Stand Alone in Season Two’s Solo Dungeons
Preview the solo versions of Moon Hunter Keep and March of Sacrifices, coming soon with Season Two! Go It Alone Launching as part of Season Two on October 21, the solo dungeon versions of both Moon Hunter Keep and March of Sacrifices will test those who stand strongest alone. Previously available in the Wolfhunter DLC (which will be made free for all players on October 19), solo dungeons introduce a new kind of challenge to fan-favorite encounters. “Players have soloed group dungeons since the launch game,” says Sean Wicks, one of ESO’s Senior Encounter Designers. “But that experience is out of reach for many players and is far from optimal for a player who is alone. [With solo dungeons] we want everyone to be able to experience the stories we tell at a pace that is comfortable for them. At the same time, we want to give players looking for a challenge something to gnosh on—a reason to do the solo version of a dungeon as opposed to soloing the group experience.” Face Hircine’s trials alone Even if you’re already intimately familiar with both Moon Hunter Keep and March of Sacrifices, the team has worked hard to ensure their solo versions provide a unique experience. “While we have tried to retain the spirit of each encounter, some mechanics designed for groups are very difficult for one player,” explains Wicks. “As a result, we've adapted those mechanics to make them more manageable for the solo player. Values and scope of abilities in the dungeon have also been tuned, making for a much more level playing field.” While you are a solo player, you can (and are encouraged to) bring your Companion into the dungeon, too. In fact, they have been redesigned with them in mind. “Some encounter mechanics have been reimagined for a solo experience and for a solo-with-companion experience,” says Lauren Kaiser, a Senior Encounter Designer. “Particularly concerning companions, you'll find that adventuring through a solo dungeon with one at your side is not only a huge boon, but that some mechanics are specifically targeted only at them.” Classic Dungeons, New Dangers Ensuring there’s always greater challenge to be had, when you select solo mode for either of these two dungeons, you can also choose Meted Misfortunes to add even more danger. “At the entrance to each solo dungeon, players will find a pile of armor and weapons where they can activate Meted Misfortunes,” explains Wicks. “Activating a Misfortune applies an effect intended to make the experience more difficult. For example, Warm Welcome doubles incoming damage and players will want to bring more mitigation to counter it.” “In addition to a Misfortune's individual effect, activating any one of them increases the difficulty level—raising the stats of monsters and bosses and allowing them to use more of their arsenal against the player. Up to three Misfortunes can be activated at once for Dauntless difficulty, the most challenging version of the experience.” Choose your challenge! Be warned, once you start adding Misfortunes, you may need to change up the way you play, or even completely change your build. “When playing without any Meted Misfortunes active, you'll find that you can make your way through a solo dungeon with a typical overland build,” says Kaiser. “But once you start adding Meted Misfortunes into the mix, it'll definitely be advantageous to change up your build to better rise to meet those
Preview the solo versions of Moon Hunter Keep and March of Sacrifices, coming soon with Season Two!
“Players have soloed group dungeons since the launch game,” says Sean Wicks, one of ESO’s Senior Encounter Designers. “But that experience is out of reach for many players and is far from optimal for a player who is alone. [With solo dungeons] we want everyone to be able to experience the stories we tell at a pace that is comfortable for them. At the same time, we want to give players looking for a challenge something to gnosh on—a reason to do the solo version of a dungeon as opposed to soloing the group experience.”
Face Hircine’s trials alone
Even if you’re already intimately familiar with both Moon Hunter Keep and March of Sacrifices, the team has worked hard to ensure their solo versions provide a unique experience.
“While we have tried to retain the spirit of each encounter, some mechanics designed for groups are very difficult for one player,” explains Wicks. “As a result, we've adapted those mechanics to make them more manageable for the solo player. Values and scope of abilities in the dungeon have also been tuned, making for a much more level playing field.”
While you are a solo player, you can (and are encouraged to) bring your Companion into the dungeon, too. In fact, they have been redesigned with them in mind.
“Some encounter mechanics have been reimagined for a solo experience and for a solo-with-companion experience,” says Lauren Kaiser, a Senior Encounter Designer. “Particularly concerning companions, you'll find that adventuring through a solo dungeon with one at your side is not only a huge boon, but that some mechanics are specifically targeted only at them.”
“At the entrance to each solo dungeon, players will find a pile of armor and weapons where they can activate Meted Misfortunes,” explains Wicks. “Activating a Misfortune applies an effect intended to make the experience more difficult. For example, Warm Welcome doubles incoming damage and players will want to bring more mitigation to counter it.”
“In addition to a Misfortune's individual effect, activating any one of them increases the difficulty level—raising the stats of monsters and bosses and allowing them to use more of their arsenal against the player. Up to three Misfortunes can be activated at once for Dauntless difficulty, the most challenging version of the experience.”
Choose your challenge!
Be warned, once you start adding Misfortunes, you may need to change up the way you play, or even completely change your build.
“When playing without any Meted Misfortunes active, you'll find that you can make your way through a solo dungeon with a typical overland build,” says Kaiser. “But once you start adding Meted Misfortunes into the mix, it'll definitely be advantageous to change up your build to better rise to meet those challenges.”
“Solo dungeons provide the new Undaunted Crest currency at increasing amounts by difficulty, which can be exchanged for rewards by talking to Veya Thenim in your Undaunted Enclave of preference,” says Wicks. “Rewards available on the merchant include the new Cultivated Cryptpod alchemical reagents, style materials, and more.”
New and original rewards await
In addition, solo dungeon rewards feature two new two-piece monster sets (with the masks dropping from dungeon final bosses and the shoulders available from Veya Thenim). There are also style pages for the new sets, new bust and trophy furnishings, Nowhere Keys, and pieces of legendary companion equipment (chests and two-handed melee weapons) to loot, too.
Even better, many of these rewards are increased as you up the difficulty, letting you tailor the risks to the rewards when selecting your Meted Misfortunes.
Season Two: Echoes of Skyrim launches on October 21 and will run until January 27, 2027.