MOUSE: P.I. For Hire - Hotfix v1.0.1

Detectives,Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a range of issues. Check out all the details below. Happy investigating!Hotfix v1.0.1Steam:Build ID: 22814717Fixes & ImprovementsResolved a graphical issue in “The Reel Deal” that could previously prevent players from progressing due to a black screen when lens distortion is disabled.Fixed a collision issue in the “Mouseburg Opera” mini-boss arena to prevent players from getting stuck on the environment.Corrected a logic error in “Far Wetlands” where the “No Entry Yet” door could fail to open after all enemies were defeated.Improved enemy pathfinding in “Quagmire” to stop units from snagging on doors and level geometry which could cause a progression blocker.Improved the final boss’s movement patterns during the “The Reel Deal” encounter.Ensured the D-namite throwing animation now triggers consistently.Refined a small number of Simplified Chinese translations for better accuracy.Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.Restored the “Exit to Main Menu” and “Exit Game” prompts in settings for players on ROG Ally, Xbox Platforms and other Handheld devices.

Apr 17, 2026 - 00:00
MOUSE: P.I. For Hire - Hotfix v1.0.1

Detectives,

Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a range of issues. Check out all the details below. Happy investigating!

Hotfix v1.0.1

Steam:

  • Build ID: 22814717

Fixes & Improvements

  • Resolved a graphical issue in “The Reel Deal” that could previously prevent players from progressing due to a black screen when lens distortion is disabled.

  • Fixed a collision issue in the “Mouseburg Opera” mini-boss arena to prevent players from getting stuck on the environment.

  • Corrected a logic error in “Far Wetlands” where the “No Entry Yet” door could fail to open after all enemies were defeated.

  • Improved enemy pathfinding in “Quagmire” to stop units from snagging on doors and level geometry which could cause a progression blocker.

  • Improved the final boss’s movement patterns during the “The Reel Deal” encounter.

  • Ensured the D-namite throwing animation now triggers consistently.

  • Refined a small number of Simplified Chinese translations for better accuracy.

  • Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.

  • Restored the “Exit to Main Menu” and “Exit Game” prompts in settings for players on ROG Ally, Xbox Platforms and other Handheld devices.

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