After 26 hours in The Blood of Dawnwalker, comparisons to The Witcher 3 feel less and less accurate

As The Blood of Dawnwalker sinks its fans into the community, I've been keeping an eye on player sentiment. Some, like me, have been transfixed by the plethora of choice available. I love how the vampire RPG's open world unfolds at your own pace despite the 30-day timer – which isn't as punishing as I thought it would be. Others have bones to pick with its design elements, from wrestling with awkward camera angles in combat to the curious lack of proper stealth. While I find it an impressive effort from a non-triple-A studio like Rebel Wolves and am more than happy to forgive its maiden voyage a few teething problems, there is a more simple reason many players might expecting something different to what they get. Namely, I think some were expecting more than just Witcher 3 vibes in The Blood of Dawnwalker.Twinsies? (Image credit: Bandai Namco) Fangs for the memories (Image credit: Bandai Namco) Join us in September's GamesRadar+ RPG Club and explore The Blood of Dawnwalker in punishing Duelist mode, the RPG's hardest difficulty Ever since the game was first revealed in January 2025, discussions around The Blood of Dawnwalker inevitably bring CD Projekt Red into the conversation. Reddit is still awash with very similar questions today: how much like The Witcher 3 is The Blood of Dawnwalker, really, and does liking one mean you will love the other? Well, the answer really depends. As a project created by ex-Witcher 3 developers – a tagline that, admittedly, has been done to death by myself and fellow games journalists in the leadup to the game's launch – it does share some DNA. By that, I mean both Geralt and Coen exist in medieval high-fantasy worlds, and that dialogue choices shape the story you will experience. The game director himself is "really comfortable" with the comparisons, but having played both The Blood of Dawnwalker and The Witcher 3 to completion, let's be real. The two RPGs are mechanically and tonally alien to one another. (Image credit: CDPR) While playing Dawnwalker for the first time, I thought back to the closed-doors Witcher 3: Songs of the Past demo I was privileged to attend at Gamescom 2026. Watching Geralt run barefoot through the leafy countryside town of Letten before punching a dude in the face to get his best friend's lute back, all in time to swan into a mansion wearing last night's gladrags – it's the kind of lighthearted opening fodder Coen of Laslea couldn't dream of. We never get a glimpse of a happy Coen; the game starts in a black plague fever dream throwback, and things never get better for the unlikely hero. Even when Songs of the Past's mysterious drama starts unfolding – companion Dandelion has vanished, and it's up to his sister and Geralt to search for him – there's a warm, almost self-aware familiarity about it. There are tough decisions to be made in The Witcher, but this world is as much a campy fairytale as it is imperiled. Case in point: Geralt gets so stoned in one mission that his horse can converse with him. (Image credit: CDPR) That tonal balance can be seen in Geralt's new-and-improved combat capabilities coming in the DLC. Not only does he still have his trusty steel and silver swords at his back, for man and monster respectively, Geralt will have a silver hook on a chain for fancy ranged attacks. It'll be a new stand-in for the crossbow come the expansion's 2027 launch, a throwback to the source novels that gives Geralt even greater combat diversity and shows off his status as a tried-and-true battle master. But then, there's Coen in The Blood of Dawnwalker. Anyone who comes to Rebel Wolves' RPG expecting a Witcher 3-like combat experience will be sorely disappointed. Without his witchcraft or vampire abilities, Coen is all melee, all the time. The directional blocks and dodges are another fresh challenge, requiring keen reflexes and even greater dexterity since Coen cannot simply dodge-roll around the battlefield and buttonmash to success. So why are we all comparing Dawnwalker to The Witcher 3?Separate ways (Image credit: Bandai Namco) It's time to leave Geralt alone and appreciate Coen on his own merit. I'd say the exact same thing even with combat put aside completely. Coen has a time constraint. Geralt does not. Coen's actions in the open world get punished by edicts, increasing pressure on the player as you fight back against vamp lord Brencis. Geralt's are not.When I see prospective Dawnwalker players asking how lively or dense the open world of Vale Sangora is compared to Geralt's Continent, I wince. Coen's world is not the size of a literal country. It does not have the enemy or mission variety of The Witcher 3, which had a book series and two games to draw upon, and as the first game in a would-be saga, nor did I expect it to. I feel partly responsible for the constant hat-tipping to The Witcher 3 that set The Blood of Dawnwalker up for these comparisons. It was a way into the new IP that, at the time, created an immediate touchstone for

Sep 16, 2026 - 16:00
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After 26 hours in The Blood of Dawnwalker, comparisons to The Witcher 3 feel less and less accurate
As The Blood of Dawnwalker sinks its fans into the community, I've been keeping an eye on player sentiment. Some, like me, have been transfixed by the plethora of choice available. I love how the vampire RPG's open world unfolds at your own pace despite the 30-day timer – which isn't as punishing as I thought it would be. Others have bones to pick with its design elements, from wrestling with awkward camera angles in combat to the curious lack of proper stealth.

While I find it an impressive effort from a non-triple-A studio like Rebel Wolves and am more than happy to forgive its maiden voyage a few teething problems, there is a more simple reason many players might expecting something different to what they get. Namely, I think some were expecting more than just Witcher 3 vibes in The Blood of Dawnwalker.

Twinsies?


(Image credit: Bandai Namco) Fangs for the memories

(Image credit: Bandai Namco) Join us in September's GamesRadar+ RPG Club and explore The Blood of Dawnwalker in punishing Duelist mode, the RPG's hardest difficulty

Ever since the game was first revealed in January 2025, discussions around The Blood of Dawnwalker inevitably bring CD Projekt Red into the conversation. Reddit is still awash with very similar questions today: how much like The Witcher 3 is The Blood of Dawnwalker, really, and does liking one mean you will love the other?

Well, the answer really depends. As a project created by ex-Witcher 3 developers – a tagline that, admittedly, has been done to death by myself and fellow games journalists in the leadup to the game's launch – it does share some DNA. By that, I mean both Geralt and Coen exist in medieval high-fantasy worlds, and that dialogue choices shape the story you will experience.

The game director himself is "really comfortable" with the comparisons, but having played both The Blood of Dawnwalker and The Witcher 3 to completion, let's be real. The two RPGs are mechanically and tonally alien to one another.



(Image credit: CDPR) While playing Dawnwalker for the first time, I thought back to the closed-doors Witcher 3: Songs of the Past demo I was privileged to attend at Gamescom 2026.

Watching Geralt run barefoot through the leafy countryside town of Letten before punching a dude in the face to get his best friend's lute back, all in time to swan into a mansion wearing last night's gladrags – it's the kind of lighthearted opening fodder Coen of Laslea couldn't dream of. We never get a glimpse of a happy Coen; the game starts in a black plague fever dream throwback, and things never get better for the unlikely hero.

Even when Songs of the Past's mysterious drama starts unfolding – companion Dandelion has vanished, and it's up to his sister and Geralt to search for him – there's a warm, almost self-aware familiarity about it. There are tough decisions to be made in The Witcher, but this world is as much a campy fairytale as it is imperiled. Case in point: Geralt gets so stoned in one mission that his horse can converse with him.



(Image credit: CDPR) That tonal balance can be seen in Geralt's new-and-improved combat capabilities coming in the DLC. Not only does he still have his trusty steel and silver swords at his back, for man and monster respectively, Geralt will have a silver hook on a chain for fancy ranged attacks. It'll be a new stand-in for the crossbow come the expansion's 2027 launch, a throwback to the source novels that gives Geralt even greater combat diversity and shows off his status as a tried-and-true battle master.

But then, there's Coen in The Blood of Dawnwalker. Anyone who comes to Rebel Wolves' RPG expecting a Witcher 3-like combat experience will be sorely disappointed. Without his witchcraft or vampire abilities, Coen is all melee, all the time. The directional blocks and dodges are another fresh challenge, requiring keen reflexes and even greater dexterity since Coen cannot simply dodge-roll around the battlefield and buttonmash to success. So why are we all comparing Dawnwalker to The Witcher 3?

Separate ways


(Image credit: Bandai Namco) It's time to leave Geralt alone and appreciate Coen on his own merit.

I'd say the exact same thing even with combat put aside completely. Coen has a time constraint. Geralt does not. Coen's actions in the open world get punished by edicts, increasing pressure on the player as you fight back against vamp lord Brencis. Geralt's are not.

When I see prospective Dawnwalker players asking how lively or dense the open world of Vale Sangora is compared to Geralt's Continent, I wince. Coen's world is not the size of a literal country. It does not have the enemy or mission variety of The Witcher 3, which had a book series and two games to draw upon, and as the first game in a would-be saga, nor did I expect it to.

I feel partly responsible for the constant hat-tipping to The Witcher 3 that set The Blood of Dawnwalker up for these comparisons. It was a way into the new IP that, at the time, created an immediate touchstone for players to better understand the overall vibe and style of the game before we knew much about it.

But now that Dawnwalker is out in the wild, hear my plea: It's time to leave Geralt alone and appreciate Coen on his own merit. Comparing the first in a potential saga to a soon-to-be four-part video game series sets up unrealistic expectations for everyone. I wonder if the comparisons will hold up when The Blood of Dawnwalker closes in on its modern day timeline, or if Cyberpunk 2077 will be the new chosen one?

Check out all the upcoming RPGs for 2026 and beyond if you've had your fill of Vale Sangora.

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