Update 0.4.0.115
Improved performance, reworked several animations, fixed multiple bugs, and delivered important updates to the user interface and sound. Gameplay and BalanceFixed an issue that displayed an incorrect magazine round count when spawning into a raid.Fixed an animation glitch that could interrupt reloads.Updated damage handling so taking hits no longer resets your moving speed modifier.Fixed a bug that caused character sliding when standing up from the prone position.Synced the Turned Soldiers’ walking animation to their actual movement speed; significantly reduced visual "foot sliding."Fixed an issue where Flowermen failed to spawn in their den in the workshop on the Dam raid.Weapons and ItemsExpanded availability of two Picatinny riser rails and three dovetail-to-Picatinny adapters unlocked in the second Harmonization Cycle to include Shop purchases in addition to already being producible in the Replicator, and adjusted their crafting costs.Increased the rarity of the Long Mount and 2‑Sided Scope Adapter "Dovetail" to Picatinny to Uncommon.Fixed an issue that left the quick ammo replenishment button inactive.Updated Replicator loading so arrow inputs now move items in steps of 1 or 10 units instead of transferring entire stacks.Added the ability to interrupt loading and unloading medical items using the \[X] button on the item.Fixed a bug when transferring ammo from the storage to the inventory via the "Add X from Storage" function.Raids and MapsFixed an issue where the anomalous zone could freeze during the collapse phase, preventing the final extraction point from appearing.Fixed an issue where the same vehicle could be assigned to two Vehicle Transfer contracts simultaneously.Fixed two Vehicle Transfer vehicle spawn points in the Dogorsk raid: the repair kit and the gas canister no longer float in midair.Updated the vehicle map marker for Vehicle Transfer contracts to rotate in sync with the vehicle’s travelling direction.InvestigationsReplaced the "Extract with Provided Equipment" contract in the "Extended Choice" investigation with collecting a marked item and updated contract descriptions.InterfaceReworked a squadmate’s hover equipment tooltip to better display their equipment.Marked Monolith items in Harmonization Cycle Offers with a special label and a quick-access button to the Harmonization window.Updated interaction tooltips to display "Unassigned" when no control button or key is bound.Added new loading screen tips.Fixed a gamepad issue that prevented opening the map with the \ \\О button.[/p][/*]Delayed the standard controller disconnection message slightly to prevent bugs with it flickering and showing during brief interruptions in gameplay.Graphics and PerformanceFixed a number of reported periodic performance drops.Fixed incorrect water rendering when viewing it through optics.Added a game recovery system for video driver resets; previously, these events force-closed the game.SoundReduced the muffling effect applied to the sound your own weapon fire when you take damage.Improved the sound of your own weapon fire.Increased the volume of Flowermen.Differentiated the sound of Distorted footsteps from player footsteps.LocalizationUpdated many texts across all supported languages.
Improved performance, reworked several animations, fixed multiple bugs, and delivered important updates to the user interface and sound.
Gameplay and Balance
Fixed an issue that displayed an incorrect magazine round count when spawning into a raid.
Fixed an animation glitch that could interrupt reloads.
Updated damage handling so taking hits no longer resets your moving speed modifier.
Fixed a bug that caused character sliding when standing up from the prone position.
Synced the Turned Soldiers’ walking animation to their actual movement speed; significantly reduced visual "foot sliding."
Fixed an issue where Flowermen failed to spawn in their den in the workshop on the Dam raid.
Weapons and Items
Expanded availability of two Picatinny riser rails and three dovetail-to-Picatinny adapters unlocked in the second Harmonization Cycle to include Shop purchases in addition to already being producible in the Replicator, and adjusted their crafting costs.
Increased the rarity of the Long Mount and 2‑Sided Scope Adapter "Dovetail" to Picatinny to Uncommon.
Fixed an issue that left the quick ammo replenishment button inactive.
Updated Replicator loading so arrow inputs now move items in steps of 1 or 10 units instead of transferring entire stacks.
Added the ability to interrupt loading and unloading medical items using the \[X] button on the item.
Fixed a bug when transferring ammo from the storage to the inventory via the "Add X from Storage" function.
Raids and Maps
Fixed an issue where the anomalous zone could freeze during the collapse phase, preventing the final extraction point from appearing.
Fixed an issue where the same vehicle could be assigned to two Vehicle Transfer contracts simultaneously.
Fixed two Vehicle Transfer vehicle spawn points in the Dogorsk raid: the repair kit and the gas canister no longer float in midair.
Updated the vehicle map marker for Vehicle Transfer contracts to rotate in sync with the vehicle’s travelling direction.
Investigations
Replaced the "Extract with Provided Equipment" contract in the "Extended Choice" investigation with collecting a marked item and updated contract descriptions.
Interface
Reworked a squadmate’s hover equipment tooltip to better display their equipment.
Marked Monolith items in Harmonization Cycle Offers with a special label and a quick-access button to the Harmonization window.
Updated interaction tooltips to display "Unassigned" when no control button or key is bound.
Added new loading screen tips.
Fixed a gamepad issue that prevented opening the map with the \ \\О button.[/p][/*]
Delayed the standard controller disconnection message slightly to prevent bugs with it flickering and showing during brief interruptions in gameplay.
Graphics and Performance
Fixed a number of reported periodic performance drops.
Fixed incorrect water rendering when viewing it through optics.
Added a game recovery system for video driver resets; previously, these events force-closed the game.
Sound
Reduced the muffling effect applied to the sound your own weapon fire when you take damage.
Improved the sound of your own weapon fire.
Increased the volume of Flowermen.
Differentiated the sound of Distorted footsteps from player footsteps.
Localization
Updated many texts across all supported languages.