I regret talking crap about the Ocarina of Time Remake

The Ocarina of Time remake is out, and we might have an all-timer on our hands. I never doubted Nintendo’s commitment to one of its greatest titles, but I was never sold on its looks, so I made my voice heard. Next time, I’ll let them cook. I wrote a piece about the Internet’s reception to the Ocarina of Time Remake‘s aesthetics. Lots of people online immediately vibed with what they saw, but a bunch of people were having none of it. It’s even possible that the haters were in the minority, but this is the Internet, and Twitter especially, so negativity will always get the spotlight. This is what many claimed they were seeing. Screenshot by @_huxly via X https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The piece also featured my opinion, and I, despite being pretty much more ok with it than most of the detractors, still wasn’t very keen on the looks. I felt like the game featured an unbecoming mix between fantastical and realistic graphics that I just couldn’t shake. I still don’t love the looks, but I have since learned something very important by looking at the people’s reaction to the actual game. But it’s more like this. Image via Nintendo People are absolutely gushing over it, and it’s not a case of people simply getting their yearly dose of nostalgia. Players, new and old alike, are engaging with it as if it’s this bold new thing that either reignites or creates a completely newfound appreciation for games. That’s the best a game can ever do, both for the player and the industry as a whole. Though I’ve witnessed accounts of people who’d gotten estranged from games talking about getting pulled back in just because it’s OoT, this is not just a game; this is a very powerful event capable of going from reuniting players with their younger selves to connecting kids with the parents who grew up with the original. Ocarina of Time goes beyond graphics Take a look at the original OoT‘s graphics. They’re far below today’s standard, and since it’s time for me to confess and atone, let me add that I was never too crazy about its colors, which always felt too desaturated for me. I only played it for the first time when I got my GameCube back in ’03 with the famous Wind Waker + OoT bundle and, guess what, as soon as I jumped in, I stopped caring about the graphics altogether. Graphics are a great selling point, but they’re not what keeps players engaged until the end, especially in an action-adventure title. It’s always going to be the gameplay, and that’s why gamers love higher framerates. Studios might prefer games to look better at the cost of it, because even though the game’s feel while playing dictates how it imprints in your heart and memory, it’s the screenshots that do most of the selling. Sadly, those never show how the game runs and plays. I have had a bone to pick with remakes for the longest time. Though I believe the first Resident Evil remake, one of the first of its kind, remains one of the finest games of all time, it has mostly just been downhill in the diminishing returns lane since then. I think the best example of what I’m talking about is that of the Resident Evil 4 remake, which adds a neat layer of shiny new paint to one of the greatest games of all time, but forgets most of the superb direction choices that made people fall in love with it for the first time. https://www.youtube.com/embed/VrRglV4YNYk?feature=oembed&enablejsapi=1&origin=https://www.destructoid.com At its worst, the Ocarina of Time remake is the exact opposite. It’s a game with graphics that some won’t like, but with a heart so powerful it won’t just make players remember how cool it was to play the original; it will make them feel the kind of childlike wonder they thought they would never encounter again. Or, in short, it’s making us all feel like the Nintendo 64 kid. https://www.youtube.com/embed/2rE72_awiLA?feature=oembed&enablejsapi=1&origin=https://www.destructoid.com Ever been as happy to be gifted a console as that kid? Maybe, if you got a console right about when he did, when 3D games completely shattered our image of what games could be, and the amount of fun they could bring. If you’re a gamer, that was, for a long time, the video that came to mind when you thought about heartwarming vids, because many of us are fortunate to know exactly what that feels like. That’s not the kind of reaction a kid makes simply for being fed the seeds of consumerism; that’s an earnest reaction to encountering a portal to 388 awesome new worlds, or 387, because one of them is Superman 64‘s. By trashing or amplifying the voices of those talking crap about Ocarina of Time’s new coming before it’s even out, I risked driving people away from ever becoming that kid again, and that’s the worst thing a gamer can legally do. So, if you have the chance to try out Ocarina of Time’s Remake, do it—even if you don’t immediately vibe with its looks.https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The post I regret talk

Nov 9, 2026 - 14:00
 3
I regret talking crap about the Ocarina of Time Remake
The Ocarina of Time remake is out, and we might have an all-timer on our hands. I never doubted Nintendo’s commitment to one of its greatest titles, but I was never sold on its looks, so I made my voice heard. Next time, I’ll let them cook.

I wrote a piece about the Internet’s reception to the Ocarina of Time Remake‘s aesthetics. Lots of people online immediately vibed with what they saw, but a bunch of people were having none of it. It’s even possible that the haters were in the minority, but this is the Internet, and Twitter especially, so negativity will always get the spotlight.

This is what many claimed they were seeing. Screenshot by @_huxly via X https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The piece also featured my opinion, and I, despite being pretty much more ok with it than most of the detractors, still wasn’t very keen on the looks. I felt like the game featured an unbecoming mix between fantastical and realistic graphics that I just couldn’t shake. I still don’t love the looks, but I have since learned something very important by looking at the people’s reaction to the actual game.

But it’s more like this. Image via Nintendo People are absolutely gushing over it, and it’s not a case of people simply getting their yearly dose of nostalgia. Players, new and old alike, are engaging with it as if it’s this bold new thing that either reignites or creates a completely newfound appreciation for games. That’s the best a game can ever do, both for the player and the industry as a whole.

Though I’ve witnessed accounts of people who’d gotten estranged from games talking about getting pulled back in just because it’s OoT, this is not just a game; this is a very powerful event capable of going from reuniting players with their younger selves to connecting kids with the parents who grew up with the original.

Ocarina of Time goes beyond graphics
Take a look at the original OoT‘s graphics. They’re far below today’s standard, and since it’s time for me to confess and atone, let me add that I was never too crazy about its colors, which always felt too desaturated for me. I only played it for the first time when I got my GameCube back in ’03 with the famous Wind Waker + OoT bundle and, guess what, as soon as I jumped in, I stopped caring about the graphics altogether.

Graphics are a great selling point, but they’re not what keeps players engaged until the end, especially in an action-adventure title. It’s always going to be the gameplay, and that’s why gamers love higher framerates. Studios might prefer games to look better at the cost of it, because even though the game’s feel while playing dictates how it imprints in your heart and memory, it’s the screenshots that do most of the selling. Sadly, those never show how the game runs and plays.

I have had a bone to pick with remakes for the longest time. Though I believe the first Resident Evil remake, one of the first of its kind, remains one of the finest games of all time, it has mostly just been downhill in the diminishing returns lane since then. I think the best example of what I’m talking about is that of the Resident Evil 4 remake, which adds a neat layer of shiny new paint to one of the greatest games of all time, but forgets most of the superb direction choices that made people fall in love with it for the first time.

https://www.youtube.com/embed/VrRglV4YNYk?feature=oembed&enablejsapi=1&origin=https://www.destructoid.com At its worst, the Ocarina of Time remake is the exact opposite. It’s a game with graphics that some won’t like, but with a heart so powerful it won’t just make players remember how cool it was to play the original; it will make them feel the kind of childlike wonder they thought they would never encounter again. Or, in short, it’s making us all feel like the Nintendo 64 kid.

https://www.youtube.com/embed/2rE72_awiLA?feature=oembed&enablejsapi=1&origin=https://www.destructoid.com Ever been as happy to be gifted a console as that kid? Maybe, if you got a console right about when he did, when 3D games completely shattered our image of what games could be, and the amount of fun they could bring. If you’re a gamer, that was, for a long time, the video that came to mind when you thought about heartwarming vids, because many of us are fortunate to know exactly what that feels like. That’s not the kind of reaction a kid makes simply for being fed the seeds of consumerism; that’s an earnest reaction to encountering a portal to 388 awesome new worlds, or 387, because one of them is Superman 64‘s.

By trashing or amplifying the voices of those talking crap about Ocarina of Time’s new coming before it’s even out, I risked driving people away from ever becoming that kid again, and that’s the worst thing a gamer can legally do. So, if you have the chance to try out Ocarina of Time’s Remake, do it—even if you don’t immediately vibe with its looks.

https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The post I regret talking crap about the Ocarina of Time Remake appeared first on Destructoid.

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