Our Day One Patch is now live!

We’ve set priorities based on the feedback and reports that have been coming from all of you. This patch focuses on performance, crashes, and UI adjustments. With your support, we’ll continue improving and patching ZeroSpace throughout Early Access.GeneralFixed a crash related to viewing player profilesFixed a crash on loading screensAdjusted many default settings to be more user friendly by defaultAdjusted location and categorization of settings to be more intuitiveResolution scale now always defaults to 100 - should help with blurry/fuzzy graphicsFixed close game not always closing gameAdjusted some VFX effect types to be more performantUnit FX that is offscreen now gets removed immediately instead of fading out - should help with performanceGeneral chat now worksFixed a bug that caused players to be pulled into lobbies by people they were previously partied withFixed an issue that caused SteamVR to open if you had a Valve Index connectedPossibly fixed a bug that made it hard to select HarvestersAdded an in-game roadmapUIUpdated styling on home and versus pages - This is just the start of a larger UI update, please let us know what you think of the changes.Updated formatting, spacing, scroll speed, and sizing in the settings menuUpdated misaligned exit buttons, missing escape buttons, and incorrect text in some menusFixed some buttons that didn’t have a hover stateControl groups are now shown by defaultUnit name tooltips are now shown by default (default hover time changed to 150ms)Language dropdown now shows language options in their own language instead of the currently selected languageMade capitalization consistent in settings menuCampaignFixed rare bug for objective triggers on Operation Moby (mission 2) that caused the mission to occasionally become softlockedAdjusted victory timer in Containment BreachDialogue timing tweaksVersus/SkirmishLeaderboards now work properlyRandom can no longer give Xol in matchmakingXol cast range upgrade cost fixed (400 -> 200)Galactic WarDestroyed Starports no longer show the unit it was producing before being destroyedSoundSound normalization of many voicelinesFixed some voice lines that played in single channelAdded voicelines to Arcadia missionMusic and SFX updated for Mondar intro, Grey Horizons finale, and Prometheus intro cinematicsMore Improvements IncomingSome higher priority tasks that we’re still working on are resolution settings working consistently and UI updates.Thank you for joining us on launch day. Please continue to play, share your favorite moments, and report any remaining issues in the bug report channel. If you are enjoying ZeroSpace, we would greatly appreciate you sharing a review.

Jul 21, 2026 - 21:00
 2
Our Day One Patch is now live!

We’ve set priorities based on the feedback and reports that have been coming from all of you. This patch focuses on performance, crashes, and UI adjustments. With your support, we’ll continue improving and patching ZeroSpace throughout Early Access.

General
  • Fixed a crash related to viewing player profiles

  • Fixed a crash on loading screens

  • Adjusted many default settings to be more user friendly by default

  • Adjusted location and categorization of settings to be more intuitive

  • Resolution scale now always defaults to 100 - should help with blurry/fuzzy graphics

  • Fixed close game not always closing game

  • Adjusted some VFX effect types to be more performant

  • Unit FX that is offscreen now gets removed immediately instead of fading out - should help with performance

  • General chat now works

  • Fixed a bug that caused players to be pulled into lobbies by people they were previously partied with

  • Fixed an issue that caused SteamVR to open if you had a Valve Index connected

  • Possibly fixed a bug that made it hard to select Harvesters

  • Added an in-game roadmap

UI
  • Updated styling on home and versus pages - This is just the start of a larger UI update, please let us know what you think of the changes.

  • Updated formatting, spacing, scroll speed, and sizing in the settings menu

  • Updated misaligned exit buttons, missing escape buttons, and incorrect text in some menus

  • Fixed some buttons that didn’t have a hover state

  • Control groups are now shown by default

  • Unit name tooltips are now shown by default (default hover time changed to 150ms)

  • Language dropdown now shows language options in their own language instead of the currently selected language

  • Made capitalization consistent in settings menu

Campaign
  • Fixed rare bug for objective triggers on Operation Moby (mission 2) that caused the mission to occasionally become softlocked

  • Adjusted victory timer in Containment Breach

  • Dialogue timing tweaks

Versus/Skirmish
  • Leaderboards now work properly

  • Random can no longer give Xol in matchmaking

  • Xol cast range upgrade cost fixed (400 -> 200)

Galactic War
  • Destroyed Starports no longer show the unit it was producing before being destroyed

Sound
  • Sound normalization of many voicelines

  • Fixed some voice lines that played in single channel

  • Added voicelines to Arcadia mission

  • Music and SFX updated for Mondar intro, Grey Horizons finale, and Prometheus intro cinematics

More Improvements Incoming

Some higher priority tasks that we’re still working on are resolution settings working consistently and UI updates.

Thank you for joining us on launch day. Please continue to play, share your favorite moments, and report any remaining issues in the bug report channel. If you are enjoying ZeroSpace, we would greatly appreciate you sharing a review.

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