We Were Here Tomorrow - Patch 1.1.2.

Hey Explorers,We've just released Patch 1.1.2 for We Were Here Tomorrow, bringing numerous fixes for game-breaking bugs, softlocks, crashes, shader issues, voice chat improvements, and more!Global Game FixesFixed an issue where players would get stuck in a black screen while loading checkpointsFixed an issue where parts of the world would not load correctly (Previously Reinstalling the game would solve this)Fixed an issue where the voice chat would not work or reconnect if the Vivox servers went offline.Fixed an issue where your walkie talkie would take a break and disappear sometimesFixed an issue where inventory items getting were blocked forever when emoting or interacting with somethingImproved the shader compilation at the start to be quicker and lighter (no new warmup needed for this patch)Added DX11 as launch option to expand compatibilityContent Specific FixesChapter 1 - Fixed an issue where dying in the arctic would result in wrong character visuals being activeChapter 1 - Fixed an issue where the double doors would not open when playing with high latencyChapter 2 - Made it easier to place the battery pickup in the pull bar slotChapters 2 & 4 - Fixed the two pull bars door not opening when playing with high latencyChapter 2 - Fixed an issue in Daphne’s Lab where fuses could disappear when the puzzle failedChapter 3 - Fixed the character getting jittery and stuck when walking on the red magnetic spiral floorChapter 4 - Added respawn points in the two elevators towards the server room puzzleChapter 4 - Improved the data tape pick up flow where players would walk to the elevator without picking it upChapter 5 - Fixed a soft lock where hook players could quick zip through vents reaching areas only meant for the goop block playerChapter 5 - Fixed a hole in the floor where you could fall down, get stuck and be blinded by the bright white lightChapter 5 - Fixed an issue where planting the wrong plant with the correct colors in the final plant pot would break the puzzleChapter 7 - Fixed the push block with ears getting stuck while you could still interact with itChapter 7 - Fixed an issue where players could get stuck in the push block with ears while interactingChapter 7 - Fixed the push block with ears visuals where it would not dance when it shouldChapter 7 - Fixed players getting locked in a previously visited test room door.

Oct 23, 2026 - 18:00
 5
We Were Here Tomorrow - Patch 1.1.2.

Hey Explorers,

We've just released Patch 1.1.2 for We Were Here Tomorrow, bringing numerous fixes for game-breaking bugs, softlocks, crashes, shader issues, voice chat improvements, and more!

Global Game Fixes
  • Fixed an issue where players would get stuck in a black screen while loading checkpoints

  • Fixed an issue where parts of the world would not load correctly (Previously Reinstalling the game would solve this)

  • Fixed an issue where the voice chat would not work or reconnect if the Vivox servers went offline.

  • Fixed an issue where your walkie talkie would take a break and disappear sometimes

  • Fixed an issue where inventory items getting were blocked forever when emoting or interacting with something

  • Improved the shader compilation at the start to be quicker and lighter (no new warmup needed for this patch)

  • Added DX11 as launch option to expand compatibility

Content Specific Fixes
  • Chapter 1 - Fixed an issue where dying in the arctic would result in wrong character visuals being active

  • Chapter 1 - Fixed an issue where the double doors would not open when playing with high latency

  • Chapter 2 - Made it easier to place the battery pickup in the pull bar slot

  • Chapters 2 & 4 - Fixed the two pull bars door not opening when playing with high latency

  • Chapter 2 - Fixed an issue in Daphne’s Lab where fuses could disappear when the puzzle failed

  • Chapter 3 - Fixed the character getting jittery and stuck when walking on the red magnetic spiral floor

  • Chapter 4 - Added respawn points in the two elevators towards the server room puzzle

  • Chapter 4 - Improved the data tape pick up flow where players would walk to the elevator without picking it up

  • Chapter 5 - Fixed a soft lock where hook players could quick zip through vents reaching areas only meant for the goop block player

  • Chapter 5 - Fixed a hole in the floor where you could fall down, get stuck and be blinded by the bright white light

  • Chapter 5 - Fixed an issue where planting the wrong plant with the correct colors in the final plant pot would break the puzzle

  • Chapter 7 - Fixed the push block with ears getting stuck while you could still interact with it

  • Chapter 7 - Fixed an issue where players could get stuck in the push block with ears while interacting

  • Chapter 7 - Fixed the push block with ears visuals where it would not dance when it should

  • Chapter 7 - Fixed players getting locked in a previously visited test room door.

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