Update 1.0.3

BalanceSwitching stages now starts with a 3, 2, 1 countdown in the middle of the arena, and heroes enter the new stage at full health, with their skills recharging from zero. Before, a hero who fell mid-fight reached the next stage with 10% health.In the PvP Arena, everyone now starts the season with 1,000 points, and your league comes only from wins and losses. Before, starting points came from your party's power. This season's points were recalculated the same way: everyone from 1,000, based on their own wins and losses.In the PvP Arena, heroes now start the fight with their skills recharging from zero. Before, everyone arrived with them ready.In the Colossus, your medal now comes from your contribution: the damage you deal to it plus the damage you take from it. Among everyone who stays at least 15% of the Colossus's time in the room, the top half gets a chest (Silver, Gold or Diamond) and the other half gets Bronze, with gold.WorkbenchWith an empty cube, Transmute's Auto Fill now picks the least rare items that make a full transmute first. Before, it picked whichever rarity you had the most of.MapClicking the stage you are on in the map restarts it, with the usual 3-second countdown. No more going to another stage and back.HouseAt another player's House, you can now send only crystals to the owner. Sending gold was removed.FixesItem cards, gem tooltips and items in the House now show the item's own numbers, the same for every hero. Before, they changed with the selected hero, which made it look like the item had lost stats. How much it adds to each hero is still in the Status window.In the Crystal Shop's Offers tab, the Premium stash tab and Codex tab → Premium cards show their full text, price and Buy button again. The picture of how it works stays in the Stash tab.The Market opens a few seconds after you unlock the Glyph of Trade in the Codex. Before, it could take up to 5 minutes and show "Could not load the market" in the meantime.Clicking Challenge the Colossus while the Rift Seal is already open now brings it back to the front. Before, if the Seal opened out of sight, the button did nothing until you restarted the game.In the Market's Steam tab, the Steam connection warning no longer pops up on its own all the time. It only shows when you send or bring back an item and Steam doesn't answer. While it reads Steam, the tab shows "Loading..." next to the title. If the read fails, a warning appears with a Try again button.On the Steam Community Market, talismans, runes and gems now have descriptions in the same style as equipment: the type with its rarity, what each one gives, the runes a talisman holds and where it sets.When a skill's animation doesn't start in time, the skill now goes off on the next attack. Before, it could vanish with no effect and without going on cooldown.A monster killed by Meteor now falls the moment its health hits zero. Before, it could stay standing for 1 to 2 seconds after the impact.In the Market, bidding on or buying out an auction of several identical items no longer shows the "far above the usual" price warning for no reason. The price is now compared per unit, and the auction's chart marks the price of each unit.On your first crystal purchase (and your first Shift+Tab), the Steam overlay now stays open. Before, it opened and closed right away, and you had to click again.The Colossus Chest brings the gold for your damage again. If you went to the Colossus in the middle of an act boss fight, the chest came without gold.The Activity window now remembers the categories you hid in its ⚙. Before, they all showed up again when you reopened the game.The suspended account screen now says why: automation, exploiting a bug, multiple accounts, market manipulation, a charged-back purchase or the rules of conduct.

Oct 26, 2026 - 05:00
 3
Update 1.0.3
Balance
  • Switching stages now starts with a 3, 2, 1 countdown in the middle of the arena, and heroes enter the new stage at full health, with their skills recharging from zero. Before, a hero who fell mid-fight reached the next stage with 10% health.
  • In the PvP Arena, everyone now starts the season with 1,000 points, and your league comes only from wins and losses. Before, starting points came from your party's power. This season's points were recalculated the same way: everyone from 1,000, based on their own wins and losses.
  • In the PvP Arena, heroes now start the fight with their skills recharging from zero. Before, everyone arrived with them ready.
  • In the Colossus, your medal now comes from your contribution: the damage you deal to it plus the damage you take from it. Among everyone who stays at least 15% of the Colossus's time in the room, the top half gets a chest (Silver, Gold or Diamond) and the other half gets Bronze, with gold.
Workbench
  • With an empty cube, Transmute's Auto Fill now picks the least rare items that make a full transmute first. Before, it picked whichever rarity you had the most of.
Map
  • Clicking the stage you are on in the map restarts it, with the usual 3-second countdown. No more going to another stage and back.
House
  • At another player's House, you can now send only crystals to the owner. Sending gold was removed.
Fixes
  • Item cards, gem tooltips and items in the House now show the item's own numbers, the same for every hero. Before, they changed with the selected hero, which made it look like the item had lost stats. How much it adds to each hero is still in the Status window.
  • In the Crystal Shop's Offers tab, the Premium stash tab and Codex tab → Premium cards show their full text, price and Buy button again. The picture of how it works stays in the Stash tab.
  • The Market opens a few seconds after you unlock the Glyph of Trade in the Codex. Before, it could take up to 5 minutes and show "Could not load the market" in the meantime.
  • Clicking Challenge the Colossus while the Rift Seal is already open now brings it back to the front. Before, if the Seal opened out of sight, the button did nothing until you restarted the game.
  • In the Market's Steam tab, the Steam connection warning no longer pops up on its own all the time. It only shows when you send or bring back an item and Steam doesn't answer. While it reads Steam, the tab shows "Loading..." next to the title. If the read fails, a warning appears with a Try again button.
  • On the Steam Community Market, talismans, runes and gems now have descriptions in the same style as equipment: the type with its rarity, what each one gives, the runes a talisman holds and where it sets.
  • When a skill's animation doesn't start in time, the skill now goes off on the next attack. Before, it could vanish with no effect and without going on cooldown.
  • A monster killed by Meteor now falls the moment its health hits zero. Before, it could stay standing for 1 to 2 seconds after the impact.
  • In the Market, bidding on or buying out an auction of several identical items no longer shows the "far above the usual" price warning for no reason. The price is now compared per unit, and the auction's chart marks the price of each unit.
  • On your first crystal purchase (and your first Shift+Tab), the Steam overlay now stays open. Before, it opened and closed right away, and you had to click again.
  • The Colossus Chest brings the gold for your damage again. If you went to the Colossus in the middle of an act boss fight, the chest came without gold.
  • The Activity window now remembers the categories you hid in its ⚙. Before, they all showed up again when you reopened the game.
  • The suspended account screen now says why: automation, exploiting a bug, multiple accounts, market manipulation, a charged-back purchase or the rules of conduct.
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