
Added a new item: Rune Greataxe
Added a new item: Rune Greatsword
Added a new item: Rune Sword
Added a new item: Rune Scimitar
Added a new item: Rune Warhammer
Added a new item: Rune Crossbow
Added a new item: Black Dragonhide Coif
Added a new item: Black Dragonhide Body
Added a new item: Black Dragonhide Chaps
Added a new item: Magic Longbow
Added a new item: Magic Shortbow
Added a new item: Rune Crossbow
Added a new item: Ancestral Hat
Added a new item: Ancestral Robes
Added a new item: Ancestral Robe Legs
Added a new item: Ancestral Wand
Added a new item: Ancestral Staff
Added a new item: Kuldra's Wrath
Added a new item: Dragon Full Helm
Added a new item: Dragon Platebody
Added a new item: Dragon Platelegs
Added a new item: Dragon Med Helm
Added a new item: Dragon Shield
Added a new item: Dragon Scimitar
The Dragon Scimmy is real, chat!
Killing Kuldra will ensure you get a drop - the Dragon Kiteshield, and then a Cape to wear with pride. In a slight deviation from previous iterations, this shield won't be a Dragonfire shield as you had in previous Dragon Generals.
There is also going to be a selection of pieces of the iconic Dragon armour - glorious, resplendent and red, including the Dragon Scimitar and the Dragon Crossbow. These are earned through repeat adventures into the Scorned Wilderness - provided you're successful again.
Added the Advanced Spinning Wheel
Once unlocked, this will be a new processing bench in the build menu, separate from the Spinning Wheel.
Items that can be processed in the regular Spinning Wheel cannot be used in the Advanced Spinning Wheel.
Here's all the new items you'll be collecting:
Runite Ore - requires Adamant Pickaxe or greater
Luminite Ore - requires Adamant Pickaxe or greater
Magic Wood - requires Rune Logging Axe or greater (the future is a mystery to us all, you know...)
Black Dragon Hide - crafted at the Advanced Tannery
Runic Powder - crafted at the Grindstone
Disordent Residue - dropped by enemies during the Raid.
Harmonised Compound - crafted in the kiln.
Ground Dragon Tooth - crafted at the Grindstone.
Vis Fibers - crafted at the Advanced Spinning Wheel
Draconic Vis Wax - crafted at the Brewing Cauldron.
Vis Cloth - crafted at the Loom using Vis Fibers and Draconic Vis Wax.
Magic Tree Seeds are coming with 1.0.1 to allow you to grow your own!
We've added a new magic weapon type... Wands!
Wands are a more mobile, fast-paced way to deal more damage at a comparatively lower damage output. These will still apply buildup of knockdowns, burns and slows that you expect from Air, Fire and Water magic. You'll be able to use wands to move more fluidly in combat and get around, but also hang back with a Staff and lay down more damage if you want!
Added Sprint Attacks - Unlocks the ability to perform a unique Sprint Attack after sprinting for a short distance.
Added the Enchant Weapon: Water Skill Spell. Enchant your current Melee weapon with the power of Water! Strike enemies with Water damage and occasionally create healing orbs to restore your health. 15x Water + 5x Astral Runes (300s Cooldown)
Added the Tempest Shield Upgrade - increasing the duration of the Spell.
Enchant Weapon spells have had their durations increased to 5 minutes.
Tempest Shield's base cooldown has been reduced to 45 seconds.
At level 60 - increased chance for Enchanted Crossbow Bolts to trigger their effects on-hit.
Spectral Arrows' duration has been increased to 5 Minutes.
Snare's cooldown has been reduced to 45 seconds.
Ranged is firmly in our sights to get some extra attention in coming updates between now and the release of Luminance this winter, so stay tuned for more to come on that.
Added Runic Refund - Grants a 30% chance to preserve your runes when attacking with magic.
Added Enfeeble - Weakens the Attacks of the targeted opponent. 20x Astral + 20x Water Runes. (75s Cooldown)
Added Vengeance - Is being vindictive a virtue? I think so! A spell that reflects your enemies' damage right back at them. 20x Astral + 10x Earth Runes (60s Cooldown)
We've previously added the Ore & Stone Storage - Unlocks the Ore and Stone Storage, a high capacity storage for ores and stones.
They said I couldn't make a Rock and Stone reference here.
Added Divine Rock - Drop 5 ore on the ground and turn it into a personal mining vein. 100x Earth Rune + 100x Nature Rune (1500s Cooldown)
Added Accelerated Veins - increased chance for your Divine Rocks to drop you little surprises in the form of Gems!
In case you missed this in our previous update, we added the Lumber Storage - Unlocks the Lumber Storage, a high capacity storage for logs and planks. Bet you couldn't figure that one out.
Wood Weight Reduction has been moved to Level 88 - reduces the weight of wood by 50%.
Added the Axtral Projection Upgrade - now it conjures THREE spectral axes, carving through even more trees along their path in a cone in front of you.
Added the Eye of Oculus Upgrade - When destroying pieces using Eye of Oculus, the eye now magnetises the recycled material into the players inventory.
Added New building pieces: Pets - starting with Perches for Birds.
Added the Storage Ledger - interact with this, and any items in your inventory that have an existing stack in any linked chest will auto-sort and be filed away correctly. Previously after a expedition you have to run around your entire base or storeroom interacting/filling stacks on every chest to unload your stuff.... now, you just walk up to the ledger and drop everything off at once.
Added Overdrive - a long requested Skill Spell. Cast on mechanical-based processing stations to empower them and boost their processing speed for a while. It's superheat, for things that aren't super hot.
Moved Magical Mending to level 56. We've tapped down the base version of this spell's effectiveness at restoring durability to encourage using repair benches where possible, but to still make Magical Mending work in a pinch.
Added Superheat Upgrade - increasing the duration of Superheat.
Added Overdrive Upgrade - increasing the duration of Overdrive.
Added Magical Mending Upgrade - increased radius and durability restoration. This puts the spell slightly above where it currently sits, but feels more earned.
Added the Home Teleport spell - Teleport safely back to your claimed bed and enjoy a peaceful, undisturbed night's sleep. 15x Law Runes (900s Cooldown). Yes, at last.
We've made significant changes to the building system! Huge builds that would previously take minutes(!!!) to load will load much faster now. So now, finally, no more long waits when teleporting back to your base! It's a new system, so if you do encounter any issues please let the team know and we'll gladly investigate!
We've improved LODs across the game world, and we're targeting yet another fix for these with the 1.0.1 update in October, too.
We've made a bunch of changes to how you move and behave in combat. These changes are broad and far-reaching, but the connecting thread across it all is that it was driven by your feedback.
The Primary Attack button on controller will now be R1/RB/R - special attacks are now on R2/RT/ZR.
Let's talk camera: from the outset, we've had the camera connected very closely to the player. Your movements never strayed too far from your center of the screen. We've added a "deadzone" where you're able to freely roam the middle third of the screen before the camera starts to follow you. This lets you sprint across the world with a little more freedom in your movement and evade in combat without the camera going rogue. This should also help with Agility courses, if you're looking to do your laps.
Parrying will now restore 50% of your max stamina allowing you to quickly turn the tide with a burst of energy if you time it correctly - increasing the risk/reward of timing it just right.
The camera and parry also allow you to pull off "Visceral Attacks" - a follow-up attack that you can do when you successfully parry and enemy. The attack is optional - you can dodge, make a run for it or even throw in a Weapon Special Attack instead in that moment. Speaking of Special Attacks...
Special Attacks will now consume a portion of the player's Special Attack Bar.
This allows us to buff these attacks and reduce their stamina costs so that they can be more powerful now that we can limit the frequency of these attacks.
Your special attack bar will slowly recharge over time meaning players will want to ensure they time their attacks well to get the most out of their limited special attack potential!
You will be able to use them less often, but they will feel more powerful with each use. Things like the Titan's Wrath and the Greatsword Special will hit harder, and be more of an active ability choice.
Sprint attacks have been added to the game, allowing you to open with a big strike once you've levelled up your Attack skill a little. You'll be able to open a combo with a strong hit - but that's not all...
You'll be able to cancel attacks, gathering and spell-casting actions with dodging and blocking.
This means you can opt out of those pesky wind-ups or spells you've committed to mid-combat. But if you don't want to cancel the spell - you can now move while casting a range of spells, including Enchant Weapon, Windstep and Surge as just a few examples. Use that new-found window of opportunity to buff yourself, catch a breath and dive back in to the fray.
The Skill Spell wheel now has 4 hotkeys that let you auto-cast the first four choices in the Radial Menu. These are mapped to the triggers, allowing you to open the wheel and instantly trigger the respective spell.
Remember to use the Spellbook in the menu to re-order these spells to fit your muscle memory! Rocksplosion, my beloved,
We're also still investigating how we can introduce a dedicated quick-cast button for a particular spell or item in a future update.
The "Feather Fall" special ability has been removed from the Leggings of Lightness, for balance and maintenance reasons. We replaced it with an ability that makes Windstep cost zero runes to cast while the Leggings are equipped. The Leggings still also grant extra carry weight capacity as before.
In case you missed it in 0.12.1 - Ammunition can now be swapped on the D-Pad or Scroll Wheel. Flip between Runes or Arrow Types depending on your equipped weapon.
The Abyssal Whip now requires a recipe found in the Umbral Sands to complete to unlock its Masterwork Weapon potential. In the interim, you'll be able to craft the Abysmal Whip (PL4) as an intermediary weapon which will not have the Special Attack, with a marginal tap-down in damage. Upgrading to the Masterwork Abyssal Whip elevates the weapon to PL7.
Due to overwhelming demand, Ava'a Accumulator no longer makes sound when equipped. Shut the cluck up.
With the launch on Consoles, some Smart TVs may attempt to hard-force Game/HDR picture settings within the TV itself. For some users, this may seem to be extra bloom-y or brighter than expected. We'd encourage users to check their TV's Picture Settings and lower the following three settings to suit your preferences:
Contrast
Colour
and, if applicable - Contrast Enhancer.
We rolled out a range of fixes for navigation through menu systems and crafting stations, both for Controller and Keyboard and Mouse.
Tooltips can now be scrolled through.
The Quest Menu sidebar can be collapsed to view the Map fully.
Active Lodestones are now visible on the map, not just the lodestone menu.
Map icons now grow in size when hovered over.
Map icons now have a small tooltip when hovered.
Moderation was added too! You can now report problematic worlds, rude players, griefers and hackers. Reports are fully moderated by real human beings - no AI involved - and can lead to temporary world and player bans.
We've tweaked the damage of the Dire Wolves and Garou of Ghornfell to be marginally less terrifying, while you're trying to establish a foothold in the second area.
Dig your heels in and fight them!
With launch we'll be sharing a Known Issues live page that we'll be updating throughout the week with Vital Information of issues we're tracking! But, just as a cool statistic - in the process of securing our 1.0 build, going gold and launching onto consoles, the team found, logged and fixed 2,665 bugs. Two thousand, six hundred and sixty five. Yep! So many of these you'll never see, wooshed away - like magic!
For now, here's what Community-driven fixes we're deploying today.
Fix to Fuzan occasionally getting stuck at 0hp in the Fight Caves and fail to respawn.
Ranged ammo drops from will once again magnetize to the player as intended.
The Nightmare Crucible did not end correctly when completed if the player had summoned a Buddy.
The Red Desert Cape Vestige is now correctly included in the Drop Table.
Fix for users who encountered a blocker when interacting with Chests, particularly in Dowdun Reach, that didn't work when interacted with on another player's world.
Fixed an issue where Tree Canopies would not disappear when the tree was felled.
Adjustments to reduce the probability of trees failing to topple when felled.
Building over cliff edges no longer causes the player to be met with rapidly changing weather.
Single axe swings will no longer be able to both split a tree and remove the stump, to avoid accidental stump removals!
Decorative Gems are now able to be placed on Foundations and Flooring.
Players on mounts can now eat or drink from the hot bar as well as the inventory.
Resolved an issue where dying to the Kalphite Queen in certain circumstances would cause the Gravestone to be stuck in the arena, instead of spawning outside the entrance.
The Water Barrel, Rain Catcher and Compost Bin's "Hold to Delete" button has been reverted to a one-tap delete.
Fixed Kothaar and Kalphite damage values to scale correctly with the Hard Mode Difficulty option.
Resolved an issue affecting the Trunk Totems leaving some unable to be destroyed.
The Roof on the Yew Farming Plots no longer blocks the Humidify Skill Spell from reaching other plots.
Watermelon Jerky's maximum stack value has been raised from 50 to 99.
The Bow of Elidinis can no longer use Bleed, Poison and Fire Arrows.
From today, until the 4th October, you can earn yourself the Dragonwilds Twitch Badge! Tune in to your favourite streamer and watch 30 minutes of RuneScape: Dragonwilds to earn yourself a badge for your Twitch account to wear with pride!
This is not the end of RuneScape: Dragonwilds. A new chapter begins with this release, and the start of an ambitious, multi-year journey into Ashenfall and its secrets. This winter, we'll be shipping Luminance, our next Content Update which will bring a new building kit, and so much more alongside it. And as for changes to combat on the horizon? Well, let's just say... Magic rocks. Literally.

You know the usual - follow our socials (Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok!) and get involved with Reddit and join the Discord.
As always, we love seeing your comments and feedback, and we're very excited to see you taking on everything Ashenfall has to offer. Thank you for being part of this historic moment in RuneScape's history. We cannot wait to share more with you soon.