KEPLER 186F EARLY ACCESS - V0.1.1.27 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded logic that allows entities to retaliate after being attacked by a BOSS.Added the "King of the Lost" and "Next-Gen Resource Master" achievements.Added interactive descriptions for the Atmosphere Modifier.Fixed issues with 4K screen resolution.Fixed the issue where the "Ultimate Warrior" achievement could not be unlocked.Fixed the issue where loading excessive effects when some BOSSes appeared caused cache overload and crashes.Fixed the issue where locking the game's 16:9 aspect ratio caused some screens to freeze.Improved the enemy spawn order in Siege Mode battles; enemies now gradually increase over time instead of being numerous at the start of the game. This gives players more time to deploy barriers and turrets.Improved the rendering speed of the main menu and replaced some images in the main menu.Improved the computational performance of automatic health regeneration.Improved the layout of the achievements page.The number of enemy troops spawning after a BOSS appears has been reduced.Neural Network-relatedImproved computational logic for storing large-scale chips (10x reduction in computational overhead)As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added logic that allows entities to retaliate after being attacked by a BOSS.
Added the "King of the Lost" and "Next-Gen Resource Master" achievements.
Added interactive descriptions for the Atmosphere Modifier.
Fixed issues with 4K screen resolution.
Fixed the issue where the "Ultimate Warrior" achievement could not be unlocked.
Fixed the issue where loading excessive effects when some BOSSes appeared caused cache overload and crashes.
Fixed the issue where locking the game's 16:9 aspect ratio caused some screens to freeze.
Improved the enemy spawn order in Siege Mode battles; enemies now gradually increase over time instead of being numerous at the start of the game. This gives players more time to deploy barriers and turrets.
Improved the rendering speed of the main menu and replaced some images in the main menu.
Improved the computational performance of automatic health regeneration.
Improved the layout of the achievements page.
The number of enemy troops spawning after a BOSS appears has been reduced.
Improved computational logic for storing large-scale chips (10x reduction in computational overhead)
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media