Indie hit Meccha Chameleon hits 10M copies sold in 16 days

Meccha Chameleon, an indie game built by two Japanese game developers, has hit 10 million copies sold. Meccha Chameleon is a party game where players play hide-and-seek. They paint their bodies to blend into the environment while hunters try to find them. The game costs $6, and so in 16 days, the Steam game made gross sales of $60 million. The title launched on June 10, and it hit a peak concurrent player number of 340,535. By comparison, Crimson Desert sold six million copies in three months. That shows it beating Steam’s top five most-played games during the period, which include Apex Legends, Dead by Daylight, Path of Exile 2 and more. Not bad for a marketing budget of zero, as the game spread through Twitch streams. Players created hilarious disguises and blended into paintings. Meccha Chameleon was built entirely by Lemorion_1224 and Haganeiro in Unreal Engine 5. They made the game in two months. Lemorion_1224 was the lead developer, director and publisher, in charge of all of the maps and models and visuals. Haganeiro handled systems and engineering, built the core systems, gameplay logic, and networking integration. The idea came to them after they played hide‑and‑seek modes in Fortnite, inspiring a paint‑your‑body camouflage twist. The post Indie hit Meccha Chameleon hits 10M copies sold in 16 days appeared first on GamesBeat.

Jun 30, 2026 - 04:00
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Indie hit Meccha Chameleon hits 10M copies sold in 16 days
Meccha Chameleon, an indie game built by two Japanese game developers, has hit 10 million copies sold.

Meccha Chameleon is a party game where players play hide-and-seek. They paint their bodies to blend into the environment while hunters try to find them. The game costs $6, and so in 16 days, the Steam game made gross sales of $60 million. The title launched on June 10, and it hit a peak concurrent player number of 340,535. By comparison, Crimson Desert sold six million copies in three months.

That shows it beating Steam’s top five most-played games during the period, which include Apex Legends, Dead by Daylight, Path of Exile 2 and more. Not bad for a marketing budget of zero, as the game spread through Twitch streams. Players created hilarious disguises and blended into paintings.

Meccha Chameleon was built entirely by Lemorion_1224 and Haganeiro in Unreal Engine 5.

They made the game in two months. Lemorion_1224 was the lead developer, director and publisher, in charge of all of the maps and models and visuals. Haganeiro handled systems and engineering, built the core systems, gameplay logic, and networking integration.

The idea came to them after they played hide‑and‑seek modes in Fortnite, inspiring a paint‑your‑body camouflage twist.



The post Indie hit Meccha Chameleon hits 10M copies sold in 16 days appeared first on GamesBeat.

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