Food Devils is Cooking Up Chaos & You Should Take Notice
Food Devils sounds absolutely insane when you try to explain it: a tactical, grid‑based roguelite where you run a restaurant, hunt monsters for ingredients, and romance demons who embody concepts like Hunger and Connection. Totally simple, right? Studio Daimon seems to be cooking up a very interesting game that features pretty much everything but the kitchen sink. I was able to chat with Studio Founder and Game Director at Studio Daimon, Alfred Kamon, about Food Devils, its inspiration, and what exactly players can look forward to. Kamon’s passion for gaming is obvious, and the strategy and depth of Food Devils is impressive. Pairing all that with some horny Devils makes this game one I certainly don’t want to miss. There are a lot of concepts and genres in Food Devils. What was the original concept, and how did it evolve into what we see today? Alfred Kamon: First of all, thank you very much for the interview. The original idea was actually pretty simple. I wanted to... Read more
Food Devils sounds absolutely insane when you try to explain it: a tactical, grid‑based roguelite where you run a restaurant, hunt monsters for ingredients, and romance demons who embody concepts like Hunger and Connection. Totally simple, right? Studio Daimon seems to be cooking up a very interesting game that features pretty much everything but the kitchen sink.I was able to chat with Studio Founder and Game Director at Studio Daimon, Alfred Kamon, about Food Devils, its inspiration, and what exactly players can look forward to. Kamon’s passion for gaming is obvious, and the strategy and depth of Food Devils is impressive. Pairing all that with some horny Devils makes this game one I certainly don’t want to miss.
There are a lot of concepts and genres in Food Devils. What was the original concept, and how did it evolve into what we see today?Alfred Kamon: First of all, thank you very much for the interview. The original idea was actually pretty simple. I wanted to
... Read more