KEPLER 186F EARLY ACCESS - V0.1.1.37 - SMALL UPDATES
Hello, crisis management bots!We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!Fixes & ImprovementsGame-relatedAdded more status voice lines (including Jiang Xuqi's voice pack):When the player is standing, a standing voice line will randomly play, approximately every 300 seconds.When the player takes damage, a hit sound effect will play (resetting every 20 seconds).Sound effects when the player kills a unit.Added voice pack languages; the voice pack language can now be different from the game language.Added a parkour portal at Master difficulty.Added a new achievement: Parkour Master.Fixed the issue where the checkmark for defeated BOSSes would sometimes appear and sometimes disappear.Fixed issues with the three major BOSSes. Issue where achievements weren't unlocked after all kills were completed.Fixed the issue of combat drones failing to target.Fixed the issue of the Dragon Sniper Cannon lacking animation.Fixed the issue of global interface glitches caused by hiding the interface again or pausing the game when upgrading weapons.Fixed the issue of enemies shooting at thin air when the player-controlled mech's durability reached zero.Improved the visual effects when taking damage; it's now text-based.Improved the sniper rifle scope's user interface.Improved the pickaxe model; it's now larger. The pickaxe also now appears on the back.Improved the massive battle axe; its size is now more normal.Power ports will no longer be displayed if facilities don't require charging.The AWP has changed from single-shot to burst fire mode.The sniper rifle scope's user interface now displays the current ammo count and firing mode.As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.More improvements coming soon.—— Axiox Media
Hello, crisis management bots!
We have been carefully reviewing all player saves, error reports, and every piece of valuable feedback you’ve shared. We have just released a new update.
This update represents another important step in our ongoing commitment to enhancing the overall gaming experience of Kepler 186F. Thank you for your continued support and companionship—we will keep listening to your voices and keep making the game even better!
Added more status voice lines (including Jiang Xuqi's voice pack):
When the player is standing, a standing voice line will randomly play, approximately every 300 seconds.
When the player takes damage, a hit sound effect will play (resetting every 20 seconds).
Sound effects when the player kills a unit.
Added voice pack languages; the voice pack language can now be different from the game language.
Added a parkour portal at Master difficulty.
Added a new achievement: Parkour Master.
Fixed the issue where the checkmark for defeated BOSSes would sometimes appear and sometimes disappear.
Fixed issues with the three major BOSSes. Issue where achievements weren't unlocked after all kills were completed.
Fixed the issue of combat drones failing to target.
Fixed the issue of the Dragon Sniper Cannon lacking animation.
Fixed the issue of global interface glitches caused by hiding the interface again or pausing the game when upgrading weapons.
Fixed the issue of enemies shooting at thin air when the player-controlled mech's durability reached zero.
Improved the visual effects when taking damage; it's now text-based.
Improved the sniper rifle scope's user interface.
Improved the pickaxe model; it's now larger. The pickaxe also now appears on the back.
Improved the massive battle axe; its size is now more normal.
Power ports will no longer be displayed if facilities don't require charging.
The AWP has changed from single-shot to burst fire mode.
The sniper rifle scope's user interface now displays the current ammo count and firing mode.
As always, your reports help guide these fixes. Please keep sending feedback through the in-game reporting tools or Discord — we read it all.
More improvements coming soon.
—— Axiox Media