KEPLER 186F EARLY ACCESS - V0.1.0.96 - HOTFIX

Hello, crisis management bots!We've been reviewing save games, bug reports, and feedback, and have just released a new hotfix patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.Fixes & ImprovementsAdded a new location to the illuminated map: Shiqing HillsAdded a cable car system (illuminated map only)Added a new side quest to the bright sideAdded a new location to the bright sideFixed an issue where foundations could not be built on bright sideFixed a translation issue with "Pickaxe"You can now interact with the loudspeaker to turn the broadcast on or offItems will now drop at the player's death locationImproved some modeling on the dark map, significantly reducing the polygon countImproved the climbing detection logic for some fortress buildingsImproved the ground modeling for the small factoryThe experience points awarded for missions have been improved, and skills are now easier to unlock.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media

Feb 9, 2026 - 07:00
KEPLER 186F EARLY ACCESS - V0.1.0.96 - HOTFIX

Hello, crisis management bots!

We've been reviewing save games, bug reports, and feedback, and have just released a new hotfix patch primarily addressing stability and persistence issues. This update is part of our ongoing efforts to improve the stability of Kepler 186F.

Fixes & Improvements
  • Added a new location to the illuminated map: Shiqing Hills

  • Added a cable car system (illuminated map only)

  • Added a new side quest to the bright side

  • Added a new location to the bright side

  • Fixed an issue where foundations could not be built on bright side

  • Fixed a translation issue with "Pickaxe"

  • You can now interact with the loudspeaker to turn the broadcast on or off

  • Items will now drop at the player's death location

  • Improved some modeling on the dark map, significantly reducing the polygon count

  • Improved the climbing detection logic for some fortress buildings

  • Improved the ground modeling for the small factory

  • The experience points awarded for missions have been improved, and skills are now easier to unlock.

As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.

More improvements coming soon.

—— Axiox Media

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