KEPLER 186F EARLY ACCESS - V0.1.0.9 - BRIGHT SIDE UNLOCKED!

Hello, crisis management bots!We've been reviewing save games, bug reports, and feedback, and have just released a new major updates patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.This update adds a new map, and the resource acquisition methods on the two maps are completely different. On the dark side of the planet, most resources can be obtained on the surface, with a small portion found indoors. On the bright side of the planet, resources are extremely scarce, so to obtain resources, you must dismantle items or furniture inside existing buildings. If something is blocking your way even though it can be dismantled, press \[F] to move it!The update was first revealed at the University of Surrey in the UK, where we released an early version of the Bright Side map during the Global Game Jam.In addition, this update explains several in-game phenomena:QuestionAnswerWhy are carrot leaves red?Kepler 186 (an M-type red dwarf) has a radiation spectrum dominated by long-wavelength red/orange light, with very little blue/green light. Since chlorophyll (green) cores in Earth plants absorb blue/red light, the lack of blue-green light would drastically reduce photosynthetic efficiency on this planet, making it completely unsuitable.Why does it feel like it's breathing, even though it's a robot?Its "breathing sensation" is not a biological characteristic, but rather a hollowed-out cavity convection cooling architecture specifically designed for the extreme temperature variations of planets: the entire body adopts a lightweight hollowed-out biomimetic structure, and the thermal radiation from the bright side of Kepler 186F's red dwarf star and the extremely cold airflow from its dark side will naturally enter and exit the cavity to form a circulation due to the pressure difference between the inside and outside of the body, visually presenting a breathing-like airflow sensation; this design exponentially improves heat exchange efficiency, which is the core reason why the body can quickly adapt to drastic temperature changes between bright and dark sides and has a much faster temperature rise and fall speed than conventional models.Why is there almost nothing on the ground in the dark area?The vibrant light side and desolate dark side of Kepler 186F are essentially due to tidal locking, which permanently "converges" energy and matter on the light side, while the dark side, due to permanent disabling, becomes an extremely cold desert where liquid water has disappeared and the material cycle has been interrupted.Why is the dark side of the sky so red, while the bright side is so blue?The tidal locking of Kepler 186F creates two separate scenes for the bright and dark sides, exhibiting "short-wave scattering (blue)" and "long-wave transmission (red)" respectively, ultimately resulting in this counterintuitive contrast in sky colors.Fixes & ImprovementsAdded a new Bright Side map (experimental release, no full interactive elements).Added numerous destructible elements, primarily located on the planetary illuminated surfaces.Added numerous interactive elements, also primarily located on the planetary illuminated surfaces. The content of the interaction varies, and the rewards differ; some replenish power, some restore durability, and some even randomly provide small batteries.Improved the UI display; it now has a more sci-fi style.Improved the camera position of the achievement button in the main menu to enhance the visibility of achievement information text.Improved the visual effects when durability is lost (more noticeable).Improved the size of the quest text, making it easier to focus on the current quest.Now, when you open the pause screen or your inventory, you can clearly see what's happening nearby, preventing you from being ambushed.The memory module now supports cross-map sharing.Fixed the issue where vehicles could not save player positions on Bright Side map.Fixed the issue of some NPC character names not being translated correctly.Fixed an issue where the activated additional voice pack could not be enabled.Fixed an issue where the notification translation was inconsistent when unlocking skills.Warning: Due to a small portion of save data being migrated from the Dark Side of Planets to the Bright Side, and since the Bright Side is currently in the testing phase, please back up your save data before trying out the Bright Side. There is a high probability that the save rules for the Bright Side will change in the future, and this change will significantly impact your save data from the Dark Side.You can back up your save files at this path (Select all saves ending in .sav and create a zip backup):%USERPROFILE%/AppData/Local/KP186F/Saved/SaveGames/As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axi

Feb 3, 2026 - 00:21
KEPLER 186F EARLY ACCESS - V0.1.0.9 - BRIGHT SIDE UNLOCKED!

Hello, crisis management bots!

We've been reviewing save games, bug reports, and feedback, and have just released a new major updates patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.

This update adds a new map, and the resource acquisition methods on the two maps are completely different. On the dark side of the planet, most resources can be obtained on the surface, with a small portion found indoors.

On the bright side of the planet, resources are extremely scarce, so to obtain resources, you must dismantle items or furniture inside existing buildings. If something is blocking your way even though it can be dismantled, press \[F] to move it!

The update was first revealed at the University of Surrey in the UK, where we released an early version of the Bright Side map during the Global Game Jam.

In addition, this update explains several in-game phenomena:

Question

Answer

Why are carrot leaves red?

Kepler 186 (an M-type red dwarf) has a radiation spectrum dominated by long-wavelength red/orange light, with very little blue/green light. Since chlorophyll (green) cores in Earth plants absorb blue/red light, the lack of blue-green light would drastically reduce photosynthetic efficiency on this planet, making it completely unsuitable.

Why does it feel like it's breathing, even though it's a robot?

Its "breathing sensation" is not a biological characteristic, but rather a hollowed-out cavity convection cooling architecture specifically designed for the extreme temperature variations of planets: the entire body adopts a lightweight hollowed-out biomimetic structure, and the thermal radiation from the bright side of Kepler 186F's red dwarf star and the extremely cold airflow from its dark side will naturally enter and exit the cavity to form a circulation due to the pressure difference between the inside and outside of the body, visually presenting a breathing-like airflow sensation; this design exponentially improves heat exchange efficiency, which is the core reason why the body can quickly adapt to drastic temperature changes between bright and dark sides and has a much faster temperature rise and fall speed than conventional models.

Why is there almost nothing on the ground in the dark area?

The vibrant light side and desolate dark side of Kepler 186F are essentially due to tidal locking, which permanently "converges" energy and matter on the light side, while the dark side, due to permanent disabling, becomes an extremely cold desert where liquid water has disappeared and the material cycle has been interrupted.

Why is the dark side of the sky so red, while the bright side is so blue?

The tidal locking of Kepler 186F creates two separate scenes for the bright and dark sides, exhibiting "short-wave scattering (blue)" and "long-wave transmission (red)" respectively, ultimately resulting in this counterintuitive contrast in sky colors.

Fixes & Improvements
  • Added a new Bright Side map (experimental release, no full interactive elements).

  • Added numerous destructible elements, primarily located on the planetary illuminated surfaces.

  • Added numerous interactive elements, also primarily located on the planetary illuminated surfaces. The content of the interaction varies, and the rewards differ; some replenish power, some restore durability, and some even randomly provide small batteries.

  • Improved the UI display; it now has a more sci-fi style.

  • Improved the camera position of the achievement button in the main menu to enhance the visibility of achievement information text.

  • Improved the visual effects when durability is lost (more noticeable).

  • Improved the size of the quest text, making it easier to focus on the current quest.

  • Now, when you open the pause screen or your inventory, you can clearly see what's happening nearby, preventing you from being ambushed.

  • The memory module now supports cross-map sharing.

  • Fixed the issue where vehicles could not save player positions on Bright Side map.

  • Fixed the issue of some NPC character names not being translated correctly.

  • Fixed an issue where the activated additional voice pack could not be enabled.

  • Fixed an issue where the notification translation was inconsistent when unlocking skills.

Warning: Due to a small portion of save data being migrated from the Dark Side of Planets to the Bright Side, and since the Bright Side is currently in the testing phase, please back up your save data before trying out the Bright Side. There is a high probability that the save rules for the Bright Side will change in the future, and this change will significantly impact your save data from the Dark Side.

You can back up your save files at this path (Select all saves ending in .sav and create a zip backup):

%USERPROFILE%/AppData/Local/KP186F/Saved/SaveGames/

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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