World of Warcraft: Forever dev tells fans concerned by datamines and screenshots to "reserve judgment" until they play Blizzard's new MMO

Although World of Warcraft: Forever impressed many Classic+ hopefuls last weekend during BlizzCon 2026, some fans left Blizzard's big reveal wondering why the new MMO looked so much like its retail counterpart. That is, anyway, in terms of its art style and models. Conversations soared on the likes of Reddit as folks pondered why World of Warcraft: Forever feels "too retail" and more like a "retail minus" than a "Classic plus."It's an amusing but reasonable concern, I suppose, as the community is understandably attached to the 21-year-old world Blizzard first invited them into way back in 2004. Is it truly something fans should worry about, though? According to Classic developer Josh Greenfield, the answer is no – or, at least, they should give World of Warcraft: Forever a chance come its November release. In response to a fan on Twitter asking why the art direction follows retail's aesthetic rather than Classic's, Greenfield says players should wait to experience the MMO in person to fully judge it, as it's not the same as viewing screenshots or datamined models. I’d encourage you to reserve judgement on any model you see datamined or in screenshots until you can see it in-game and in context with the rest of the world. I can’t get too deep into it in Twitter but what you see in datamining might not be fully representative of how things…September 16, 2026 "I'd encourage you to reserve judgement on any model you see datamined or in screenshots until you can see it in-game and in context with the rest of the world," writes the dev. "I can't get too deep into it… but what you see in datamining might not be fully representative of how things appear in-engine." Honestly, that's valid enough, I suppose – trailers, screencaps, and model highlights can't match the vibe of the full game itself. Fans seem content with Greenfield's response, too, with the original post replying, "Sounds good, thank you for communicating, judgement reserved." Another chimes in that they'll also "reserve judgement for now" but are "still concerned that models like these are too different as to not fit into the Classic world and player models cohesively." More commenters share this sentiment, expressing that they're still unsure about the aesthetic. I suppose we'll just have to wait and see how it all meshes together come World of Warcraft: Forever's big launch in a couple of months. Fingers crossed it feels more like an Old School RuneScape take on Blizzard's original MMO than the retail one. World of Warcraft: Forever takes page out of retail's book as Blizzard confirms access to add-ons will be restricted in the throwback MMO [/url]

Sep 17, 2026 - 16:00
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World of Warcraft: Forever dev tells fans concerned by datamines and screenshots to "reserve judgment" until they play Blizzard's new MMO
Although World of Warcraft: Forever impressed many Classic+ hopefuls last weekend during BlizzCon 2026, some fans left Blizzard's big reveal wondering why the new MMO looked so much like its retail counterpart.

That is, anyway, in terms of its art style and models. Conversations soared on the likes of Reddit as folks pondered why World of Warcraft: Forever feels "too retail" and more like a "retail minus" than a "Classic plus."

It's an amusing but reasonable concern, I suppose, as the community is understandably attached to the 21-year-old world Blizzard first invited them into way back in 2004. Is it truly something fans should worry about, though?

According to Classic developer Josh Greenfield, the answer is no – or, at least, they should give World of Warcraft: Forever a chance come its November release.

In response to a fan on Twitter asking why the art direction follows retail's aesthetic rather than Classic's, Greenfield says players should wait to experience the MMO in person to fully judge it, as it's not the same as viewing screenshots or datamined models.

I’d encourage you to reserve judgement on any model you see datamined or in screenshots until you can see it in-game and in context with the rest of the world. I can’t get too deep into it in Twitter but what you see in datamining might not be fully representative of how things…September 16, 2026

"I'd encourage you to reserve judgement on any model you see datamined or in screenshots until you can see it in-game and in context with the rest of the world," writes the dev. "I can't get too deep into it… but what you see in datamining might not be fully representative of how things appear in-engine."

Honestly, that's valid enough, I suppose – trailers, screencaps, and model highlights can't match the vibe of the full game itself.

Fans seem content with Greenfield's response, too, with the original post replying, "Sounds good, thank you for communicating, judgement reserved." Another chimes in that they'll also "reserve judgement for now" but are "still concerned that models like these are too different as to not fit into the Classic world and player models cohesively."
More commenters share this sentiment, expressing that they're still unsure about the aesthetic.

I suppose we'll just have to wait and see how it all meshes together come World of Warcraft: Forever's big launch in a couple of months. Fingers crossed it feels more like an Old School RuneScape take on Blizzard's original MMO than the retail one.

World of Warcraft: Forever takes page out of retail's book as Blizzard confirms access to add-ons will be restricted in the throwback MMO

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