v1.1.0 - We Hear You!

Hey fellow crackers! Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them! ScaffoldingMuch easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams. Holding a toolbox now shows holograms on the ground wherever a pole can go. Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward. Scaffold piece types have been condensed a bit. Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts. InventoryYou can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system. CartsCompletely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle. Everything elseNo more puzzles when buying things. Puzzles are now only for calming the egg.The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is. The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it. Days are 50% longer. Workbots no longer collide with players. Saves can no longer be corrupted by a crash. Various other bug fixes. Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot. See you in the lab!

Oct 29, 2026 - 03:00
 1
v1.1.0 - We Hear You!

Hey fellow crackers!

Since launch we've been reading every review, discussion thread and message you've sent, and a lot of you were telling us the same things, so we fixed them!

Scaffolding
  • Much easier to build, with far fewer restrictions. Floors now add stability instead of costing it, and overhangs give a lot more, so your structures stay standing without a ton of cross beams.

  • Holding a toolbox now shows holograms on the ground wherever a pole can go.

  • Floors, ladders and overhangs now only go at full pole heights, to make building more straightforward.

  • Scaffold piece types have been condensed a bit.

  • Hammer aim assist, hammering bolts now cannot be blocked by the pieces themselves, and the aim assisthas been cranked up, and hammering a bolt auto hammers all other close bolts.

Inventory
  • You can now carry 4 items! Pick a slot with 1–4 or the d-pad, or cycle through them with the scroll wheel or bumpers. This replaces the old single pocket system.

Carts
  • Completely reworked cart physics. Carts now go where you steer them instead of sliding around. They turn, brake and stay upright like an actual vehicle.

Everything else
  • No more puzzles when buying things. Puzzles are now only for calming the egg.

  • The wave puzzle now scores how well the waves line up on screen, so if it looks matched, it is.

  • The slot payout work order now works with both the slot machines and the prize wheel, and a run of bad luck won't leave you stuck on it.

  • Days are 50% longer.

  • Workbots no longer collide with players.

  • Saves can no longer be corrupted by a crash.

  • Various other bug fixes.

Thank you to everyone who took the time to tell us what wasn't working. Keep it coming, we're reading all of it. And if you're having a good time, there's now a button on the main menu to leave us a review. It genuinely helps a small team like ours a lot.

See you in the lab!

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