The First Descendant Update 1.3.34
Greetings, Descendants! Here are the details of The First Descendant Update 1.3.34. ■ Platforms- Steam, Xbox, PS5 ■ Update 1.3.34Void Intercept Battle: Extreme- Removed "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge."- Changed "Void Intercept Battle: Hard" difficulty to "Void Intercept Battle: Extreme" difficulty.ㄴ Added "Critical Point Breakthrough" content in "Intercept Battle Extreme" difficulty.- You can enter "Void Intercept Battle: Extreme" once you complete all "Fortress" main quests and "Colossus of Another Level" sub quests.- "Void Intercept Battle: Extreme" will have the same Colossi as the previous "Void Intercept Battle: Hard."- Once you defeat all Colossi in "Void Intercept Battle: Extreme," you can enter the new Intercept Battle "Critical Point Breakthrough" content.(1) Critical Point Breakthrough- This Intercept Battle is available after you defeat all Colossi in "Void Intercept Battle: Extreme."ㄴ To play Critical Point Breakthrough, you must achieve 81,580 of Arche Activity.ㄴ You can set the Intercept Battle's difficulty yourself through the "Critical Point" effect. The higher the Critical Point, the higher the difficulty and the better the rewards.- The new Critical Point Breakthrough Colossus "Lava Citadel" will make its debut.ㄴ Lava Citadel is a Fire-attributed Colossus.ㄴ It absorbs the energy of the Void Abyss through the battlefield's "Void Pillar" and uses that energy to attack.ㄴ During the Void Reflux mode, it uses wide AoE skills and ring skills.ㄴ Take advantage of the Lava Citadel's vulnerability by actively utilizing Chill attacks.- Durationㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDTㆍ After the July 15 update, we will spend about a month adjusting the Critical Point and reward balance, and then officially release it with the improved balance in Season 4.- Critical Point Rangeㄴ Critical Point Range consists of "Critical Point" effects that sets the difficulty of the Intercept Battle, and there are six ranges in total.ㄴ Once you meet the unlock conditions for the Critical Point Range, you can unlock each range and Range Unlock Reward.ㄴ The more Critical Point Ranges you unlock, the higher the Critical Point limit you can set. Once you unlock all Critical Point Ranges, the Critical Point limit will be removed.- Critical Pointㄴ Critical Point consists of the following effects: "Inhibitors Released" that enhances Colossus; "Restricted Support" that adds restriction to Descendants' performance; and "Limited Operation" that adds restrictions to Intercept Battles.ㄴ Each Critical Point has a unique Critical Point Value. You will be playing Critical Point Breakthrough Intercept Battle based on the sum of all applied Critical Points.ㄴ Set Critical Points can be saved through Loadout, and you will get five Loadouts by default.- Start Public Interceptㄴ You can commence Public Intercept to a Colossus that has 0 total Critical Point.ㄴ There is no need to modify Loadout manually to commence Public Intercept on a Colossus with a total Critical Point Value of 0; simply use "Loadout not applied" function.ㄴ You can commence Public Intercept only if you have met the Arche Activity condition.- Start Private Interceptㄴ You can play Critical Point Breakthrough Colossus and Intercept Battle according to the currently set Loadout.ㄴ However, if there is a Party Member who has not unlocked to the same level of Critical Point Range, you cannot "Start Private Intercept."ㄴ If you're in a party, you'll be following the Party Leader's Critical Point Loadout.(2) Critical Point Breakthrough Leaderboard- Void Intercept Battle: Abyss / Challenge Leaderboard will no longer be available; it will be substituted with Void Intercept Battle: Critical Point Breakthrough Leaderboard.- Critical Point Breakthrough Intercept Battle Leaderboard will be newly added.- Void Intercept Battle: Critical Point Breakthrough Leaderboard's ranking calculation is as follows.ㄴ The higher the total value of defeated Critical Point Breakthrough Colossus's Critical Point, the higher you'll be ranked.ㆍ E.g.,) Critical Point 9 / Clear time: 5 min vs. Critical Point 1 / Clear time: 1 min → Critical Point 9 will be ranked higherㄴ If the total value of defeated Critical Point Breakthrough Colossus's Critical Point is the same, you'll be ranked higher if your clear time is shorter.ㆍ E.g.,) Critical Point 10 / Clear time: 5 min vs. Critical Point 10 / Clear time: 4 min → Clear time 4 min will be ranked higher- Void Intercept Battle: Critical Point Breakthrough Leaderboard will be available for the following period.ㄴ Period: After the 07.15.2026 (Wed) update - 08.20.2026 (Thu) 00:19 PDT- Leaderboard Rewardsㄴ You will receive "Critical Point Prime Challenger Medal."ㄴ The medal's expiration will be notified separately when the Leaderboard Rewards are sent.(3) Defeat Rewards- Defeat Void Intercept Battle: Extreme Colossus to get the following rewards.ColossusRewardsQuantityExecutionerGold24000-36000Kuiper
Here are the details of The First Descendant Update 1.3.34.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.3.34
Void Intercept Battle: Extreme

- Removed "Void Intercept Battle: Abyss" and "Void Intercept Battle: Challenge."
- Changed "Void Intercept Battle: Hard" difficulty to "Void Intercept Battle: Extreme" difficulty.
ㄴ Added "Critical Point Breakthrough" content in "Intercept Battle Extreme" difficulty.
- You can enter "Void Intercept Battle: Extreme" once you complete all "Fortress" main quests and "Colossus of Another Level" sub quests.
- "Void Intercept Battle: Extreme" will have the same Colossi as the previous "Void Intercept Battle: Hard."
- Once you defeat all Colossi in "Void Intercept Battle: Extreme," you can enter the new Intercept Battle "Critical Point Breakthrough" content.
(1) Critical Point Breakthrough
- This Intercept Battle is available after you defeat all Colossi in "Void Intercept Battle: Extreme."
ㄴ To play Critical Point Breakthrough, you must achieve 81,580 of Arche Activity.
ㄴ You can set the Intercept Battle's difficulty yourself through the "Critical Point" effect. The higher the Critical Point, the higher the difficulty and the better the rewards.
- The new Critical Point Breakthrough Colossus "Lava Citadel" will make its debut.
ㄴ Lava Citadel is a Fire-attributed Colossus.
ㄴ It absorbs the energy of the Void Abyss through the battlefield's "Void Pillar" and uses that energy to attack.
ㄴ During the Void Reflux mode, it uses wide AoE skills and ring skills.
ㄴ Take advantage of the Lava Citadel's vulnerability by actively utilizing Chill attacks.
- Duration
ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT
ㆍ After the July 15 update, we will spend about a month adjusting the Critical Point and reward balance, and then officially release it with the improved balance in Season 4.
- Critical Point Range
ㄴ Critical Point Range consists of "Critical Point" effects that sets the difficulty of the Intercept Battle, and there are six ranges in total.
ㄴ Once you meet the unlock conditions for the Critical Point Range, you can unlock each range and Range Unlock Reward.
ㄴ The more Critical Point Ranges you unlock, the higher the Critical Point limit you can set. Once you unlock all Critical Point Ranges, the Critical Point limit will be removed.
- Critical Point
ㄴ Critical Point consists of the following effects: "Inhibitors Released" that enhances Colossus; "Restricted Support" that adds restriction to Descendants' performance; and "Limited Operation" that adds restrictions to Intercept Battles.
ㄴ Each Critical Point has a unique Critical Point Value. You will be playing Critical Point Breakthrough Intercept Battle based on the sum of all applied Critical Points.
ㄴ Set Critical Points can be saved through Loadout, and you will get five Loadouts by default.
- Start Public Intercept
ㄴ You can commence Public Intercept to a Colossus that has 0 total Critical Point.
ㄴ There is no need to modify Loadout manually to commence Public Intercept on a Colossus with a total Critical Point Value of 0; simply use "Loadout not applied" function.
ㄴ You can commence Public Intercept only if you have met the Arche Activity condition.
- Start Private Intercept
ㄴ You can play Critical Point Breakthrough Colossus and Intercept Battle according to the currently set Loadout.
ㄴ However, if there is a Party Member who has not unlocked to the same level of Critical Point Range, you cannot "Start Private Intercept."
ㄴ If you're in a party, you'll be following the Party Leader's Critical Point Loadout.
(2) Critical Point Breakthrough Leaderboard
- Void Intercept Battle: Abyss / Challenge Leaderboard will no longer be available; it will be substituted with Void Intercept Battle: Critical Point Breakthrough Leaderboard.
- Critical Point Breakthrough Intercept Battle Leaderboard will be newly added.
- Void Intercept Battle: Critical Point Breakthrough Leaderboard's ranking calculation is as follows.
ㄴ The higher the total value of defeated Critical Point Breakthrough Colossus's Critical Point, the higher you'll be ranked.
ㆍ E.g.,) Critical Point 9 / Clear time: 5 min vs. Critical Point 1 / Clear time: 1 min → Critical Point 9 will be ranked higher
ㄴ If the total value of defeated Critical Point Breakthrough Colossus's Critical Point is the same, you'll be ranked higher if your clear time is shorter.
ㆍ E.g.,) Critical Point 10 / Clear time: 5 min vs. Critical Point 10 / Clear time: 4 min → Clear time 4 min will be ranked higher
- Void Intercept Battle: Critical Point Breakthrough Leaderboard will be available for the following period.
ㄴ Period: After the 07.15.2026 (Wed) update - 08.20.2026 (Thu) 00:19 PDT
- Leaderboard Rewards
ㄴ You will receive "Critical Point Prime Challenger Medal."
ㄴ The medal's expiration will be notified separately when the Leaderboard Rewards are sent.
(3) Defeat Rewards
- Defeat Void Intercept Battle: Extreme Colossus to get the following rewards.
Colossus
Rewards
Quantity
Executioner
Gold
24000-36000
Kuiper Shards
2400-3600
Multi-Composite Receivers
75
High Precision Exchange Components
95
Nano Compound
310
Quantum Crystal
195
Quantum Incubator
2
Energy Control Core
380
Firepower Augmentation Core VI
1
Attribute Augmentation Core VI
1
Hit Augmentation Core (Variant AB) VI
1
Hit Augmentation Core VI
1
Tactical Augmentation Core VI
1
Precision Augmentation Core VI
1
Special Augmentation Core VI
1
Recovery Augmentation Core (Variant AB) VI
2
Recovery Augmentation Core VI
2
Defense Augmentation Core (Variant AB) VI
2
Defense Augmentation Core VI
2
Core Amplifier
18
Void Abyss Metal Fragment
45
Dead Bride
Gold
24800-37200
Kuiper Shards
2480-3720
Multi-Composite Receivers
75
High Precision Exchange Components
95
Nano Compound
310
Quantum Crystal
195
Quantum Incubator
2
Energy Control Core
380
Firepower Augmentation Core VI
1
Attribute Augmentation Core VI
1
Hit Augmentation Core (Variant AB) VI
1
Hit Augmentation Core VI
1
Tactical Augmentation Core VI
1
Precision Augmentation Core VI
1
Special Augmentation Core VI
1
Recovery Augmentation Core (Variant AB) VI
2
Recovery Augmentation Core VI
2
Defense Augmentation Core (Variant AB) VI
2
Defense Augmentation Core VI
2
Core Amplifier
18
Void Abyss Metal Fragment
45
Devourer
Gold
25600-38400
Kuiper Shards
2560-3840
Multi-Composite Receivers
75
High Precision Exchange Components
95
Nano Compound
310
Quantum Crystal
195
Quantum Incubator
2
Energy Control Core
380
Firepower Augmentation Core VI
1
Attribute Augmentation Core VI
1
Hit Augmentation Core (Variant AB) VI
1
Hit Augmentation Core VI
1
Tactical Augmentation Core VI
1
Precision Augmentation Core VI
1
Special Augmentation Core VI
1
Recovery Augmentation Core (Variant AB) VI
2
Recovery Augmentation Core VI
2
Defense Augmentation Core (Variant AB) VI
2
Defense Augmentation Core VI
2
Core Amplifier
18
Void Abyss Metal Fragment
45
Pyromaniac
Gold
26400-39600
Kuiper Shards
2640-3960
Multi-Composite Receivers
75
High Precision Exchange Components
95
Nano Compound
310
Quantum Crystal
195
Quantum Incubator
2
Energy Control Core
380
Firepower Augmentation Core VI
1
Attribute Augmentation Core VI
1
Hit Augmentation Core (Variant AB) VI
1
Hit Augmentation Core VI
1
Tactical Augmentation Core VI
1
Precision Augmentation Core VI
1
Special Augmentation Core VI
1
Recovery Augmentation Core (Variant AB) VI
2
Recovery Augmentation Core VI
2
Defense Augmentation Core (Variant AB) VI
2
Defense Augmentation Core VI
2
Core Amplifier
18
Void Abyss Metal Fragment
45
Swamp Walker
Gold
27200-40800
Kuiper Shards
2720-4080
Multi-Composite Receivers
80
High Precision Exchange Components
105
Nano Compound
320
Quantum Crystal
200
Quantum Incubator
3
Energy Control Core
400
Firepower Augmentation Core VI
3
Attribute Augmentation Core VI
3
Hit Augmentation Core (Variant AB) VI
3
Hit Augmentation Core VI
3
Tactical Augmentation Core VI
3
Precision Augmentation Core VI
3
Special Augmentation Core VI
3
Recovery Augmentation Core (Variant AB) VII
1
Recovery Augmentation Core VII
1
Defense Augmentation Core (Variant AB) VII
1
Defense Augmentation Core VII
1
Core Amplifier
20
Void Abyss Metal Fragment
50
Obstructer
Gold
28800-43200
Kuiper Shards
2880-4320
Multi-Composite Receivers
80
High Precision Exchange Components
105
Nano Compound
320
Quantum Crystal
200
Quantum Incubator
3
Energy Control Core
400
Firepower Augmentation Core VI
3
Attribute Augmentation Core VI
3
Hit Augmentation Core (Variant AB) VI
3
Hit Augmentation Core VI
3
Tactical Augmentation Core VI
3
Precision Augmentation Core VI
3
Special Augmentation Core VI
3
Recovery Augmentation Core (Variant AB) VII
1
Recovery Augmentation Core VII
1
Defense Augmentation Core (Variant AB) VII
1
Defense Augmentation Core VII
1
Core Amplifier
20
Void Abyss Metal Fragment
50
Frost Walker
Gold
30400-45600
Kuiper Shards
3040-4560
Multi-Composite Receivers
80
High Precision Exchange Components
105
Nano Compound
320
Quantum Crystal
200
Quantum Incubator
3
Energy Control Core
400
Firepower Augmentation Core VI
3
Attribute Augmentation Core VI
3
Hit Augmentation Core (Variant AB) VI
3
Hit Augmentation Core VI
3
Tactical Augmentation Core VI
3
Precision Augmentation Core VI
3
Special Augmentation Core VI
3
Recovery Augmentation Core (Variant AB) VII
1
Recovery Augmentation Core VII
1
Defense Augmentation Core (Variant AB) VII
1
Defense Augmentation Core VII
1
Core Amplifier
20
Void Abyss Metal Fragment
50
Molten Fortress
Gold
32000-48000
Kuiper Shards
3200-4800
Multi-Composite Receivers
85
High Precision Exchange Components
110
Nano Compound
330
Quantum Crystal
205
Quantum Incubator
4
Energy Control Core
420
Firepower Augmentation Core VII
1
Attribute Augmentation Core VII
1
Hit Augmentation Core (Variant AB) VII
1
Hit Augmentation Core VII
1
Tactical Augmentation Core VII
1
Precision Augmentation Core VII
1
Special Augmentation Core VII
1
Recovery Augmentation Core (Variant AB) VII
2
Recovery Augmentation Core VII
2
Defense Augmentation Core (Variant AB) VII
2
Defense Augmentation Core VII
2
Core Amplifier
22
Void Abyss Metal Fragment
55
Gluttony
Gold
32000-48000
Kuiper Shards
3200-4800
Multi-Composite Receivers
85
High Precision Exchange Components
110
Nano Compound
330
Quantum Crystal
205
Quantum Incubator
4
Energy Control Core
420
Firepower Augmentation Core VII
1
Attribute Augmentation Core VII
1
Hit Augmentation Core (Variant AB) VII
1
Hit Augmentation Core VII
1
Tactical Augmentation Core VII
1
Precision Augmentation Core VII
1
Special Augmentation Core VII
1
Recovery Augmentation Core (Variant AB) VII
2
Recovery Augmentation Core VII
2
Defense Augmentation Core (Variant AB) VII
2
Defense Augmentation Core VII
2
Core Amplifier
22
Void Abyss Metal Fragment
55
Death Stalker
Gold
32000-48000
Kuiper Shards
3200-4800
Multi-Composite Receivers
85
High Precision Exchange Components
110
Nano Compound
330
Quantum Crystal
205
Quantum Incubator
4
Energy Control Core
420
Firepower Augmentation Core VII
1
Attribute Augmentation Core VII
1
Hit Augmentation Core (Variant AB) VII
1
Hit Augmentation Core VII
1
Tactical Augmentation Core VII
1
Precision Augmentation Core VII
1
Special Augmentation Core VII
1
Recovery Augmentation Core (Variant AB) VII
2
Recovery Augmentation Core VII
2
Defense Augmentation Core (Variant AB) VII
2
Defense Augmentation Core VII
2
Core Amplifier
22
Void Abyss Metal Fragment
55
- Defeat Colossus in Critical Point Range to get the following rewards.
Critical Point
Quality Certified ETA Voucher
0 to 4
50
5 to 9
75
10 to 14
100
15 to 19
125
20-24
150
25-75
200
- Receive the following rewards by unlocking Range. (one-off)
Acquisition Requirements
Item
Quantity
Defeat a Colossus with 0 Critical Point
Ancestors Module Loot
1
Superconductive Cooling Unit
100
Rare Alignment Device
3
Ultimate Alignment Device
1
Kuiper Shards
200,000
Defeat a Colossus with 5 Critical Points
Ancestors Module Loot
3
Superconductive Cooling Unit
200
Rare Alignment Device
5
Ultimate Alignment Device
2
Kuiper Shards
400,000
Defeat a Colossus with 10 Critical Points
Ancestors Module Loot
5
Superconductive Cooling Unit
300
Rare Alignment Device
7
Ultimate Alignment Device
3
Kuiper Shards
600,000
Defeat a Colossus with 15 Critical Points
Ancestors Module Loot
7
Superconductive Cooling Unit
500
Rare Alignment Device
10
Ultimate Alignment Device
5
Kuiper Shards
1,000,000
Defeat a Colossus with 20 Critical Points
Ancestors Module Loot
10
Superconductive Cooling Unit
700
Rare Alignment Device
15
Ultimate Alignment Device
7
Kuiper Shards
1,400,000
Defeat a Colossus with 25 Critical Points
Ancestors Module Loot
15
Superconductive Cooling Unit
1000
Rare Alignment Device
20
Ultimate Alignment Device
10
Kuiper Shards
2,000,000
Onslaught Mode - Stage 4
- You can enter via the Albion "Tactical Transport Control" or the World Map content menu.
- Onslaught Mode: Stage 4 is unlocked once you complete Onslaught Mode: Stage 3.
- Unlike Stage 1 to 3, you will be playing a new dungeon battle between Waves.
ㄴ Play a dungeon battle once the 2nd Wave ends.
ㄴ Play a dungeon battle once the 4th Wave ends.
ㄴ The Colossus appears in the final Stage.
- In Onslaught Mode: Stage 4, new Tyrant Monsters Corrupted Void Discharger, Corrupted Shadow Claw, and Corrupted Spike Pincer appear.
- Added 10 new Tier 1-3 Arche Parameters and 2 Tier 4 Arche Parameters.
ㄴ The chance for finding Tier 4 Arche Parameters is low, but they have immense power. The Parameter power is enhanced once a certain stat's condition is met.
ㄴ You can choose Tier 4 Arche Parameter once per game.
ㄴ If you have a Tier 4 Arche Parameter, another one will no longer appear in Arche Parameter options.
ㄴ Tier 4 Arche Parameters do not appear in the first Arche Parameter option.
Arche Parameter Name
Tier
Description
Fragment Collector
1
Increases Fragment gain.
Efficient Maintenance
1
Decreases Turret upgrade cost.
It is useful when you play Onslaught with a small number of people.
Tenacious HP
1
Increases DBNO duration.
Tactical Synergy
2
On Sub Attack, increases Skill Speed & Range Increase Modifier.
Tactical Advantage: Firearm
3
When current HP is higher than a certain level, increases Firearm ATK and Explosive ATK.
It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.
Tactical Advantage: Skill
3
When current HP is higher than a certain level, increases Skill Power.
It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.
Tactical Advantage: Melee Weapon
3
When current HP is higher than a certain level, increases Melee ATK.
It goes well with Arche Parameters that increases HP Recovery or decreases Incoming Damage.
Aggressive Investment: Firearms
3
Increases Firearm ATK and Explosive ATK by total Fragments consumed.
It goes well with Parameters that increases Fragment Gain.
Aggressive Investment: Skills
3
Increases Skill Power by total Fragments consumed.
It goes well with Parameters that increases Fragment Gain.
Aggressive Investment: Melee Weapon
3
Increases Melee ATK by total Fragments consumed.
It goes well with Parameters that increases Fragment Gain.
Lethal Regeneration
4
Increases HP Recovery In Combat.
When attempting to recover HP or Shield, releases energy toward enemies to attack. The attack has Cooldown.
Increases Damage in proportion to Max HP, reaching Max DMG when Max HP is at a certain level.
It will go nicely with Descendants that have HP Recovery.
Sword Energy Emission
4
Deals damage and emits 2 Sword Energy when hitting any enemy with a Firearm, or 4 Sword Energy when hitting an enemy with a Melee Weapon Normal Attack.
Base cooldown of Sword Energy Emission is 3s.
The higher Sprint stat, the shorter the Cooldown.
When Sprint Speed is above a certain level, Cooldown DOWN reaches maximum.
It goes well with Descendants with high movement speed or who use Sword as their primary weapon.
- Clear each Wave in Onslaught Mode: Stage 4 to get 1.4 times more Additional Rewards and Rewards for mission completion than Stage 3.
- Complete Onslaught Mode: Stage 4 to get a slight chance in getting additional Rare Alignment Devices and Ultimate Alignment Devices.
- The existing Stage 1 to 3 Onslaught Mode Weekly Bonuses also include Stage 4, allowing you to obtain rewards for up to 4 times a week.
ㄴ Ancestors Module from Stage 4 Weekly Bonuses is the same as the existing Stage 3.
ㆍ At least 2 Ultimate Tier Options guaranteed
New Modules
(1) Transcendent Modules
- 2 new Transcendent Modules of Serena have been added.
Module Name
Effect
Battlefield Nun
Gains Consecration with each Midair Attack on the same target's Weak Point.
Enhances Firearm Stats with each Consecration stack.
Consumes Consecration to summon Aurora, and increases the duration of Aurora in proportion to the Consecration consumed.
Archangel
Fires Holy Fire to inflict Repentance on enemies, and grants Holy Passion.
When using the Blazing Offensive, drops Holy Fire while moving.
Consumes Holy Passion to deliver a Sacred Strike, increasing its damage and range in proportion to the Holy Passion consumed.
- New Transcendent Modules can be obtained through the following:
ㄴ (Normal, High-risk) Sigma Sector Dropoff Operation - Broken Boundary
ㄴ Combining modules
(2) Trigger Modules
- 2 new Trigger Modules have been added.
Module Name
Effect
Arche Reflux
When using a Firing Enhancement type skill, grants Arche Reflux.
While in Arche Reflux, attacking a target that has taken damage from a Ground DoT type skill within 3s triggers Additional Fire Skill Damage and grants Firearm Reload.
The damage is affected by equipped Reactor's Arche types.
Arche Blaze
Using a Tracking Projectile type skill while a Levitation type skill is active triggers Additional Fire Skill Damage.
The damage is affected by equipped Reactor's Arche types.
- Upon completing an Axion Plains Infiltration Operation - Bastion of Immortality mission, there is a 10% chance to obtain a Trigger Module Loot K, which contains 1 of 2 new Trigger Modules.
- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box G.
ㄴ Trigger Module Selection Box G
ㆍ This selection box contains 36 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ It can be earned as a reward from the following contents.
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operation
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Acquire 5 of 36 Trigger Module types
ㆍ (After) Acquire 5 of 38 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 36 Trigger Module types, for a total of 36
ㆍ (After) Acquire 1 of each of 38 Trigger Module types, for a total of 38
(3) Rare Descendant Modules
- Rare Tier Descendant Modules are added.
Category
Tier
Group
Module Name
Effect
Descendants
Rare
Control
HP Combustion
Skill Cooldown -36.5%\[+], Max HP -55.5%\[x]
Descendants
Rare
Control
Shield Consumption
Skill Cooldown -36.5%\[+], Max Shield -62.8%\[x]
Descendants
Rare
Control
Disable Defense
Skill Cooldown -36.5%\[+], DEF -62.8%\[x]
Descendants
Rare
Resource
Overload Tactics
Skill Cost -35.4%\[+], Max HP -55.5%\[x]
Descendants
Rare
Resource
Charge Emission
Skill Cost -35.4%\[+], Max Shield -62.8%\[x]
Descendants
Rare
Resource
Extreme Efficiency
Skill Cost -35.4%\[+], DEF -62.8%\[x]
Descendants
Rare
Guard
Defense Redistribution
Incoming Damage Modifier -13.5%\[+], Max Shield -6%\[x]
Descendants
Rare
HP
Life Resonance
Max HP +122.3%\[x], Skill Power Boost Ratio +8.1%\[+]
Descendants
Rare
Shield
Shield Resonance
Max Shield +85.1%\[x], Skill Power Boost Ratio +8.1%\[+]
Descendants
Rare
MP
Mental Exaltation
Max MP +8.5%\[x], Skill Power Boost Ratio +8.1%\[+]
Descendants
Rare
HP
Combat Constitution
Max HP +122.3%\[x], Skill Power Modifier +12.7%\[+]
Descendants
Rare
Shield
Defense System
Max Shield +85.1%\[x], Skill Power Modifier +12.7%\[+]
Descendants
Rare
MP
Mental Discipline
MP +8.5%\[x], Skill Power Modifier +12.7%\[+]
Descendants
Rare
Range
Bio Expansion
Skill Effect Range +51.7%\[+], Max HP +52.5%\[x]
Descendants
Rare
Range
Area Control
Skill Effect Range +51.7%\[+], Max MP +3.7%\[x]
Descendants
Rare
Range
Defense Expansion
Skill Effect Range +51.7%\[+], Max HP +38.5%\[x]
Descendants
Rare
Control
Guard Stance
Skill Cooldown -14.3%\[+], Max Shield +36.4%\[x]
Descendants
Rare
Control
Time Investment
Skill Cooldown -14.3%\[+], DEF +38.5%\[x]
Descendants
Rare
Control
Power Reserve
Skill Cooldown -14.3%\[+], Max MP -3.7%\[x]
Descendants
Rare
Shield
Continuous Deployment
Max Shield +85.1%\[x], Skill Duration Increase +8.8%\[+]
Descendants
Rare
Defense
Holding the Line
DEF +89.8%\[x], Skill Duration Increase +8.8%\[+]
- New Rare Modules can be obtained through the following:
ㄴ (Standard, Hard) The Sterile Land, The Vespers, Echo Swamp, The Agna Desert, White-night Gulch, The Hagios, The Fortress Missions
ㄴ Axion Plains Missions
ㄴ Combining modules
Descendant Rebalance/Improvements
(1) Common
- Descendant's All Skill Cooldown will decrease by 60%. (Up to 0.5s)
ㄴ Changed the Max Skill Cooldown DOWN from -90% to -75%.
- When Rolling, the following effects are applied.
ㄴ Stun, Knockdown, Knockback, and Frostbite Immunity
ㄴ Incoming Damage Reduction 10%
- The following effect is applied for 5s when respawning after death. It is removed when the effect duration ends or you enter a battle (*Using a skill or firearm).
ㄴ Invisible to monsters
ㄴ Incoming Damage Immunity
ㄴ Immune to all Crowd Control (*Except for unique Crowd Control of Colossus in an Intercept Battle)
- Unlock condition of Trigger Module Slots is eased.
ㄴ Crystallization Catalyst Count
ㆍ Before: 10 → After: 5
ㄴ Energy Activator Use Count
ㆍ Maintained
ㄴ Reach Arche Tuning Level
ㆍ Before: Lv.40 → After: Lv.10
(2) Blair
- Synchronization Value is adjusted from 1.701 → 1.55.
- Basic Skills and Common Changes
ㄴ Blaze Up
ㆍ Adjusted to allow for faster transitions to other actions after use.
ㆍ Max Stacks: 3 → 2
ㆍ Stack Cooldown: 14s → 6.8s
ㆍ Flame Zone Damage: 145.6% → 310%
ㆍ Damage Interval: 1s → 0.7s
ㆍ Create additional Flame Zone at the location of enemies around Blair.
ㆍ Base Detection Range: 17m
ㆍ Additional Flame Zone Count: 1 (Add 1 for each 50% increase of Effect Range)
ㄴ Extinguish
ㆍ No special pose is taken when casting the skill.
: The skill can be used while using a Firearm.
ㆍ When a Flame Zone is retrieved, it disappears.
ㆍ Taste of Aggression
: Duration (10s → 17s)
: Removed "Increase Skill Power Modifier by 9% per Flame Zone."
: Added "Increase Skill Power by 5% per Flame Zone."
ㄴ Burn Taste
ㆍ Damage: 686.2% → 2803.0%
ㆍ Added Cooldown Reduction for Deadly Cuisine when defeating an enemy. (Reduce by 3s for each defeated enemy)
ㆍ Changed the Skill Duration display rules.
: Previously, it displayed the time from a Skill's cast to the end.
: It has been changed to display the Duration of Attack check only. No change is made to Skill effects.
: 4.5s → 3s
ㄴ Deadly Cuisine
ㆍ Skill casting time is reduced.
ㆍ Fireball projectile speed is increased.
ㆍ Giant Fireball Damage: 2035.5% → 9669.0%
- Transcendent Module: Flame-Grilled Special
ㄴ Incendiary Bomb Module is changed to Flame-Grilled Special.
ㄴ Incendiary Bomb Skill becomes available when you equip Transcendent Module "Truly Deadly Cuisine."
ㄴ Flame Man
ㆍ Extinguish is changed to Flame Man which is a toggle-type skill.
ㆍ Activate effects
: Max HP 150%
: DEF +130%
: Knockback, Knockdown Immunity
: If an enemy with Burn state dies near Blair, recover HP and MP.
ㆍ HP Recovery: 2.5% of Max HP
ㆍ MP Recovery: 3% of Max MP
ㄴ Hot 'N Spicy
ㆍ Burn Taste Skill is changed to Hot 'N Spicy.
ㆍ Attack nearby enemies and obtain Red Flavor stacks in proportion to the number of enemies hit by the attack.
: Damage 7312%
: Base 5 Stacks
: Add 2 stacks with every enemy hit
ㆍ Red Flavor
: When landing a Critical Hit with a Melee Weapon, spend 1 stack, causing a Skill Power-based Explosion.
: Explosion Damage 8322.0%
ㄴ Pitmaster
ㆍ Added a feature that increases Movement Speed when Blair is headed at an enemy with Burn effect.
ㆍ Movement Speed Increase: 60%
- Transcendent Module: Truly Deadly Cuisine
ㄴ Incendiary Bomb
ㆍ Blaze Up Skill is changed to Incendiary Bomb.
ㆍ Max Stacks: 3 → 2
ㆍ Stack Cooldown: 14s → 7s
ㆍ Increased the number of Flames thrown from 1 → 3.
ㆍ Adjusted to allow for faster transitions to other actions after use.
ㆍ Flame Zone Damage 182.0% → 234.0%, Duration 12s → 6s
ㄴ Truly Deadly Cuisine
ㆍ MP Cost: 60 → 26
ㆍ Cooldown: 28s → 33s
ㆍ Added a feature where Cooldown is decreased if there is a Flame Zone within the Explosion Range. (15% per Flame Zone)
ㆍ Damage: 18877.1% → 36480.0%
- Transcendent Module: Backdraft
ㄴ Blaze Up
ㆍ Max Stacks: 3
: Common change is not applied.
ㄴ Extinguish
ㆍ It is changed to Dimension Skill.
ㆍ Added Skill Type "Supply."
ㆍ Cooldown: 22s → 6.8s
ㆍ Power of Fire
: Attacks with Beam Rifle add Damage proportion to Skill Power. (194.5%)
: Added "Round Recovery for Equipped Firearm" for each absorbed Flame Zone. (10% Round Recovery per Flame Zone)
ㆍ Duration: 20s → 25s
ㆍ Firearm ATK Increase Amount per Absorbed Flame Zone: 30% → 60%
ㆍ Explosive ATK Increase Amount per Absorbed Flame Zone: 30% → 60%
ㄴ Deadly Cuisine
ㆍ Giant Fireball Damage: 814.2% → 6480%
ㆍ Small Fireball Damage:1233.6% → 2488.0%
ㆍ Number of Small Fireballs: 5 → 6
ㆍ Flame Zone Continuous Damage: 72.8% → 182.0%
ㆍ Burn Continuous Damage: 60.7% → 121.3%
ㄴ Pitmaster
ㆍ New effects are added.
ㆍ Reload Time Modifier: +40%
ㆍ Skill Critical Hit Damage: +20%
ㆍ Skill Critical Hit Rate per Flame Zone +6%
- Transcendent Module: Classic Chef
ㄴ Blaze Up
ㆍ It is changed to Singular Skill.
ㆍ Stack Cooldown: 17s → 12s
ㆍ Flame Zone Duration: 15s → 8s
ㄴ Extinguish
ㆍ It is changed to Singular Skill.
ㆍ Absorbing Flame Zone reduces Cooldown of Deadly Cuisine. (10% per Flame Zone)
ㄴ Overcooked
ㆍ Burn Taste is changed to Overcooked.
ㆍ Additional explosions will occur on nearby Flame Zones created by Blair. (Damage: 2912%)
ㄴ Deadly Cuisine
ㆍ It is changed to Singular Skill.
ㆍ MP Cost: 100 → 33
ㆍ Increased the deployment distance of Small Fireballs.
ㆍ Small Fireball Damage: 3084.0% → 1085.0%
ㆍ Number of Small Fireballs: 5 → 7
ㆍ Flame Zone Duration: 15s → 8s
- Transcendent Module: Killer Recipe
ㄴ Spicy Meatball
ㆍ Firing Meatball in midair increases Skill Damage and Blair's aerial duration.
ㆍ Meatball Damage (Ground: 756.0% → 2806.0%, Aerial: 4705.0%)
ㆍ While using Meatball in midair, Incoming Damage is additionally reduced by -20%.
ㆍ Cooldown: 40s → 12s
ㆍ Damage Range: 2m → 5m
ㆍ Max Expandable Range: 250% → 100%
ㆍ MP Cost: 40 → 25
ㄴ Temperature Check
ㆍ Added Skill Type "Healing."
ㆍ Added HP Recovery in proportion to Chef's Touch owned.
: Recover 5% of Max HP per each Chef's Touch
ㄴ Flare Up
ㆍ Burn Taste is changed to Flare Up.
ㆍ This skill deals a massive damage in a narrow area as Blair soars up into the air.
ㆍ Right after using the skill, drop speed is temporarily reduced.
ㆍ Damage: 8974.0%
ㆍ Skill Additional Effect: Skill Critical Hit Damage 80%
ㄴ Deadly Feast
ㆍ Changed Max Aim Distance: 150m → 50m
ㆍ Damage: 3921.9% → 7150.0%
ㆍ Explosion Range: 1m → 5m
ㆍ Max Expandable Range: 250% → 100%
ㆍ Max Target Count: 6 → 10
ㆍ Max Count on the Same Target: 5 → 10
ㄴ A Feast of Flavors
ㆍ Chef's Touch acquisition chance: 50% → 40%
ㆍ Removed Skill Power Modifier Increase 50%.
- Transcendent Module: Next-level Recipe
ㄴ Merciless Cuisine
ㆍ Flame Zone Continuous Damage: 114.0% → 314.0%
ㄴ Hot Delivery
ㆍ Adjusted to allow for faster transitions to other actions after use.
ㆍ Damage: 885.0% → 3811.0%
ㆍ Duration: 4s → 4.7s
: It has been changed to display the Duration of Attack check only. The actual Attack time is increased by 2s.
ㆍ Added "Incoming Damage Reduction in Skill Use." (Damage Reduction: -20%)
(3) Enzo
- Basic Skills and Common Changes
ㄴ Firing Specialist
ㆍ Added Multi-Hit Chance to Firing Specialist effect.
ㆍ Multi-Hit Chance Increase: 20% (+)
- Transcendent Module: Compressed Bullet
ㄴ Compressed Bullet
ㆍ Added Multi-Hit Chance to Firing Specialist effect.
ㆍ Multi-Hit Chance Increase: 20% (+)
(4) Serena
\[ Find the full details, including the Designer's Comment in the patch note.]
- Synchronization Value is adjusted from 0.496 → 1.177.
- Basic Skills and Common Changes
ㄴ Ascension
ㆍ The calculation for the Multi-Hit Damage of the additional effect when using the Ascension skill's General Round Firearm Attack has been changed from addition to multiplication.
ㄴ Redemption
ㆍ Redemption's Judgment's Firearm AoE Damage is separated into Base Additional Damage and AoE Additional Damage.
ㆍ Additional AoE Damage on Firearm Attack
: Up to 351% proportional to Max HP
: Damage Multiplier: Max HP x0.09%
: Cooldown 0.1s
ㆍ Additional Damage on Firearm Attack
: Up to 312% proportional to Max HP
: Damage Multiplier: Max HP x0.08%
: No Cooldown
- Transcendent Module: Divine Surge
ㆍ Divine Surge
: MP Cost 30 → 25
: Collision Damage 1,198.6% → 9,372.8%
: Landing Damage 5,743.4% → 24,788%
: Purifying Blaze Damage 87.6% → 968%
(5) Ines
\[ Find the full details, including the Designer's Comment in the patch note.]
- Basic Skills and Common Changes
ㄴ Plasma Oscillation
ㆍ Adjusted Damage Multiplier of Dark Current.
ㆍ 2.3% → 0.69%% of Caster's Skill Power
- Transcendent Module: Plasma Condensation
ㄴ Plasma Condensation
ㆍ Adjusted Damage Multiplier of Dark Current.
ㆍ 8% → 2.4% of Caster's Skill Power
Weapon Rebalance / Improvement
- Improvements have been made to the Unique Abilities of two Ultimate Weapons.
Ultimate Weapon
Unique Ability Changes
Divine Punishment
- When using a Healing or Charging type skill, grants Praise to self.
- While Praise is active, landing a Multi-Hit triggers Purifying Blaze on the target to deal damage.
ㄴ Increases damage of Purifying Blaze according to the "Praise" stacks.
- When triggered, Purifying Blaze grants Warmth to self and nearby allies.
The Final Masterpiece
- When hits a Common Monster, causes a Frosty Explosion at the hit location and inflicts Frostbite.
- When hits an Elite or Commander Monster, drops Icicle to nearby Elite and Commander Monsters to deal damage.
ㄴ Damage of Icicle decreases by the number of targets.
ㄴ On hitting a Weak Point, damage of Icicle increases.
- Changed the Core Types of 3 Ultimate Weapons.
ㄴ Currently equipped Cores are retained even after the Core Type change.
ㄴ However, when swapping Cores, you can only equip Cores of the changed Core Type.
Name
Previous
Changed
A-TAMS
Specialized Core x1
Precision Core x1
Strike Core x2
Nazeistra's Devotion
Specialized Core x1
Precision Core x1
Firepower Core x1
Strike Core x1
Truly Deadly Arson
Specialized Core x1
Freedom Core x1
Miscellaneous
(1) Arche Activity
- Added a screen where you can check Arche Activity Information.
ㄴ You can check Arche Activity Information in Inventory > Go to Info > Arche Activity Tab.
ㄴ You can also access the screen through Contents Entry screen's tooltip.
ㄴ Describes the current value, maximum value, calculation method, and growth method of the individual component of Arche Activity.
- Arche Activity Record Notice
ㄴ A notification is displayed each time the total Arche Activity, for the current Descendant, first exceeds a certain threshold.
ㄴ If there is a great increase in Arche Activity Total, only the highest increase is notified.
- Recommended Arche Activity
ㄴ Added Recommended Arche Activity in the existing contents.
ㄴ Recommended Arche Activity is only a barometer for content difficulty, not a prerequisite to play or enter the content.
(2) Leaderboard Ranking Reward
- Ranking reward will be given for placing on the Void Intercept Battle: Challenge "Tormentor" Leaderboard.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
Leaderboard
Ranking Reward
Void Intercept Battle: Challenge "Tormentor"
- Conditions: All platforms, Solo and 2-4 Player Squads
- Recipients: Top 100
- Reward: Intercept Battle Prime Challenger Medal (limited-time)
ㄴ Period: Until 08.19.2026 (Wed) 22:19 PDT
- You can receive the reward for the highest of your Descendant or Squad Rankings.
(3) Battle Pass Weekly Challenges
- Changed the existing Battle Pass Weekly Challenges with the addition of Void Intercept Battle: Extreme.
ㄴ Changed Battle Pass Week 1 Challenge "Complete a Void Abyss Intercept Battle" to "Complete an Intercept Battle."
ㄴ Successfully complete any Intercept Battle on any difficulty.
ㄴ Challenges that have already been completed will not be reset.
(4) HQ Special Orders
- Added a new quest schedule for HQ Special Orders.
ㄴ Period: 07.17.2026 (Fri) 00:00 - 08.27.2026 (Thu) 23:59 PDT
ㆍ The Jul. 17 (Fri) - Aug. 1 (Sat) schedule from the previous patch will be changed to new quests and rewards.
ㄴ Acquisition Count by Reward Types
ㆍ Descendant/Weapon/Fellow rewards: 4 times per cycle
ㆍ Anais's Research Material Box I: 3 times per cycle
ㆍ Anais's Research Material Box II: 1 time per cycle
ㆍ Core Acquisition Quest: 4 times per cycle
Quest Schedule
Quest Objective
Reward Items (Choose 1 per Quest)
07.17.2026 (Fri) 00:00 - 07.19.2026 (Sun) 23:59 PDT
※ Changed quests and rewards.
Complete Special Operations on any difficulty 2 times
Ultimate Blair Code
Ultimate Blair Enhanced Cells
Ultimate Blair Stabilizer
Ultimate Blair Spiral Catalyst
Complete Void Vessel Missions on Hard Difficulty 2 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete 400% Infiltration Operations 4 times
The Final Masterpiece Blueprint
The Final Masterpiece Polymer Syncytium
The Final Masterpiece Synthetic Fiber
The Final Masterpiece Nano Tube
Complete Sigma Sectors on any difficulty 4 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
Complete Intercept Battles on any difficulty 5 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
07.20.2026 (Mon) 00:00 - 07.22.2026 (Wed) 23:59 PDT
※ Changed quests and rewards.
Complete Mobile Energy Monitoring 4 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
Hammer and Anvil Blueprint
Hammer and Anvil Polymer Syncytium
Hammer and Anvil Synthetic Fiber
Hammer and Anvil Nano Tube
Complete Axion Plains Field Missions 3 times
Hypernova Blueprint
Hypernova Polymer Syncytium
Hypernova Synthetic Fiber
Hypernova Nano Tube
Complete Infiltration Operations on any difficulty 4 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Intercept Battles on any difficulty 5 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
07.23.2026 (Thu) 00:00 - 07.25.2026 (Sat) 23:59 PDT
※ Changed quests and rewards.
Complete Void Vessel on any difficulty 2 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Axion Plains Operational Areas 3 times
E-Buster Blueprint
E-Buster Polymer Syncytium
E-Buster Synthetic Fiber
E-Buster Nano Tube
Complete Void Vessel Missions on Hard Difficulty 2 times
The Final Masterpiece Blueprint
The Final Masterpiece Polymer Syncytium
The Final Masterpiece Synthetic Fiber
The Final Masterpiece Nano Tube
Complete 400% Infiltration Operations 4 times
Deus Ex Manus Blueprint
Deus Ex Manus Polymer Syncytium
Deus Ex Manus Synthetic Fiber
Deus Ex Manus Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
07.26.2026 (Sun) 00:00 - 07.28.2026 (Tue) 23:59 PDT
※ Changed quests and rewards.
Complete Mobile Energy Monitoring 4 times
Serena Code
Serena Enhanced Cells
Serena Stabilizer
Serena Spiral Catalyst
Defeat the Wall Crasher 1 time
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
Truly Deadly Arson Blueprint
Truly Deadly Arson Polymer Syncytium
Truly Deadly Arson Synthetic Fiber
Truly Deadly Arson Nano Tube
Complete Void Vessel on any difficulty 2 times
Thunder Cage Blueprint
Thunder Cage Polymer Syncytium
Thunder Cage Synthetic Fiber
Thunder Cage Nano Tube
Complete Infiltration Operations on any difficulty 4 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
07.29.2026 (Wed) 00:00 - 07.31.2026 (Fri) 23:59 PDT
※ Changed quests and rewards.
Complete Intercept Battles on any difficulty 5 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Sigma Sectors on any difficulty 4 times
Restored Relic Blueprint
Restored Relic Polymer Syncytium
Restored Relic Synthetic Fiber
Restored Relic Nano Tube
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
The Final Masterpiece Blueprint
The Final Masterpiece Polymer Syncytium
The Final Masterpiece Synthetic Fiber
The Final Masterpiece Nano Tube
Complete 400% Infiltration Operations 4 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Infiltration Operations on any difficulty 4 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.01.2026 (Sat) 00:00 - 08.03.2026 (Mon) 23:59 PDT
Complete Mobile Energy Monitoring 4 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete 400% Infiltration Operations 4 times
E-Buster Blueprint
E-Buster Polymer Syncytium
E-Buster Synthetic Fiber
E-Buster Nano Tube
Complete Axion Plains Field Missions 3 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Intercept Battles on any difficulty 5 times
Thunder Cage Blueprint
Thunder Cage Polymer Syncytium
Thunder Cage Synthetic Fiber
Thunder Cage Nano Tube
Complete Sigma Sectors on any difficulty 4 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.04.2026 (Tue) 00:00 - 08.06.2026 (Thu) 23:59 PDT
Complete Void Vessel on any difficulty 2 times
Ultimate Blair Code
Ultimate Blair Enhanced Cells
Ultimate Blair Stabilizer
Ultimate Blair Spiral Catalyst
Complete Axion Plains Operational Areas 3 times
Restored Relic Blueprint
Restored Relic Polymer Syncytium
Restored Relic Synthetic Fiber
Restored Relic Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
Truly Deadly Arson Blueprint
Truly Deadly Arson Polymer Syncytium
Truly Deadly Arson Synthetic Fiber
Truly Deadly Arson Nano Tube
Complete Special Operation: Hard Difficulty 2 times
Hammer and Anvil Blueprint
Hammer and Anvil Polymer Syncytium
Hammer and Anvil Synthetic Fiber
Hammer and Anvil Nano Tube
Complete Sigma Sectors on any difficulty 4 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.07.2026 (Fri) 00:00 - 08.09.2026 (Sun) 23:59 PDT
Complete Void Vessel on any difficulty 2 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
E-Buster Blueprint
E-Buster Polymer Syncytium
E-Buster Synthetic Fiber
E-Buster Nano Tube
Complete Void Vessel Missions on Hard Difficulty 2 times
The Final Masterpiece Blueprint
The Final Masterpiece Polymer Syncytium
The Final Masterpiece Synthetic Fiber
The Final Masterpiece Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
Complete Special Operation: Hard Difficulty 2 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.10.2026 (Mon) 00:00 - 08.13.2026 (Wed) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Void Vessel Missions on Hard Difficulty 2 times
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Axion Plains Operational Areas 3 times
Deus Ex Manus Blueprint
Deus Ex Manus Polymer Syncytium
Deus Ex Manus Synthetic Fiber
Deus Ex Manus Nano Tube
Complete Sigma Sectors on any difficulty 4 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Infiltration Operations on any difficulty 4 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.13.2026 (Thu) 00:00 - 08.15.2026 (Sat) 23:59 PDT
Complete Mobile Energy Monitoring 4 times
Serena Code
Serena Enhanced Cells
Serena Stabilizer
Serena Spiral Catalyst
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
Restored Relic Blueprint
Restored Relic Polymer Syncytium
Restored Relic Synthetic Fiber
Restored Relic Nano Tube
Complete Axion Plains Field Missions 3 times
Truly Deadly Arson Blueprint
Truly Deadly Arson Polymer Syncytium
Truly Deadly Arson Synthetic Fiber
Truly Deadly Arson Nano Tube
Complete 400% Infiltration Operations 4 times
Hammer and Anvil Blueprint
Hammer and Anvil Polymer Syncytium
Hammer and Anvil Synthetic Fiber
Hammer and Anvil Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.16.2026 (Sun) 00:00 - 08.18.2026 (Tue) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Defeat the Wall Crasher 1 time
Divine Punishment Blueprint
Divine Punishment Polymer Syncytium
Divine Punishment Synthetic Fiber
Divine Punishment Nano Tube
Complete Void Vessel Missions on Hard Difficulty 2 times
The Final Masterpiece Blueprint
The Final Masterpiece Polymer Syncytium
The Final Masterpiece Synthetic Fiber
The Final Masterpiece Nano Tube
Complete Infiltration Operations on any difficulty 4 times
Thunder Cage Blueprint
Thunder Cage Polymer Syncytium
Thunder Cage Synthetic Fiber
Thunder Cage Nano Tube
Complete Sigma Sectors on any difficulty 4 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.19.2026 (Wed) 00:00 - 08.21.2026 (Fri) 23:59 PDT
Complete Special Operations on any difficulty 2 times
Vespers Hunting Dog Code
Vespers Hunting Dog Enhanced Cells
Vespers Hunting Dog Stabilizer
Vespers Hunting Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times
E-Buster Blueprint
E-Buster Polymer Syncytium
E-Buster Synthetic Fiber
E-Buster Nano Tube
Complete Axion Plains Field Missions 3 times
Truly Deadly Arson Blueprint
Truly Deadly Arson Polymer Syncytium
Truly Deadly Arson Synthetic Fiber
Truly Deadly Arson Nano Tube
Complete 400% Infiltration Operations 4 times
Shadow Blueprint
Shadow Polymer Syncytium
Shadow Synthetic Fiber
Shadow Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.22.2026 (Sat) 00:00 - 08.25.2026 (Mon) 23:59 PDT
Complete Intercept Battle: Hard Difficulty 5 times
Snowy Sled Dog Code
Snowy Sled Dog Enhanced Cells
Snowy Sled Dog Stabilizer
Snowy Sled Dog Spiral Catalyst
2 Special Synthetic Calcium
Complete Supermassive Receptors 3 times
Blue Beetle Blueprint
Blue Beetle Polymer Syncytium
Blue Beetle Synthetic Fiber
Blue Beetle Nano Tube
Complete Mobile Energy Monitoring 4 times
Deus Ex Manus Blueprint
Deus Ex Manus Polymer Syncytium
Deus Ex Manus Synthetic Fiber
Deus Ex Manus Nano Tube
Complete Void Vessel on any difficulty 2 times
Thunder Cage Blueprint
Thunder Cage Polymer Syncytium
Thunder Cage Synthetic Fiber
Thunder Cage Nano Tube
Complete Infiltration Operations on any difficulty 4 times
2 Precision Augmentation Core X
2 Special Augmentation Core X
2 Tactical Augmentation Core X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
08.25.2026 (Tue) 00:00 - 08.27.2026 (Thu) 23:59 PDT
Complete Intercept Battles on any difficulty 5 times
Snowy Sled Dog Code
Snowy Sled Dog Enhanced Cells
Snowy Sled Dog Stabilizer
Snowy Sled Dog Spiral Catalyst
2 Special Synthetic Calcium
Defeat the Wall Crasher 1 time
Restored Relic Blueprint
Restored Relic Polymer Syncytium
Restored Relic Synthetic Fiber
Restored Relic Nano Tube
Complete Breach Tracking 3 times
Hammer and Anvil Blueprint
Hammer and Anvil Polymer Syncytium
Hammer and Anvil Synthetic Fiber
Hammer and Anvil Nano Tube
Complete Intercept Battle: Hard Difficulty 5 times
Hypernova Blueprint
Hypernova Polymer Syncytium
Hypernova Synthetic Fiber
Hypernova Nano Tube
Complete Sigma Sectors on any difficulty 4 times
2 Firepower Augmentation Core X
2 Attribute Augmentation Core X
2 Hit Augmentation Core X
2 Hit Augmentation Core (Variant AB) X
Complete Missions of any type 5 times
Anais's Research Material Box I
Complete Missions of any type 5 times
Anais's Research Material Box II
Shop
- Added new products.
ㄴ The following products will be available for purchase starting 07.15.2026 (Wed) 00:00 PDT.
Main Category
Sub Category
Product Name
Special Bundle
Limited Bundle
Awesome Burger Bundle
Special Bundle
Limited Bundle
Awesome Service Bundle
Special Bundle
Limited Bundle
Serena Descendant Bundle
Special Bundle
Limited Bundle
Ultimate Blair Descendant Bundle
Themed Skin
Regular Skin
Awesome Service Set
Themed Skin
Regular Skin
Awesome Burger Guy Set
Cosmetic Item
Chest Attachment
Crispy Fries
Cosmetic Item
Ecive
Awesome Burger
- The following products will be available starting 07.23.2026 (Thu) 00:00 PDT.
Main Category
Sub Category
Product Name
Themed Skin
Limited Skin
Hailey's Classic Maid Uniform Set
Themed Skin
Limited Skin
Sharen's Classic Maid Uniform Set
Themed Skin
Limited Skin
Hailey's Albion Military Academy Set
Themed Skin
Limited Skin
Sharen's Albion Military Academy Set
Premium Skin
Makeup
Who Doodled on My Face?
Premium Skin
Makeup
Slight Pain
Premium Skin
Makeup
Calm
Premium Skin
Makeup
Haughty
Cosmetic Item
Weapon Skins
Wrath of the Priest
Cosmetic Item
Chest Attachment
Timer
Cosmetic Item
Emote
It's Good
Cosmetic Item
Emote
Comic Dance
Cosmetic Item
Emote
Call
Cosmetic Item
Ecive
Fall in Love
Cosmetic Item
Ecive
Hyperdimension
Cosmetic Item
UI Themes/Name Card
So Lovely
Events
(1) Login Events
- A new login event \[Attendance] Summer Medical Support Operation will begin.
ㄴ Log in every day to acquire Harris and Sharen's Medical Support skins!
ㄴ Period: After the 07.15.2026 (Wed) update - 08.26.2026 (Wed) 23:59 PDT
(2) World Event
- A new world co-op event "Assemble Event I" will begin.
ㄴ You can play "World Co-op Goal" and "Daily Personal Goal" for the period.
ㄴ Achieving "World Co-op Goal" will add to the Total World Completion.
ㆍ Rewards become available once you reach the set World Completion.
ㄴ Completion of "Daily Personal Goal" will go to "World Completion" and "Personal Contribution."
ㆍ You play 1 Personal Goal a day.
ㆍ Rewards become available once you reach the set Personal Contribution.
ㄴ You must click each Completion Rewards icons in the Event screen within the "remaining time" to receive the rewards, so don't forget to get them!
ㄴ There will be a short window of time for Additional Rewards after the World Co-op Goal tally is completed.
ㄴ Period: After the 07.15.2026 (Wed) update - 08.05.2026 (Wed) 23:59 PDT
ㆍ Check out the Weekly World Co-op Goals for the 3-week event!
(3) Event Challenges
- A new event challenge \[Growth Support] Descendant Advancement Mission will begin.
ㄴ Descendants below Mastery Rank 18 are eligible for the event.
ㆍ Even if your Mastery Rank surpasses 18 after the event, you can continue playing the event.
ㄴ Complete Missions during the Event Period and advance even faster with a variety of rewards.
ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT
- New Event Challenge "Descendant Firepower Checkpoint Mission" will begin.
ㄴ Play Challenges for Fire Attribute Descendants and check out their improved Battle Power.
ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT
(4) Accelerate Research Event
- Accelerate Research Event \[Weekend] Accelerate Research Week will begin.
ㄴ Complete Accelerate Research content to shorten the research time.
ㆍ For detailed numbers and content, please check out the "Event Contents" pop-up in World Map.
ㄴ A higher level of Acceleration is available during weekends, so don't miss out!
ㄴ Period: After the 07.15.2026 (Wed) update - 08.19.2026 (Wed) 23:59 PDT
- Adjusted Accelerate Research value in "Onslaught Mode" content.
ㄴ The adjustment will reflect the recent Descendants' content clear speed.
ㆍ Stage 1: 14 min → 10 min
ㆍ Stage 2: 24 min → 15 min
ㆍ Stage 3: 26 min → 20 min
ㆍ Stage 4: 25 min (new)
(5) Boost Event
- Boost event "Descendant's Weekend" will begin.
ㄴ Special Boosts will be applied throughout the weekend.
ㄴ Applied Effects
ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shard +20%
ㄴ Period: Friday 00:00 until Sunday 23:59, from the period 07.17.2026 (Fri) 00:00 to 08.16.2026 (Sun) 23:59 PDT.
(6) Web View Event
- \[2026 Skin Contest] Voting commencement notification event's voting period is changed.
ㄴ Period: 07.07.2026 (Tue) 03:00 - 07.21.2026 (Tue) 00:00 PDT
(7) Boost Path
- Changes are made to the current Boost Path "Battlefield Support Operation."
ㄴ Final Growth Chapter's Final Growth 1 Assignment will be completed immediately once you complete the second Main Quest of Hagios, "Hagios Reconnaissance."
ㄴ You will receive Hagios Sheepdog Research Materials as rewards.
(8) Event Content Info
- Event Info pop-up is improved.
ㄴ Event Contents' pop-up show the list of content with Accelerate Research and Boost Events.
ㄴ The existing Accelerate Research content pop-up will be merged with Event Contents pop-up.
Please refer to the official website's patch notes for more details.
Thank you.