Spearhead Update Out Now - Changelog
Hey, everyone,Spearhead, the third major update for Gray Zone Warfare, is now live.Update 0.4 introduces sweeping changes across nearly every part of the game, including major reworks, core system rebalancing, improved clarity, and expanded sandbox features.This update is designed to give players more agency and deliver a stronger overall experience. We focused on improving the core gameplay loop, making combat easier to read, and finding a better balance between realism and satisfying game feel.Step into Lamang, now richer, more dynamic, and more interactive than ever before, with more opportunities to explore, loot, and experiment with an expanded arsenal of weapons and gear.Watch the launch trailer and explore the full list of changes below.What’s New in SpearheadThe update introduces the following key features:Redesigned the task system to create a replayable progression loop100+ new Tasks and Contracts, plus 50+ updated tasks, bringing the total to more than 25025+ new locationsRebuilt and polished existing locationsExpanded lore8 new weapons, 380+ weapon parts, and 150+ gear piecesAI improvementsRevamped loot systemRedesigned Tactical MapReworked vendor stocks and economyRebalanced ballisticsReworked core movement animationsRefactored sound designRebalanced health systemNew onboarding area and tutorialNew Field ManualNew Player StatisticsHUD and controls improvementsVisual polishLighting improvementsTechnical improvementsLearn more in the devlogs:Player-Driven ImprovementsNew ContentCore Reworks & New FeaturesRead the complete CHANGELOG below for all the details.Edition UpgradesIf you'd like to further support the development of Gray Zone Warfare, you can upgrade to one of the game’s higher editions.Each edition includes gear, weapons, and resources, giving PMCs a stronger starting point and offering extra value to those backing the game’s continued development. We’ve also introduced exclusive morale patches for Supporter Edition owners.Check out the full breakdown in our latest article.A Fresh Start for EveryoneThis update includes a full progress wipe, giving all players a fresh start. It creates a level playing field and lets everyone experience the redesigned systems, tasks, and economy from the beginning.Wipes are an important part of Early Access. They allow us to introduce major changes, rebalance the experience, gather player feedback, and iterate as we continue building the game together with the community. Thank you for your patience and support.Stay TunedThis update marks a major step forward in Gray Zone Warfare’s development, but we are far from done. Expect regular patches, hotfixes, and ongoing improvements. We also have additional features, content, and gameplay improvements planned for future major updates. We will prepare an updated roadmap to give you a clearer idea of what lies ahead.We look forward to your feedback on Update 0.4 and will continue improving Gray Zone Warfare together with you. Join the conversation on Discord, share your feedback, and help shape the path forward. Every Move Matters,MADFINGER Games Team------------------UPDATE 0.4 CHANGELOG Core Gameplay OverhaulProgression and Task SystemThe task system has been fully redesigned to create a more replayable progression loop that gives players more agency and freedom.Tasks now feature more engaging gameplay, including puzzles and new types of world interaction. They are no longer tied to a specific time of day, based on community feedback.The majority of tasks are now replayable (apart from Starter Town tasks)New tasks will take players deeper into the jungle and encourage exploration across the island.With more than 100 new Tasks and Contracts and over 50 updated ones, the total number of tasks now exceeds 250Contracts replace Squad Strike Missions. They offer simpler objectives and can be played in a squad as before, as well as soloImproved rewards and clarityTask rewards have been rebalanced to place a greater emphasis on money over items, giving players more flexibility in how they progressRewards are now delivered directly to your locker instead of through the messenger.All available tasks are now shown on the map, including the approximate locations of the objectives, and can be accepted directly from the map instead of through the task listVendors can now also send attachments in messages, including images, to make it easier for players to identify the objectivesThe map is now divided into regions. These regions are open to exploration, but tasks within each one are unlocked through your progress.Vendor reputation system revampVendor inventories have been completely reworked to provide more meaningful choices and reduce reliance on the M4 metaAccess to vendors is now tied to player rank milestonesAs you earn reputation with vendors by completing tasks and trading items, you level up and unlock new regions, more dangerous and profitable tasks, and access to better weapons, gear, and items.Vendors now sell secur
Hey, everyone,
Spearhead, the third major update for Gray Zone Warfare, is now live.
Update 0.4 introduces sweeping changes across nearly every part of the game, including major reworks, core system rebalancing, improved clarity, and expanded sandbox features.
This update is designed to give players more agency and deliver a stronger overall experience. We focused on improving the core gameplay loop, making combat easier to read, and finding a better balance between realism and satisfying game feel.
Step into Lamang, now richer, more dynamic, and more interactive than ever before, with more opportunities to explore, loot, and experiment with an expanded arsenal of weapons and gear.
Watch the launch trailer and explore the full list of changes below.
The update introduces the following key features:
Redesigned the task system to create a replayable progression loop
100+ new Tasks and Contracts, plus 50+ updated tasks, bringing the total to more than 250
25+ new locations
Rebuilt and polished existing locations
Expanded lore
8 new weapons, 380+ weapon parts, and 150+ gear pieces
AI improvements
Revamped loot system
Redesigned Tactical Map
Reworked vendor stocks and economy
Rebalanced ballistics
Reworked core movement animations
Refactored sound design
Rebalanced health system
New onboarding area and tutorial
New Field Manual
New Player Statistics
HUD and controls improvements
Visual polish
Lighting improvements
Technical improvements
Learn more in the devlogs:
Read the complete CHANGELOG below for all the details.
If you'd like to further support the development of Gray Zone Warfare, you can upgrade to one of the game’s higher editions.
Each edition includes gear, weapons, and resources, giving PMCs a stronger starting point and offering extra value to those backing the game’s continued development. We’ve also introduced exclusive morale patches for Supporter Edition owners.
Check out the full breakdown in our latest article.

This update includes a full progress wipe, giving all players a fresh start. It creates a level playing field and lets everyone experience the redesigned systems, tasks, and economy from the beginning.
Wipes are an important part of Early Access. They allow us to introduce major changes, rebalance the experience, gather player feedback, and iterate as we continue building the game together with the community. Thank you for your patience and support.

This update marks a major step forward in Gray Zone Warfare’s development, but we are far from done. Expect regular patches, hotfixes, and ongoing improvements.
We also have additional features, content, and gameplay improvements planned for future major updates. We will prepare an updated roadmap to give you a clearer idea of what lies ahead.
We look forward to your feedback on Update 0.4 and will continue improving Gray Zone Warfare together with you. Join the conversation on Discord, share your feedback, and help shape the path forward.
Every Move Matters,
MADFINGER Games Team
------------------

The task system has been fully redesigned to create a more replayable progression loop that gives players more agency and freedom.
Tasks now feature more engaging gameplay, including puzzles and new types of world interaction. They are no longer tied to a specific time of day, based on community feedback.
The majority of tasks are now replayable (apart from Starter Town tasks)
New tasks will take players deeper into the jungle and encourage exploration across the island.
With more than 100 new Tasks and Contracts and over 50 updated ones, the total number of tasks now exceeds 250
Contracts replace Squad Strike Missions. They offer simpler objectives and can be played in a squad as before, as well as solo
Task rewards have been rebalanced to place a greater emphasis on money over items, giving players more flexibility in how they progress
Rewards are now delivered directly to your locker instead of through the messenger.
All available tasks are now shown on the map, including the approximate locations of the objectives, and can be accepted directly from the map instead of through the task list
Vendors can now also send attachments in messages, including images, to make it easier for players to identify the objectives
The map is now divided into regions. These regions are open to exploration, but tasks within each one are unlocked through your progress.
Vendor inventories have been completely reworked to provide more meaningful choices and reduce reliance on the M4 meta
Access to vendors is now tied to player rank milestones
As you earn reputation with vendors by completing tasks and trading items, you level up and unlock new regions, more dangerous and profitable tasks, and access to better weapons, gear, and items.
Vendors now sell secure containers
Vendors no longer sell limited quantities of items

AI behavior has been reworked to create a more balanced and believable combat experience. Enemies are less likely to detect players with unrealistic accuracy or land long-distance one-shot kills. At the same time, AI NPCs now operate more effectively in groups and make better use of cover
One-shot kills have been significantly reduced
AI NPCs' shot precision is now properly adjusted with regard to the distance to the player
AI NPCs no longer know whether they have hit their target during suppression fire, which reduces their ability to track player positions
Reactions to sound are now less precise, making stealth gameplay more viable
AI NPC groups now patrol designated areas, especially around important strongholds
Bosses now spawn together with their guards
Some of the AI NPCs now have new roles, such as bodyguards and sergeants, each distinguished by their appearance and gear
Silent kills are now more effective. Eliminating enemies quickly and quietly can prevent nearby groups from being alerted, supporting stealth-oriented playstyles
AI NPCs now activate their flashlights in sync with environmental lighting, such as street lamps.
… and many more under-the-hood improvements and tweaks to make the combat challenging but fair

This update also focuses on improving combat readability and refining character movement
We are making it easier to see when and how AI NPCs have been injured.
We have added two types of hit reactions: shorter animations for light hits, and longer, more severe reactions for organ or bone hits
AI NPCs now use limping animations when suffering from a broken leg
Character movement has been upgraded across jumping, sprinting, and falling
Sprint now has two forms: Tactical sprint for covering longer distances, and Emergency sprint, which is faster at the expense of stamina drain and noise
Jumping has been reworked to feel more immersive and realistic, while also preventing unintended or unrealistic behavior
Falling has also seen updates. Smaller falls will slow the player down, while larger falls stop movement entirely. Falling from a great height now triggers a free-fall animation and results in immediate death
New medical items
We've expanded the range of available medical products to include, among other things, painkiller bottles with multiple charges, or hemostatic syringes for quickly stopping bleeding
Rebalanced symptoms and enhanced audiovisuals
Symptoms have been rebalanced, and their audiovisual presentation has been improved.
Fatigue is now more pronounced, including heavier breathing even during normal running.
Improved UI indicator when healing other players
The time to death indicator now shows how urgently you need to act to save a teammate
If other players are treating a wounded friend, you can now see both the progress of their action and which wounds are being treated
The improved health status indicator in the top left corner now shows how severe the injury is
Updated stims now have weaker negative side effects and are more viable

The world's lore has been significantly expanded. You will delve deeper into Lamang's history, uncover some of its darkest secrets, and move closer to understanding the mystery of The Event.
Lamang has undergone major changes, and its locations are now filled with new details and varied assets that hint at the island's dark history
We've added more than 25 new locations across the island, ranging from small points of interest to larger exploration areas
We've added 351 intel items to explore, including magazines, letters, and posters that will help you uncover Lamang's dreadful reality
New small-scale biomes have been added across the map, including burned forests, bamboo forests, and swamps.
Existing locations have been rebuilt and polished, with a stronger focus on environmental storytelling and visual consistency.
Vegetation around Combat Outposts and key points of interest has been reduced to improve visibility and combat clarity.
The base camp has been redesigned to support the new tutorial area, including a shooting range, obstacle course, and infirmary
The enemies across Lamang are now divided into seven clearly differentiated factions, with various levels of enemy difficulty
Each faction now has its own identity, visible through unique faces, clothing, weapons, gear, and carried loot.
Each faction also comes with its own boss, featuring distinctive voice lines and equipment
New interaction types
Some interactive objects now require power to function, adding another layer of world logic
Most locked doors are now breachable from the inside
New valuables
Valuable loot has been expanded and better aligned with the locations where it spawns, making exploration feel more consistent and rewarding.
Lamang now features moon phases, adding another layer of atmosphere and, more importantly, darkness to night operations.
A wide range of visual upgrades has been made to improve overall quality and realism.
New models for player characters and vendors
Reworked and visually upgraded all PMC heads (16 heads in total)
Lighting improvements across multiple environments
Visual polish of grenade explosions, fences, cars, buildings, and much more
Audio has been significantly expanded and refined across multiple areas of the game.
Improved various aspects of the game audio
Movement sounds are now more detailed, and additional actions such as standing up from a crouch or dropping from obstacles are now supported with dedicated sound effects.
Character reactions to health states such as exhaustion, pain, and injury have been improved.Medical equipment now has more distinct and immersive audio.
Spatial and equipment audio
Spatial audio and echo behavior have been improved in selected buildings.
All active headsets have updated sound profiles, making each type feel more distinct and more valuable in gameplay.
Voice-overs and combat audio
New voice-overs have been added for AI NPCs and bosses, with reactions that reflect their current health state.
Close-range gunfire now has a stronger, more impactful sound profile.
Weapon audio has been expanded with new sounds for handling, distant gunfire, bullet impacts, ricochets, and sonic cracks to better communicate weapon types.
Ambient sounds
Wildlife now reacts to gunfire, providing additional environmental audio cues.
Radios emit localized audio that can hint at nearby enemy presence

8 new weapons have been added: Alien, L403A1, M16A1, M1A, M14, Sa vz. 58, Remington Model 788 .222, and M-201C
More than 380 new weapon parts are included, featuring both brand new components and additional color variants for existing ones
We are introducing magnifiers
Magnifiers, a long-requested feature, are now available. They allow you to significantly extend your effective range. Flip them up or down with a single click and enjoy the flexibility in combat they offer.
Weapon customization and visuals
9 unique camo variants for firearms
12 unique engraved weapons for the bosses
New reticle color variants for selected scopes
Weapon handling and balance overhaul
Weapon stats have been revamped to better reflect handling characteristics, including aiming down sights speed, sway, inertia, reload speed, and weight.
Weapon weight now affects ergonomics, sway, acceleration, and ADS in the first-person view
Ballistics calculations have been improved to better balance realism and gameplay, making both weapons and ammunition more viable across different scenarios
Durability now decreases faster, encouraging players to reserve their best equipment for high-risk situations. Ammunition type also affects durability, with certain rounds causing increased wear.
Ammunition details now display the lowest armor class the projectile cannot penetrate, along with durability burn.
Manual bolting
Manual bolting has been added for bolt-action rifles. The bolt cycle can be postponed until the trigger is released, allowing players to stay in ADS and observe the impact of the shot before cycling the next round
Added new weapon check animations for the most commonly used weapons and newly added weapons
Improved weapon sounds with clearer directional positioning and seamless tonal shifts
More than 150 new gear pieces have been added, including new colour variants of previously existing equipment
33 unique boss variants of existing and new gear
Rebalanced helmets to offer more meaningful protection, with caliber and velocity directly affecting penetration potential
Binoculars & Range Finders
Scout the area in advance and discover enemies hiding in the distance. With range finders, measure the distance to the target easily and adjust your zeroing for maximum lethality
A new Attachment Interface section has been added to the Inspect window, clearly showing which socket items can be attached to
Tracking tag durations has been increased
Basic Tracking Tag 1 -> 3
Tracking Tag 2 -> 6
Advanced Tracking Tag 4 -> 12
The loot system has undergone extensive changes in this update. We significantly expanded the loot pool to increase variety and make exploration more exciting.
Doubled the number of distinct loot, adding over 123 items, including cases, food, meds, medical supplies, and valuables
The spawn rate and variety of high-value loot have been increased to encourage exploration across the map.
Introduced junk items
Added new container types
Magazine
Safe
Injector
Certain foods and drinks now provide buffs when consumed. For example, coffee boosts stamina recovery speed

A new Onboarding stage, a.k.a tutorial
To help new players get familiar with the game, we created a dedicated starting area featuring an obstacle course, an infirmary tent, and a shooting range, along with a tutorial that introduces the game's basic mechanics.
The tutorial can be completed in just a few minutes and may be skipped if preferred, for example, after a character wipe
It covers the basics of navigation, wound treatment, combat, travel, and accepting tasks
GZW Field manual
Everything you need to know about Gray Zone Warfare is now in one place, right in the game.
A detailed in-game Field Manual with over 110 pages covering nearly every feature in the game.
Player Statistics
More than 500 different statistics are now tracked
These include both lifetime statistics, which reflect your long-term progress, and seasonal statistics, which track your activity during a specific update
For example: tasks completed, exploration progress, items collected, loot boxes opened, hidden stashes found, kilograms of food consumed, liters of blood lost, kilograms of ammunition used…
Morale Patches
Morale Patches are a new type of apparel that players can earn through progression, special events, Twitch Drops, or by supporting the game

The tactical map has been redesigned to improve clarity and make navigation easier
Tasks can be accepted directly from the tactical map
Players now begin with map regions locked, supporting clearer progression and exploration
A new map legend has been added to make navigation and map reading more intuitive
Faction members are now indicated on the compass for better situational awareness
Hovering over items at the vendor shopping window now shows the complete name of the item
The caliber loaded in a magazine is now displayed directly on the magazine itself
No more unloading to find out what ammo is in the mag
Durability and UI icons improvements
Icons now visually reflect an item’s durability, making condition easier to read at a glance
Added Stat comparisons when attaching weapon parts.
Stat comparisons have been added when attaching weapon parts, allowing players to see in real time how a new part will affect their weapon
Compatible items are now highlighted for both firearms and weapon parts
New keybindings
New keybindings have been added for quick zoom in and out, as well as quick drop, which is set to the Delete key by default
Improved item modding
Weapon parts can now be quickly swapped with drag and drop
Items can be attached directly to free slots by pressing Ctrl + click when the weapon inspection window is open
All weapons and weapon parts now include tags showing which part or slot they can be attached to.
Stackable items now stack properly inside containers when picked up
Channel notifications can now be muted
Reworked scope rendering
The new rendering system is less demanding on hardware, which should reduce FPS loss when aiming down sights.
Improved performance on lower-end GPUs to provide a smoother overall experience
Lower memory usage
Memory usage is expected to drop by around 3 GB
Server performance improvements
Server-side improvements should result in fewer hitches, better hit registration, and less rubberbanding.
A wide range of crashes have been addressed to improve overall stability.
Anti-cheat improvements
Update 0.4 brings improvements to wallhack detection and banning, with additional improvements planned over time.
Steam Rich Presence
Steam will now display your rank, location, game mode, and faction to your friends while you are in the game
DLSS update planned
NVIDIA DLSS 4.5 will come in one of the patches following Update 0.4
--
Bugs fixed:
Changes based on community feedback:
Crashes fixed: 349
Bugs discovered by the community fixed: 8
--
Fixed an issue where players could fall through the ground after being revived from a coma
Fixed an issue where replacing damaged parts of a weapon and then repairing the whole weapon might cause a negative repair timer on weapon parts when detached
Fixed an issue where players did not receive their DLCs immediately after creating a new character in some cases
Fixed an exploit where players attacked the enemy base camps in PVE to gain high-tier gear from the guards. From now on, enemy base camp guards cannot be killed in PVE mode
Fixed an issue where fog density increased while aiming through a scope
Fixed an issue where the IR flashlight and laser were visible in reflections of glass surfaces
Fixed an issue where the game sounds might disappear completely after getting shot
Fixed various locations where players could get stuck (listed below)
Fixed an issue where the weapon shifted in the character's hands while suffering from cramps
Fixed an issue where pressing the trigger during a cocking animation was not properly synchronized with other clients
Fixed minor clipping during reload animations of the M700
Fixed an issue where shells could spawn incorrectly during the Mossberg 590 reload animation
Fixed a missing barrel tilt for Glock 17 when the bolt is locked
Fixed a missing cocking animation for SKS and Mosin rifles that caused the weapons to become inoperable after removing and reattaching the internal magazine
Fixed incorrect finger placement during the magazine check animation on AK rifles in third-person view (3PV)
Fixed an issue where characters revived from a coma used an incorrect weapon-holding pose when equipped with a pistol or knife
Fixed an issue where the magazine did not follow the AI NPC's hand during a reload when critically injured
Fixed an issue where AI NPC hands clipped into collimators on their rifles
Fixed an issue where a bullet appeared incorrectly during the reload animation of critically injured AI NPCs using an SKS
Fixed a minor clipping issue during the check magazine animation on the AKS-74U in prone
Fixed an issue where the hand clipped into the player's head when canting the M700 or Mosin Archangel while shooting
Fixed an issue causing the Ban Pa boss's shooting animation to break when critically injured
Fixed an issue where the character's wrist was visually deformed during specific animations of the SIG MCX or SVD
Fixed an issue that caused the phone to fly away when players opened the game menu while moving forward while prone
Fixed an issue where the animation for loading a magazine on AKMSN was too static
Fixed an issue where the character's leg was in an unnatural position when kicking a partially blocked door
Fixed the hand position when sprinting diagonally while holding the knife
Fixed an unnatural wrist bend when aiming down sights with the MCX in crouch
Fixed a short delay between animations when throwing a grenade without aiming it (visible only in 3PV)
Fixed an issue where pressing the right mouse button while performing the Sit emote resulted in the image blurring
Fixed a minor animation issue when reloading pistols without a magazine
Updated various weapon animations for improved fluidity and realism
Updated and polished various character animations
Removed the sprint animation when the player falls from a cliff
Fixed an issue where players might get stuck in free look mode if free look was set to press to toggle
Fixed an issue where players could sell helmets with NVGs attached to Turncoat and receive an incorrect monetary value, even though he does not buy NVGs individually
Fixed an issue where players were able to stun friendly base guards or players in the base camp with a stun grenade
Fixed an issue that prevented attaching tactical devices to the left barrel slot when using the V-Block mount
Fixed an issue where some safes could be looted without entering a code first
Fixed an issue where dragging did not cancel when players started other actions, such as consuming food or attacking with a knife
Fixed an issue where the base guards got stuck against a pole while patrolling the base camp
Fixed an issue where players were unable to use mortar shells stored inside a container within a gear case
Fixed a rare issue where a player might be unable to select a grenade with the shortcut despite having grenades in active slots
Fixed an issue where players were able to move while the redeploy screen was active
Fixed an issue that allowed a player in a coma to interact with a COP laptop and capture it
Fixed an issue where the backup package failed to be delivered if players had exactly $1,000 worth of equipment
Fixed an issue where the weapon model would disappear if a player unloaded the equipped weapon while holding a grenade
Fixed an issue where the fire mode reset to single after removing and reinserting the magazine
Fixed an issue where weapons placed in a backpack weapon slot could be stored in the IV Truncase if the backpack was swapped from the character instead of being dragged into the case
Fixed an issue where consuming the last charge of a consumable item in a container would render the container unusable until reopening the game menu
Fixed an issue where attaching the Comp Weight Compensator to a Glock 17 did not affect the stats
Fixed the incorrect velocity of ejected casings when firing Vz. 61 Skorpion
Fixed the incorrect bolt position after firing the last round without a magazine attached to the weapon
Fixed the grenade spawn height when throwing grenades to prevent them from hitting door frames when thrown while standing inside doorways
Fixed the interaction area for grenades when picking them up
Fixed an issue where grenades did not inflict damage on the player who threw them in PvE mode
Fixed an issue where AI NPCs did not change targets correctly if multiple real players were attacking them
Fixed an issue where AI NPCs did not play additional hit reactions correctly and only triggered the full animation for the first hit
Fixed an issue where AI NPCs were reacting to players flying in a helicopter
Added a new ammunition type for AI NPCs to balance their lethality
Added safeguards to prevent AI NPCs from phasing through stair railings inside Fort Narith HQ
Fixed an issue where players were unable to cancel an action if it was bound to the same key on both key press and double press
Fixed an issue where the Dark Star Iced Coffee might restore less energy than advertised
Fixed an issue where pressing Shift when stamina is depleted did not cancel the sprint if the sprint is set to toggle
Fixed an issue where radiation failed to build up near Ground Zero
Fixed an issue where the magazine color failed to update after reloading a weapon with a different type of magazine
Fixed an issue where the player's death POV was visible for a moment after respawning
Fixed an issue where the Twitch signup button was present briefly after entering the main menu
Fixed an issue where placing a waypoint on the western part of the map might cause an "Out of boundary" error message
Fixed an issue where attaching a scope would increase the rifle's size in the locker
Fixed the incorrect inventory size of the SVD sniper rifle to reflect its real-world size better
Fixed an issue where the durability bar disappeared after the item was fully destroyed
Fixed an issue where the friend list might overflow its bounds when searching for a friend
Fixed an issue where compatible items failed to be highlighted after opening the inspect window and then selecting the weapon's inspect view
Fixed an issue where the text on the interaction widget failed to update after collecting the task item "UNLRA Bio Samples" from a fridge
Fixed an issue where the PVP zone indicator overlapped the Squad Side mission button on the map
Fixed an issue where squad invite messages disappeared when closing the chat channel
Fixed an issue where dragging the settings screen only affected one section and caused it to overlap with other sections
Fixed an issue where the container remained in an in-use state when players consumed the last charge of a consumable item, such as food
Fixed an issue where swapping ammunition stacks in pockets didn't work if the stacks were not full
Fixed unintended empty spaces between items on the apparel screen
Fixed an issue where some Chinese, Japanese, and Korean names were not displayed correctly
Fixed the incorrectly suggested compatibility between AFG-2 and AKS-74 QUAD
Fixed an issue where pressing Escape when confirming settings changes resulted in applying the changes, not discarding them
Added a notification to alert players if the virtual memory on their system is too low
Added a notification to alert players if there are missing files and file verification is required
Added a link to the troubleshooting page in the crash reporter when low virtual memory-related crashes are detected
Vendor chats can be pinned again
Improved UI compatibility with various resolutions
Improved readability of numbers on car registration plates and model badges
Adjusted the price format on vendor screens for items priced above $1,000 to show a single decimal point
Added the option to report other players using the interaction widget
Tasks are no longer displayed on the vendor screen
Added the difficulty tooltip for each task
Fixed an issue where the task "Paranoia Agent" could fail despite having no fail condition
Fixed the incorrect drop location for the Dongphou hiking camp cottage key
Updated the task text for "Art of Deception" to mention that the item can be handed over in a COP as well as in the base camp
Fixed an issue where task interaction prompts were visible on other nearby interactive items
Fixed an issue where the brightness dropped for a moment after visiting the vendor screen with the Global Illumination set to Low
Fixed an issue where the game briefly displayed a static image after leaving an expedition outside the base camp
Fixed an issue where shadows abruptly popped in during helicopter flights
Fixed an issue where setting Resolution Quality to High might cause a sparkling effect on vegetation
Fixed an issue where the mountains at the edges of the map looked gray and washed out
Fixed an issue where light intensity changed suddenly at night during weather transitions
Fixed an issue where AI chest flashlights were not visible from longer distances
Fixed misaligned flashlights on various weapons
Fixed an issue where the flashlight cone split after performing a weapon check animation
Fixed an issue where the laser beam disappeared from an active laser tactical device when another weapon part was attached
Fixed an issue where turning on an IR flashlight caused the regular flashlight light cone to split
Fixed an issue where turning on an IR flashlight changed the color temperature of the regular flashlight if used at the same time
Fixed an issue where IR lasers and flashlights were partially visible without using NVGs at longer distances
Fixed a rare issue where switching between the primary and secondary weapons might result in both models being displayed at the same time
Fixed an issue where stars were not rendered correctly when scoped in
Reduced the flickering of shadows on world assets when looking through a scope
Fixed an issue where the scope image flickered after aiming down sights on High and Epic settings
Fixed an issue where flashlights were visible through walls when looking through a scope on Low settings
Fixed an issue where the PSO scope clipped through NVGs when aiming down sights
Fixed an issue where water surfaces might flicker when looked at through the scope
Fixed an issue where the world was rendered with a dark or yellow tint when viewed through a scope on Low settings
Fixed an issue where collimator reticles disappeared after getting suppressed while using NVGs
Fixed an issue where NVGs flickered instead of entering emergency shutdown when another player aimed a flashlight at them
Fixed the missing mesh that appeared when aiming down sights after the emergency shutdown was activated on the NVG PVS-7
Fixed an issue where distant AI NPCs were not performing animations correctly
Fixed an issue causing a white outline on vegetation during heavy rain and stormy weather
Fixed an issue causing the light cone of the X400 flashlight to be cut in half when attached to the Sig MCX
Fixed an issue where the player model in the main menu did not update the gear after cancelling a reconnection attempt and losing all gear
Fixed an issue where some textures were not displayed correctly in YBL-1 and Ban Phouphienge when viewed from a distance
Fixed an issue where distant objects might not be rendered smoothly when observing them from a greater distance
Fixed an issue causing visual artifacts on car windows with the Reflections quality set to Epic
Fixed an issue where graphics artifacts occurred when shooting an AK with FSR Frame Generation enabled
Fixed an issue where players got kicked out of the squad before the reconnection timer ran down
Fixed an incorrect error message when players tried to accept a squad invitation after the squad leader had already canceled it
Improved the smoothness of the Sun transition on higher graphical presets
Updated cloud textures to prevent blurry clouds
Fixed a potential issue that could cause severe hitching or a crash if an extreme number of messages is loaded in the messenger
Fixed an issue where the Twitch signup button was present briefly after entering the main menu
Fixed an issue where the available display resolution did not update after switching monitors with different aspect ratios
Fixed an issue where the available display resolution was fetched from the monitor set as primary in Windows, rather than the one where the game was played
Fixed an issue where 4K monitors might report lower resolution in Windowed mode and force players to use Fullscreen mode to play at full resolution
Fixed an issue where FSR frame generation did not work on Intel Arc B580 GPUs
Implemented matchmaking improvements to accommodate new players better
Reduced hitching during shooting
Optimized the muzzle flash effects for all weapons
Added a warning that a restart is required after changing the frame generation method in the settings menu
Updated to the latest Easy Anti-Cheat module
Fixed an issue where players could hear a teammate's coma sounds anywhere on the map
Fixed an issue where audio might get distorted when entering the Midnight Sapphire Hotel when many enemies were nearby
Fixed an issue where directional audio did not work correctly in the main staircase of the Fort Narith HQ building
Fixed an issue where squad VOIP mute did not persist after the muted player joined the squad leader's server
Fixed an issue where the squad leader could not hear squad members on VOIP if they were in the game menu when the leader connected to the server
Fixed an issue where game sounds would stop playing after reconnecting to the server if the player had been kicked for inactivity after dying
Fixed an issue where the noise reduction from the construction earmuffs remained active after reconnecting
Improved VOIP disconnection handling, and the UI now warns players when they lose connection to the VOIP server
Upgraded Wwise to version 2024.1.8
Fixed an issue where menu tabs disabled on custom servers were still accessible via keybinds
Fixed a brief screen flicker when entering the custom server menu section
Fixed an issue where players were unable to join custom servers after restarting due to the "Invalid invitation code" error message
Fixed an issue where some text on the custom server screen was incorrectly positioned on 4K monitors
Improved custom server configurations to prevent issues caused by invalid data cached in the client
Fixed an issue where spamming the Free Camera key on custom servers could drop the player below the map
Fixed an issue where players could see below the map when switching to a free camera on custom servers
Fixed a door in Fanny Paradise that opened inward when kicked in
Fixed an issue where players were able to interact with a lootbox through a fence in Pha Lang Airfield
Fixed a broken rock near Blue Lagoon
Fixed missing collisions on tree branches in the southern area of Tiger Bay
Fixed a missing collision on a tree behind a concrete fence that allowed players to vault through it
Fixed a missing collision for a tent rope at the Khonwan Village checkpoint
Fixed incorrect collisions on a fallen fence at Pha Lang Airfield Wreckyard
Fixed an incorrect collision on a bridge near Hunter's Paradise
Fixed an invisible collision at YBL-1 that caused grenades to bounce back
Fixed an invisible collision between two poles at Fort Narith
Fixed an issue where moving over the edges of rice fields caused significant shaking due to incorrect collisions
Fixed a collision on a clothesline that prevented the player from walking below it
Fixed an issue where rock formations used an incorrect collision setup near Sawmill and near the Siang Radio Station
Removed an invisible collision above rocks near the Aquila COP
Fixed an incorrectly scaled collision near a crashed airplane
Fixed a missing ceiling collision in the Tiger Bay Mall
Fixed additional locations where incorrect collisions caused minor issues
Fixed an issue where higher tree branches moved in response to player movement despite being out of reach
Fixed an issue where parts of trees were transparent
Removed a misplaced tree in the middle of the road (185, 123)
Fixed various floating trees and other vegetation across the map
Fixed an issue where the helicopter could clip through a tree near the November 1 landing zone on specific flight paths
Fixed incorrect textures on a fence gate at the Radio Tower
Fixed an incorrect texture on the wooden parts of umbrellas
Fixed an incorrect texture on the wind power plant
Fixed an issue where players were able to walk over water in the storage area at Khamhao Rice Depot
Fixed an issue where water drops appeared stretched on various surfaces
Fixed an unnatural water surface near Ban Phouphinge
Fixed an issue where water was clipping through rice fields at various locations
Fixed an issue where waterfalls did not display falling water properly when players were standing at the base of the waterfall
Fixed an issue where water clipped through the rice fields near Midnight Sapphire
Fixed an issue where the buried cache wasn't properly incorporated into the surrounding environment
Fixed the discrepancy between the icon and the item detail picture of the C198 key
Fixed a floating part of the Fast MT (Multicam) helmet
Fixed various floating assets across the map
Fixed an issue where curtains were clipping through various objects in the base camp
Fixed a clipping window pane in Inthavong Farm
Fixed multiple clipping assets in Na Phon farm near the Tempest COP
Fixed an issue where the player's body clipped into a wall between buildings in Tiger Bay
Fixed various instances of clipping vegetation
Fixed various locations where loot spawned incorrectly and floated or clipped into other assets
Fixed an issue where players could fall through the ground in Khamhao Rice Depot at multiple spots
Fixed an issue where players could clip through a pile of dirt in the starter towns
Fixed a patch of missing grass in a forest near Pha Lang Airfield
Fixed a missing river source near the Mike 1 landing zone
Fixed an issue where players couldn't crouch through a hole in the wall at Pha Lang Airfield
Fixed a patch of missing vegetation near Pha Lang Airfield
Fixed an issue where some surfaces inside buildings flickered and suffered from ghosting
Fixed an issue where a staircase in Midnight Sapphire could be shot through from top to bottom
Fixed an issue where buried caches were not clearly identifiable as lootable
Fixed the position of cash registers in Tiger Bay Golden Coast Cafe
Fixed a duplicate breaker box at the Tiger Bay UNLRA refugee camp
Fixed an invisible wall near the Siang Radio Station
Fixed an invisible wall in Tiger Bay
Fixed a misaligned transition between a curb and ground in Tiger Bay
Fixed an issue where players could glitch through a fence near a car repair shop
Fixed an issue where players could clip through a pile of sand near the wrecking yard in Tiger Bay
Fixed misplaced car parts (windows, lights) near Spielberk COP
Fixed a broken car tire on a car near Hunter's Paradise
Fixed an issue where car windows and lights were misplaced at the Vista Ridge Stop
Fixed various issues related to glass on abandoned cars
Fixed an issue where a car model was missing the floor
Fixed an issue where corpses partially sank beneath the pavement in Midnight Sapphire
Fixed the incorrect interaction area in the Siang Radio Station
Fixed an issue where players might get stuck after colliding with a corpse at the Gas Station in the starter towns
Fixed an issue where players were able to loot a first aid cabinet through a wall in Nam Thaven
Fixed an issue where the Keypad light turned green after unlocking a nearby keypad
Improved the light transition when entering a bunker on the Low Global Illumination setting
Fixed an issue where a shadow was incorrectly rendered on low settings inside a house near Fanny Paradise
Fixed an issue where, despite turning all lights off in a bunker, there was still enough light to see clearly
Fixed free-floating electric cables near the Arsenal COP
Fixed floating vegetation near Fort Narith
Fixed an issue where the text "Briefing Room" on the wall in YBL-1 disappeared when players got too close
Fixed an incorrect Russian sentence on a monument in Tiger Bay
Fixed incorrect wire connections on utility poles
Improved the visibility of dust particles and flies
Fixed an issue where soil incorrectly covered parts of roads across the map
Fixed various floating roads across the map
Fixed an issue where a bridge near the starter towns was not connected correctly to the road
Fixed an issue where some windows in the Fort Narith HQ were impenetrable
Fixed an issue where AI NPCs could see and shoot through a covered window in the Weapon Storage room in Hunter's Paradise
Fixed an issue where players, as well as AI NPCs, were able to shoot through the concrete ground near Tiger Bay Mall
Fixed an issue where players couldn't shoot through tarp-covered fences near the motel in the starter towns
Fixed an issue where players could jump through the bars in the window in Dumping Ground near Fort Narith
Fixed an issue where players could get stuck in or see through the textures of rice field embankments near the starter towns
Fixed various impenetrable windows in Fort Narith and Pha Lang Airfield
Fixed malformed terrain near the Papa 1 landing zone
Fixed various minor terrain issues
Fixed incorrect terminal data on an UN PC
Fixed incorrectly set up airfield lights
Fixed light leaks in the outside areas of the base camp
Fixed several huts that were submerged below the ground
Fixed several locations where objects were not aligned properly
Fixed the incorrect bullet hole types on various objects
Fixed various incorrect textures around the world
Fixed Z-fighting on a door frame in Ban Khamphet
Fixed Z-fighting on a golf club sign
Fixed Z-fighting at Khamhao Rice Depot
Fixed Z-fighting on the wooden floor at Nomad COP
Fixed an issue where interiors were missing indirect lighting and appeared too dark with Global Illumination set to Low
Fixed an issue where the player's feet clipped through the ground near the Makeshift Hideout in Blue Lagoon
Fixed an issue where players might hurt their legs when running down the green stairs in the base camp
Fixed an issue where players were able to get to a place without an exit at the Fort Narith Fuel Storage
Fixed an issue where players were unable to loot items from a drawer in Midnight Sapphire
Added more lootable assets to the world and removed non-lootable items of the same kind to prevent confusion
Tiger Bay
behind rocks sliding downhill near Tiger Bay Viewpoint (185, 136)
between a car and a wall in Tiger Bay (199, 129)
between a car and a building in Tiger Bay (199, 129)
between a fence and a tree in Tiger Bay (200, 132)
between a small wall and a tree in Tiger Bay (199, 129)
between a tree and a wall in Tiger Bay (200, 127)
between a wall and a tree in Tiger Bay (199, 130)
between a wall and bricks in Tiger Bay (196, 131)
between a wall and a crate in Tiger Bay (197, 132)
between crates in the Refugee Camp (200, 131)
between pallets near the Trade Depot (196, 131)
between rocks at the beach in Tiger Bay (200, 131)
between rocks and a misaligned tree at Tiger Bay Viewpoint (191, 138)
between two hills west of the Tiger Bay Viewpoint (186, 137)
east of the Tiger Bay Viewpoint in a crevice between hills (194, 137)
in sandbags and barbed wire in Tiger Bay (198, 129)
in the trash bin in Tiger Bay (198, 127)
on a curb in Tiger Bay (199, 128)
on barrels in Tiger Bay Warehouse (196, 129)
on crates in the Tiger Bay Trade Depot (196, 131)
on a bus near the restaurant in Tiger Bay (199, 129)
south of the Tiger Bay Viewpoint (191, 135)
while descending a hill near the Tiger Bay Viewpoint (193, 138)
while walking the stairs to the Tiger Bay Viewpoint (191, 137)
Sawmill
at a river bank near Sawmill (137, 144)
behind three rocks near Sawmill (135, 143)
between a concrete block and a pole in Sawmill (140, 144)
between logs in Sawmill (137, 145)
in a rock near Sawmill (142, 144)
near Sawmill (140, 147)
on a river bank in Sawmill (138, 143)
Hunter’s Paradise
at two spots at the firing lanes in Hunter's Paradise (160, 168)
between a bridge and a rock near Hunter's Paradise (156, 167)
between a wall and a van in Hunter's Paradise (159, 168)
between rocks at Hunter's Paradise (159, 170)
in a crevice near Hunter's Paradise (158, 172)
near Hunter's Paradise (159, 171)
Fort Narith
behind a barrel in Fort Narith Vehicle Maintenance building (142, 130)
between a chair and a flowerpot in Fort Narith Headquarters (143, 129)
in the back of a truck near Fort Narith (143, 132)
Midnight Sapphire
behind a chair and wall in the Midnight Sapphire Hotel (171, 167)
between a fence and a wire in Midnight Sapphire (172, 165)
between a little wall and an umbrella in Midnight Sapphire (172, 164)
in a kitchen at the Midnight Sapphire Hotel (171, 166)
Kiu Vongsa
at a construction site in Kiu Vongsa (150, 163)
at a restaurant in Kiu Vongsa (141, 164)
between a tree and a pile of logs in Kiu Vongsa (142, 161)
between trash bags, a pole, and a wall near the marketplace at Kiu Vongsa (142, 162)
near Kiu Vongsa mayor's Mansion in water at several locations (146, 171), (147, 171), and (148, 171)
Ban Pa
between a fence and a tree in Ban Pa (205, 137)
between a tree and a fence near a warehouse in Ban Pa (205, 137)
on bags in Ban Pa (206, 137)
under a hut in Ban Pa (205, 136)
Blue Lagoon
between a bin and a wall in Blue Lagoon (204, 117)
on a hill near Blue Lagoon (204, 116)
on a tree trunk in Blue Lagoon (204, 116)
under a bridge near Blue Lagoon (202, 119)
under a wooden shack in Blue Lagoon (203, 116)
Starter towns
behind a car near the Repair Shop in the starter towns
behind a chair in a criminal hideout in the starter towns
between a curb and grass in the starter towns
between a fence and a tree in the starter towns
between wooden logs and a tree near the marketplace in the starter towns
next to shutters when in prone in the starter towns
under a shack near the starter towns
under a table in the criminal hideout in the starter towns
YBL-1
between a locker and a bed inside the barracks in YBL-1 (143, 121)
in YBL-1 behind a box and an iron cart (142, 121)
in YBL-1 behind a chair (142, 121)
Pha Lang Airfield
in a small shed near the Pha Lang Airfield (183, 157)
near Pha Lang Airfield (191, 154)
near Pha Lang under a hut (203, 164)
under a plane in a remote hangar near Pha Lang Airfield (181, 156)
The Siang Radio Station area
between a hill and a tree near the Siang Radio Station (194, 149)
in rocks near the Siang Radio Station (192, 147)
in the rocky terrain west of the Siang Radio Station (188, 146)
inside an empty room in the Siang Radio Station (193, 147)
near the Siang Radio Station (192, 145) and (192, 148)
west of the Siang Radio Station (189, 145)
on a rock near the Siang Radio Station (189, 128)
on a table in the Siang Radio Station (193, 147)
Aquila COP
between rocks next to the Aquila COP (136, 141)
near the Aquila COP (134, 142)
near the Aquila COP (135, 143)
on rocks near the Aquila COP (135, 142)
Spielberk COP
between a roof and a railing near the Spielberk COP (177, 120)
between a tree and a rock at the Spielberk COP (182, 123)
near the Spielberk COP (183, 123)
on rocks near the Spielberk COP (183, 123)
Other locations
at Ground Zero (159, 137)
near Donghieng trail (133, 127)
near the LAF Radio Tower (139, 140)
near the Radio Tower in a rock (189, 128)
near the Radio Tower south of the Juliett 4 landing zone (189, 128)
on rocks near the Radio Tower (189, 128)
north of the Winchester COP in a hole (203, 150)
on a chair in the remote hangar (181, 156)
on a rock near Nomad COP (190, 158)
on a rock near Westmore COP (168, 160)
on rocks near Phiengdao Viewpoint (151, 156)
on rocks at Phathep Lake (131, 142)
in rocks near the Phathep Lake (133, 142)
in barbed wires on a bridge in LAF Checkpoint (167, 162)
inside a rock between the LAF Checkpoint and Hidden Poppy Fields (177, 151)
between a shed and wooden logs near the Mystic COP (136, 154)
between fences in the Gladius COP (191, 132)
between roofs in the Warden COP (191, 122)
between some furniture in the Fanny Paradise office (189, 121)
between some objects and a truck at Ambushed UNLRA Convoy (198, 147)
between a table and a box at Riki's Gamer Grill (198, 127)
in a window at the Riki's Gamer Grill (198, 127)
between the fence and the tree at Knight (147, 123)
between vases near MIKE 1 (150, 130)
east of Mike 3 on a clay pot next to a wooden hut (156, 119)
inside a bush on a river bank (149, 116)
on a cliff near the India 3 landing zone (201, 140)
near the India 3 landing zone (200, 140)
near the India 3 landing zone (201, 139)
near the India 3 landing zone between a rock and a tree (200, 140)
in woods near the India 3 landing zone (200, 139)
between rocks near the Echo 3 landing zone (141, 146)
between rocks near the Echo 3 landing zone (142, 167)
near the ECHO 3 landing zone (142, 146)
near the ECHO 3 landing zone (144, 148)
near the Papa 1 landing zone (185, 168)
in a van next to the Foxtrot landing zone (163, 168)
Fixed a crash that frequently occurred when scoping at night on Radeon GPUs
Fixed six different server crashes
Fixed an issue where players' factions changed unintentionally
Fixed an issue where some enemies took too many shots to kill
Fixed an issue where AI NPCs started shooting before aiming at the player
Fixed an issue where some tasks were respawning too fast
Fixed an issue where some tasks were not respawning at all
Fixed an issue where boss weapon tasks were missing markers
Fixed an issue where military valuables spawned too often
Fixed an issue where the Ritalin effect stacked unintentionally
Fixed an incorrect display of player faction on Steam
Fixed an issue where Mithras' base guards had Crimson patches
Fixed an issue where vendor icons glitched out when switching between vendors
Fixed an issue where headset effects randomly stopped working
Fixed an issue where some medical boxes never spawned blood bags
Fixed five locations where players could get stuck in terrain in the starter towns
Fixed an issue where players could get stuck in an area without an exit after jumping through the roof hole at the marketplace
Fixed an issue where players could get stuck during the tutorial after placing a waypoint on the map
Fixed an issue where the bleeding effect was not applied correctly during the tutorial
The suppression screen blur effect has been removed
All weapon parts' durability has been increased by 50%
Adjusted muzzle velocity values to make bullet penetration more reliable
