How to use the Rapier in White Knuckle

White Knuckle got a much-needed upgrade in its arsenal, including a firearm and a sword. It’s time to style on those underground monstrosities and return the favor—give them a reason to be scared. Here’s everything you need to know about one of the latest artifacts added into White Knuckle‘s The Nest update on June 25. Table of contentsHow to get the Rapier in White KnuckleWhat does the Rapier do?https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 How to get the Rapier in White Knuckle Screenshot via Dark Machine Games Like with any artifact, the only way to pick one up is by completing the Delta Labs at the end of the Habitation sector inside the Campaign. Two random artifacts become available, but you can only choose one. It’s here where the Rapier could appear, but it’s never a guarantee. Take the Rapier should it spawn, but remember that the other artifact will disappear if untaken. The method to unlocking the Rapier is a little different in Endless mode. Instead, you could obtain the sword upon completing a Rho Challenge inside Break Rooms, or select the Rapier if it appears at the start of a new run. Again, its spawn isn’t guaranteed, but once you get it you can use it in every run (unless you sacrifice it at a Rho Alter in Abyss). As it is a Major Artifact, the Rapier has infinite uses. This item could replace the Overwhelmed Perk as you can jump mid-air using its animation, but there’s a steep learning curve to mastering it. What does the Rapier do? Screenshot via Dark Machine Games While the Hammer is essential in the early game to force Pitons into walls and destroy crates for items, the Rapier combines those functions with strong, albeit unpredictable movement that resembles the very perks you’d invest in every run (e.g., Latissimus Optimization, Ligament Restructure, or Rabbit DNA). Overall, it performs more efficiently than the Hammer, which would need the Heavy Strike Perk to compete. Capable of one-shotting Bloodbugs, the Rapier is a proficient weapon when charged up. But its movement can be a bit fiddly if you’re strictly using the Rapier to attack. Therefore, you shouldn’t use this artifact exclusively as a weapon. Rather, it is most effective when used to traverse over large gaps quickly and to scale walls without wasting one-use resources (such as Rebar and Pitons). The Rapier thrusts you forward or can be used to propel you off any flat surface you’re standing on, allowing both methods to throw you into the air. You must charge it before you move, pointing either upwards, towards the wall you wish to scale or at the ground to execute a large jump. As one arm is always free in White Knuckle, you should lunge towards the surface you’re trying to climb and use your free hand to grab hold. You can chain lunge after lunge by charging every time the Rapier is mid-animation. Just like holding onto a edge for too long—where your hand grows tired, red, and weak—the same happens with continual use of the Rapier. Refer to the blade flashing red and have a ledge in sight to cling onto should you lose your grip. That way you don’t fall. 0 The post How to use the Rapier in White Knuckle appeared first on Destructoid.

Jun 30, 2026 - 04:00
 3
How to use the Rapier in White Knuckle
White Knuckle got a much-needed upgrade in its arsenal, including a firearm and a sword. It’s time to style on those underground monstrosities and return the favor—give them a reason to be scared.

Here’s everything you need to know about one of the latest artifacts added into White Knuckle‘s The Nest update on June 25.

Table of contents
https://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15
How to get the Rapier in White Knuckle
Screenshot via Dark Machine Games Like with any artifact, the only way to pick one up is by completing the Delta Labs at the end of the Habitation sector inside the Campaign. Two random artifacts become available, but you can only choose one. It’s here where the Rapier could appear, but it’s never a guarantee. Take the Rapier should it spawn, but remember that the other artifact will disappear if untaken.

The method to unlocking the Rapier is a little different in Endless mode. Instead, you could obtain the sword upon completing a Rho Challenge inside Break Rooms, or select the Rapier if it appears at the start of a new run. Again, its spawn isn’t guaranteed, but once you get it you can use it in every run (unless you sacrifice it at a Rho Alter in Abyss).

As it is a Major Artifact, the Rapier has infinite uses. This item could replace the Overwhelmed Perk as you can jump mid-air using its animation, but there’s a steep learning curve to mastering it.

What does the Rapier do?
Screenshot via Dark Machine Games While the Hammer is essential in the early game to force Pitons into walls and destroy crates for items, the Rapier combines those functions with strong, albeit unpredictable movement that resembles the very perks you’d invest in every run (e.g., Latissimus Optimization, Ligament Restructure, or Rabbit DNA). Overall, it performs more efficiently than the Hammer, which would need the Heavy Strike Perk to compete. Capable of one-shotting Bloodbugs, the Rapier is a proficient weapon when charged up.

But its movement can be a bit fiddly if you’re strictly using the Rapier to attack. Therefore, you shouldn’t use this artifact exclusively as a weapon. Rather, it is most effective when used to traverse over large gaps quickly and to scale walls without wasting one-use resources (such as Rebar and Pitons).

The Rapier thrusts you forward or can be used to propel you off any flat surface you’re standing on, allowing both methods to throw you into the air. You must charge it before you move, pointing either upwards, towards the wall you wish to scale or at the ground to execute a large jump. As one arm is always free in White Knuckle, you should lunge towards the surface you’re trying to climb and use your free hand to grab hold.

You can chain lunge after lunge by charging every time the Rapier is mid-animation. Just like holding onto a edge for too long—where your hand grows tired, red, and weak—the same happens with continual use of the Rapier. Refer to the blade flashing red and have a ledge in sight to cling onto should you lose your grip. That way you don’t fall.

0 The post How to use the Rapier in White Knuckle appeared first on Destructoid.

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