Escape From Playtime - Let's Do This Together!

Hello Blessed, thank you for jumping into the depths of Playtime Co. and rapidly sharing your feedback. We're extremely appreciative to every single person who has supported us so far. We have some exciting updates for you all, including a patch launching today. "HERE’S THE CODE" — Launching Today (Friday 10/23)Lobby CodeJoin lobby by code: now a lobby host will be able to share a code with friends, new or old, to join the lobby versus having to invite a friend through SteamWe’re also making it easier to make new friends by adding a direct button to join our Discord Looking-For-Group channel in the official Mob Discord via a button in the game’s menuMonsters & gameplayCatNap has been balanced a bit! We’ll continue to balance CatNap, but it’s a hard one to wrangle… Boogie Bot balancing. Ya, we know he’s tough, let us know what you think of this updateAdditional Bug Fixes, Balance Changes, and Quality of Life Improvements ━━━━━━━━━━━━━━━━━━━━"LOBBY DOORS OPEN" — Launching week of 10/26Public Lobbies!We heard you guys loud and clear - there needs to be easier ways to find a group to play with inside the game itself. Public lobbies will officially be added to EFP.Because public lobbies pair strangers together, players can help us keep our community safe with the kick and report player features Lore NotesCheck around every corner! Someone left notes around the factory. Can’t hurt to take a peek…Timer AdjustmentsWe heard that the current time to complete a shift felt a little unfair, so we’re adjusting that! Smaller groups will have additional time to complete a shift vs. larger groups.Additional Bug Fixes, Balance Changes, and Quality of Life Improvements ━━━━━━━━━━━━━━━━━━━━“THE GREAT WORK CONTINUES” — More Updates Coming Soon!Group Size BalancingOur first pass at adjusting gameplay balance based on team size is coming!Smaller Experiments also scale based on your party size - No more CatBee swarms in a two player lobby!Please continue to give us feedback here, we want to work with the community on making sure the game always feels fair and fun to play!More Lore Incoming!The Voice has something to say… Where did these radios come from?Playtime Web Portal will be expanded with deep lore unlocksOnboarding ImprovementsTutorial updates will continue as we understand there are some gaps in the current version.A guided first shift and tutorial voice-over will help new players learn the ropes before the factory starts fighting back.First shift improvements will make getting through quota 1 friendlier, as the game is meant to ramp up after that initial shift. Maps, Monsters, and More!Check out our Roadmap on the official Escape From Playtime Steam page for more information on what’s to come.We are listening! Keep telling us what's working and what isn't on Discord! We have tons more on the way, we're just getting started! 

Oct 24, 2026 - 04:00
 4
Escape From Playtime - Let's Do This Together!

Hello Blessed, thank you for jumping into the depths of Playtime Co. and rapidly sharing your feedback. We're extremely appreciative to every single person who has supported us so far. We have some exciting updates for you all, including a patch launching today.

"HERE’S THE CODE" — Launching Today (Friday 10/23)

Lobby Code

  • Join lobby by code: now a lobby host will be able to share a code with friends, new or old, to join the lobby versus having to invite a friend through Steam

  • We’re also making it easier to make new friends by adding a direct button to join our Discord Looking-For-Group channel in the official Mob Discord via a button in the game’s menu

Monsters & gameplay

  • CatNap has been balanced a bit! We’ll continue to balance CatNap, but it’s a hard one to wrangle… 

  • Boogie Bot balancing. Ya, we know he’s tough, let us know what you think of this update

Additional Bug Fixes, Balance Changes, and Quality of Life Improvements 

━━━━━━━━━━━━━━━━━━━━

"LOBBY DOORS OPEN" — Launching week of 10/26

Public Lobbies!

  • We heard you guys loud and clear - there needs to be easier ways to find a group to play with inside the game itself. Public lobbies will officially be added to EFP.

  • Because public lobbies pair strangers together, players can help us keep our community safe with the kick and report player features 

Lore Notes

  • Check around every corner! Someone left notes around the factory. Can’t hurt to take a peek…

Timer Adjustments

  • We heard that the current time to complete a shift felt a little unfair, so we’re adjusting that! 

  • Smaller groups will have additional time to complete a shift vs. larger groups.

Additional Bug Fixes, Balance Changes, and Quality of Life Improvements 

━━━━━━━━━━━━━━━━━━━━

“THE GREAT WORK CONTINUES” — More Updates Coming Soon!

Group Size Balancing

  • Our first pass at adjusting gameplay balance based on team size is coming!

  • Smaller Experiments also scale based on your party size - No more CatBee swarms in a two player lobby!

  • Please continue to give us feedback here, we want to work with the community on making sure the game always feels fair and fun to play!

More Lore Incoming!

  • The Voice has something to say… Where did these radios come from?

  • Playtime Web Portal will be expanded with deep lore unlocks

Onboarding Improvements

  • Tutorial updates will continue as we understand there are some gaps in the current version.

  • A guided first shift and tutorial voice-over will help new players learn the ropes before the factory starts fighting back.

  • First shift improvements will make getting through quota 1 friendlier, as the game is meant to ramp up after that initial shift. 

Maps, Monsters, and More!

We are listening! Keep telling us what's working and what isn't on Discord! We have tons more on the way, we're just getting started! 

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