"I really couldn't sleep": In an absurd year for Capcom, Pragmata creators did not want to be the first ones to drop the ball

"When we finally see the player score, that's the moment we actually feel, oh, we did it."

Jun 4, 2026 - 23:00
"I really couldn't sleep": In an absurd year for Capcom, Pragmata creators did not want to be the first ones to drop the ball
"When we finally see the player score, that's the moment we actually feel, oh, we did it."
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