Gothic Remake will be just as strict on murder as the original, and if you get caught NPCs will remember 'you're kind of a rude guy'
Way up there on the list of reasons Gothic is remembered as an RPG innovator is that it didn't default to lethality. In an early quest a fellow prisoner in the penal colony recruits you to help mug his enemies. It turns out to be a trap, and suddenly you're the one being attacked. After a few blows your hit points drop away and you end up prone on the ground, where they take whatever they like from your pockets. A dribble of health returns and you can get up and limp away, or start swinging and get knocked down again until you learn your lesson... Read more.

Way up there on the list of reasons Gothic is remembered as an RPG innovator is that it didn't default to lethality. In an early quest a fellow prisoner in the penal colony recruits you to help mug his enemies. It turns out to be a trap, and suddenly you're the one being attacked. After a few blows your hit points drop away and you end up prone on the ground, where they take whatever they like from your pockets. A dribble of health returns and you can get up and limp away, or start swinging and get knocked down again until you learn your lesson... Read more.