"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

Apr 22, 2026 - 00:00
"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later
With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

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