KEPLER 186F EARLY ACCESS - V0.1.1.34 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded mech perspective switching functionality.Added a new tutorial: Mech Control and Deployment.Fixed an issue with overlapping mech lights.Improved the hit rate of mechs shooting small units.Improved mech shooting effects to reduce glare.Improved the mech user interface; it's now a 3D interface that follows the mech's movement.The mech's idle status is now visible on the main game screen.Mech deployment stations, facility workbenches, turrets, memory station, and save points now require power to function. Turrets will either not be powered or will continue to use their own durability to deploy if power is unavailable. Note that save points only require power under specific situation.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added mech perspective switching functionality.
Added a new tutorial: Mech Control and Deployment.
Fixed an issue with overlapping mech lights.
Improved the hit rate of mechs shooting small units.
Improved mech shooting effects to reduce glare.
Improved the mech user interface; it's now a 3D interface that follows the mech's movement.
The mech's idle status is now visible on the main game screen.
Mech deployment stations, facility workbenches, turrets, memory station, and save points now require power to function. Turrets will either not be powered or will continue to use their own durability to deploy if power is unavailable. Note that save points only require power under specific situation.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media