Patch 9.1 Notes
* The new patch arrives on Tuesday, April 14th with Multi-Class Weapon Pack DLC.New DLC: Multi-Class Weapon PackOn top of the patch, you can purchase a new weapon pack DLC that equips you with 3 new bolt-action rifles and 1 new combination shotgun, allowing you to hunt all animal classes with just one pack.For $5.99 you’ll get:RICHARDSSON .500: Powerful, straight-pull rifle for the largest game. Covers classes 8-9.JONEROS .17HMR: Highly accurate rifle ideal for birds and other small game. Covers classes 1-2.ALIS PRECISION SHOT .25-06: Reliable choice for a wide range of medium game. Covers classes 2-7.CASSIDY COMBINATION SHOTGUN .22MAG: Break-action weapon that essentially gives you both a rifle and shotgun in one metal package, allowing you to instantly adapt to any hunting scenario. Covers classes 1-8.https://store.steampowered.com/app/4424610/theHunter_Call_of_the_Wild__MultiClass_Weapon_Pack/New Fallow Deer FursOne rare and two very rare new fur variations have been added to all Fallow Deer populations on both male and female: Acromelanistic, Erythristic, and Leucistic.The new furs will have a chance to appear on any Fallow Deer both existing and new. This means with the patch, existing Fallow Deer on your map may change fur types according to the new distribution of furs.New Moose Antlers11 new antlers of various shapes and sizes are now available through the TruRacs system for Moose. Additionally, all existing antlers have been remastered.New Great One: Roe DeerIf you are lucky, you may now find a Fabled Roe Deer on Hirschefelden, Cuatro Colinas, or Tòrr nan Sithean. The new Great One has 6 possible fur variants: Kindledawn, Wildfire, Ghostveil, Moonmarked, Mistbound, and Rustveil.On top of the 6 furs, there are also hundreds of possible TruRac combinations, making whichever Great One variant you come across truly feel unique.ImprovementsPerformanceReserves with large amounts of water have had optimizations to water and physics interactions to improve performance.Bug FixesAnimalsCertain hunters were missing their whimsy modifier and were thus completely unable to see the completely fictional mythical Haggis creature on Scotland. We’ve evened out the playing field by handing out whimsy to those who lacked it.Did surgery on all Badgers to remove organs that weren’t supposed to be there. Kinda like our appendix, they weren’t doing anything useful.Reduced the probability of getting Uncommon Dark Brown and Light Brown plumages for Wild Turkey.EquipmentFixed an issue where you could get stuck by jumping under a Hanging Carcass Feeder, making you the next bait.We made it so that you can’t place items too close to each other to prevent a bug where item icons could overlap and make it difficult to place or interact.GameplayLast update, we fixed a bug where harvesting an animal on top of a Game Feeder would open both menus. This change had an unintended consequence that you would always have to look at a very specific part of the animal to harvest it. We have reverted the change, but also brought back the overlapping menu bug for now.MissionsOn Silver Ridge Peaks, the UI on the Out of Her Comfort Zone mission will show a human icon rather than an imposter Snow Leopard.MultiplayerAn issue that could cause animals to spawn too close to the session host has been resolved.SystemFixed a crash that could happen if you tried to rapidly open the menu again after fast traveling to another map.TrophiesDark Brown and Light Brown plumages for Wild Turkey are now correctly labelled as Uncommon in the Trophy Manager rather than Very Rare.Starting weapons on display in your Trophy Lodge should consistently remain where they were when starting a New Game.Fixed a shader issue that caused certain animals to grow creepy-looking spikes below their mount on the trophy preview.UIThe Merriam Turkey is now centered on the preview screen when placing it on the Special Wall Mount branch.Previewing scopes will show your default reticle when first entering the scope customization menu, rather than making you choose it manually each time.In Spanish, we fixed an issue where text wasn’t fitting in certain parts of the Trophy Filters menu.Fixed an issue where you couldn’t exit the Backpack Overloaded popup after buying an item that would put you over the inventory limit.You should no longer get the option to Cuztomize a tent that isn’t yours if it’s saved in your loadout and will instead only get the option to Buy.Fixed an issue where the scroll bar in the Customization Menu wasn't reseting after closing and reopening the menu.Resolved an issue where a tooltip on the Map Menu would flicker when using controller.Fixed a bug where selecting Cancel on the fast-travel drop down menu would cause multiple Cancel options to show up on the next attempts.Class 5 animals in the codex should show the Class 5 Boar icon rather than incorrectly displaying the Class 4 Deer icon.WorldRemoved an invisible wall near some trees near Cuairt Ùraisg on Tòrr nan Si
* The new patch arrives on Tuesday, April 14th with Multi-Class Weapon Pack DLC.
On top of the patch, you can purchase a new weapon pack DLC that equips you with 3 new bolt-action rifles and 1 new combination shotgun, allowing you to hunt all animal classes with just one pack.
For $5.99 you’ll get:
RICHARDSSON .500: Powerful, straight-pull rifle for the largest game. Covers classes 8-9.
JONEROS .17HMR: Highly accurate rifle ideal for birds and other small game. Covers classes 1-2.
ALIS PRECISION SHOT .25-06: Reliable choice for a wide range of medium game. Covers classes 2-7.
CASSIDY COMBINATION SHOTGUN .22MAG: Break-action weapon that essentially gives you both a rifle and shotgun in one metal package, allowing you to instantly adapt to any hunting scenario. Covers classes 1-8.
One rare and two very rare new fur variations have been added to all Fallow Deer populations on both male and female: Acromelanistic, Erythristic, and Leucistic.

The new furs will have a chance to appear on any Fallow Deer both existing and new. This means with the patch, existing Fallow Deer on your map may change fur types according to the new distribution of furs.
11 new antlers of various shapes and sizes are now available through the TruRacs system for Moose. Additionally, all existing antlers have been remastered.

If you are lucky, you may now find a Fabled Roe Deer on Hirschefelden, Cuatro Colinas, or Tòrr nan Sithean. The new Great One has 6 possible fur variants: Kindledawn, Wildfire, Ghostveil, Moonmarked, Mistbound, and Rustveil.

On top of the 6 furs, there are also hundreds of possible TruRac combinations, making whichever Great One variant you come across truly feel unique.
Reserves with large amounts of water have had optimizations to water and physics interactions to improve performance.
Certain hunters were missing their whimsy modifier and were thus completely unable to see the completely fictional mythical Haggis creature on Scotland. We’ve evened out the playing field by handing out whimsy to those who lacked it.
Did surgery on all Badgers to remove organs that weren’t supposed to be there. Kinda like our appendix, they weren’t doing anything useful.
Reduced the probability of getting Uncommon Dark Brown and Light Brown plumages for Wild Turkey.
Fixed an issue where you could get stuck by jumping under a Hanging Carcass Feeder, making you the next bait.
We made it so that you can’t place items too close to each other to prevent a bug where item icons could overlap and make it difficult to place or interact.
Last update, we fixed a bug where harvesting an animal on top of a Game Feeder would open both menus. This change had an unintended consequence that you would always have to look at a very specific part of the animal to harvest it. We have reverted the change, but also brought back the overlapping menu bug for now.
On Silver Ridge Peaks, the UI on the Out of Her Comfort Zone mission will show a human icon rather than an imposter Snow Leopard.
An issue that could cause animals to spawn too close to the session host has been resolved.
Fixed a crash that could happen if you tried to rapidly open the menu again after fast traveling to another map.
Dark Brown and Light Brown plumages for Wild Turkey are now correctly labelled as Uncommon in the Trophy Manager rather than Very Rare.
Starting weapons on display in your Trophy Lodge should consistently remain where they were when starting a New Game.
Fixed a shader issue that caused certain animals to grow creepy-looking spikes below their mount on the trophy preview.
The Merriam Turkey is now centered on the preview screen when placing it on the Special Wall Mount branch.
Previewing scopes will show your default reticle when first entering the scope customization menu, rather than making you choose it manually each time.
In Spanish, we fixed an issue where text wasn’t fitting in certain parts of the Trophy Filters menu.
Fixed an issue where you couldn’t exit the Backpack Overloaded popup after buying an item that would put you over the inventory limit.
You should no longer get the option to Cuztomize a tent that isn’t yours if it’s saved in your loadout and will instead only get the option to Buy.
Fixed an issue where the scroll bar in the Customization Menu wasn't reseting after closing and reopening the menu.
Resolved an issue where a tooltip on the Map Menu would flicker when using controller.
Fixed a bug where selecting Cancel on the fast-travel drop down menu would cause multiple Cancel options to show up on the next attempts.
Class 5 animals in the codex should show the Class 5 Boar icon rather than incorrectly displaying the Class 4 Deer icon.
Removed an invisible wall near some trees near Cuairt Ùraisg on Tòrr nan Sithean, so no you aren’t crazy.