No Such Place Early Access Launch Today!
It's been a long time, agents.We patched some old bugs, we added two new maps plus one neutral area. We added lots of new materials, weapons and equipment, merchants and enemies, Department skill tree and safehouse facilities. We even reopened Public Multiplayer, and there's so much more coming and yet to come.We now present you, No Such Place early access version. We hope you like it.As the game is still in early access, No Such Place at the current stage contains many temporary art asset, experimental content, and work-in-progress localization. Thank you for bearing with us and for your continuous support from the earliest playtest to this very important day.Without your support, we wouldn't have come to this place. Our game still requires patching and polishing, and we will continue to do so as always with your support and feedback. There's much more that needs to be worked on, and much more we want to bring to the game in the future.We thank you again, dear players, dear agents. We also extend our gratitude to LoongGate, our publisher, and IndeedStudio, our sound effect provider, and all those who has been supporting us behind the scene. All of you are the reasons why we can make it this far.From all members of CritTeam
It's been a long time, agents.
We patched some old bugs, we added two new maps plus one neutral area. We added lots of new materials, weapons and equipment, merchants and enemies, Department skill tree and safehouse facilities. We even reopened Public Multiplayer, and there's so much more coming and yet to come.
We now present you, No Such Place early access version. We hope you like it.
As the game is still in early access, No Such Place at the current stage contains many temporary art asset, experimental content, and work-in-progress localization. Thank you for bearing with us and for your continuous support from the earliest playtest to this very important day.
Without your support, we wouldn't have come to this place. Our game still requires patching and polishing, and we will continue to do so as always with your support and feedback. There's much more that needs to be worked on, and much more we want to bring to the game in the future.
We thank you again, dear players, dear agents. We also extend our gratitude to LoongGate, our publisher, and IndeedStudio, our sound effect provider, and all those who has been supporting us behind the scene. All of you are the reasons why we can make it this far.
From all members of CritTeam