KEPLER 186F EARLY ACCESS - V0.1.1.36 - PARKOUR MODE
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new major update.The main update is the parkour mode, where you can now practice your parkour skills in a simulated environment. In this mode, you won't lose durability (even if you fall from a height, it's okay!), nor will you lose battery or energy.The gameplay of parkour maps revolves around the player's wall-running skill. As long as the wall is extremely close to vertical and almost flat, you can slide along it. If it's narrow enough, you can even repeatedly jump sideways. Watch videos of repeated sideways jumps: In addition, we'd like to review the fundamental differences between the last major update (V0.1.1.14) and this update! First, the Mech. See the screenshots below:[carousel autoadvance="true"][/carousel]Mech is a new type of vehicle. Unlike cars, mechs patrol autonomously when not controlled by the player and will automatically attack hostile units. However, please note that not all mechs are friendly. Furthermore, playable mechs are currently only available on the Bright Side. Players can find mech deployment stations on the map to deploy their mechs. The video below shows what a mech deployment station looks like:However, if the "Skill Maniac" achievement is not completed, mechs cannot be deployed.Besides mechs, we've also recently added a small amount of electric grid systems. With the addition of the power grid system, facilities become interactive. Players can build power plants or energy storage batteries to power facilities or workbenches, reactivating facilities that have lost power. The image below shows a simple power grid built by a player:[carousel autoadvance="true"][/carousel]Regarding game optimization, in the past month of continuous updates, we've focused on optimizing special effects and frequently reused objects. Therefore, we've integrated a technology: object pooling. In addition to the introduction of object pools, the game now officially supports DLSS 4.5. New players will be automatically asked if they want to enable DLSS 4.5 when they first open the game. Existing players can also enable or disable DLSS through the game's main menu. DLSS is disabled by default.In addition to performance optimization, we've improved many special effects, some of which were completely reworked, such as the trailing flame in hover mode:V0.1.1.36 Fixes & ImprovementsGame-relatedAdded animation to the lower half of the Vanguard Deployment Station.Added a new game mode: Parkour Base. You can enter this mode at any time from the main menu.Added an achievement: Wiring Master.Fixed an issue where robot companions could be attacked by friendly mechs.Improved the color scheme of the player's combat drone.Improved the position of the player's combat drone; now, the drone will move with the camera angle.Improved the issue of mechs being misaligned after opening doors at mech deployment stations.Improved global calculation logic; the game will now run smoother outside of story or mission locations.Slayed BOSSes will now display a checkmark in the main menu.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new major update.
The main update is the parkour mode, where you can now practice your parkour skills in a simulated environment. In this mode, you won't lose durability (even if you fall from a height, it's okay!), nor will you lose battery or energy.

The gameplay of parkour maps revolves around the player's wall-running skill. As long as the wall is extremely close to vertical and almost flat, you can slide along it. If it's narrow enough, you can even repeatedly jump sideways. Watch videos of repeated sideways jumps:
In addition, we'd like to review the fundamental differences between the last major update (V0.1.1.14) and this update! First, the Mech. See the screenshots below:[carousel autoadvance="true"]

[/carousel]
Mech is a new type of vehicle. Unlike cars, mechs patrol autonomously when not controlled by the player and will automatically attack hostile units.
However, please note that not all mechs are friendly.
Furthermore, playable mechs are currently only available on the Bright Side. Players can find mech deployment stations on the map to deploy their mechs. The video below shows what a mech deployment station looks like:
However, if the "Skill Maniac" achievement is not completed, mechs cannot be deployed.
Besides mechs, we've also recently added a small amount of electric grid systems. With the addition of the power grid system, facilities become interactive. Players can build power plants or energy storage batteries to power facilities or workbenches, reactivating facilities that have lost power. The image below shows a simple power grid built by a player:[carousel autoadvance="true"]
[/carousel]
Regarding game optimization, in the past month of continuous updates, we've focused on optimizing special effects and frequently reused objects. Therefore, we've integrated a technology: object pooling.
In addition to the introduction of object pools, the game now officially supports DLSS 4.5. New players will be automatically asked if they want to enable DLSS 4.5 when they first open the game. Existing players can also enable or disable DLSS through the game's main menu. DLSS is disabled by default.
In addition to performance optimization, we've improved many special effects, some of which were completely reworked, such as the trailing flame in hover mode:

Added animation to the lower half of the Vanguard Deployment Station.
Added a new game mode: Parkour Base. You can enter this mode at any time from the main menu.
Added an achievement: Wiring Master.
Fixed an issue where robot companions could be attacked by friendly mechs.
Improved the color scheme of the player's combat drone.
Improved the position of the player's combat drone; now, the drone will move with the camera angle.
Improved the issue of mechs being misaligned after opening doors at mech deployment stations.
Improved global calculation logic; the game will now run smoother outside of story or mission locations.
Slayed BOSSes will now display a checkmark in the main menu.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media
