Marathon Update 1.0.0.4
Item EconomyIncreased the number of Med Cabinets and Munitions Crates that can spawn on PerimeterIncreased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored KitsReduced the frequency UESC Grenadiers drop EMP grenadesCombatFixed an issue where players could sometimes die instantly in confinement eventsFixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same timeIncreased the range gunfire and explosions can be heard fromWeaponsThermal ScopesReduced visual clarity on targets with thermal scopesAdjusted max distances for thermal highlight:Pistols: 40 meters (down from 55)Rifles/LMGs/SMGs: 60 meters (down from 65)Precision Rifles: 80 meters (down from 100)Snipers: 100 meters (down from 180)OverrunIncreased default ammo capacity by 5RunnersRookFixed an issue where backpacks could be deleted when exfiling with RookFixed an issue where Rook’s position was not being displayed on the map screen.Increased CyAc reputation gain from exfilling with RookRook will now have the same Faction reputation bonus for exfilling that solo players receiveRook’s WSTR shotgun will now spawn as CompromisedCompromised items require use of a Matter Fixative during the run to exfil with the itemUESCReduced health of most UESC enemies and shield hp of UESC bosses by a small amountDEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.ContractsIncreased default distance objective nav points appear from 10m to 20mIntroducing NuCaloric ContractFixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance awayIntroducing Traxus ContractReduced the difficulty of the UESC Commander encounterZonesOutpostTemporarily disabled switches access route to the Broken Wing on OutpostDEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.Rewards Pass and StoreFixed an issue where Silk balances were not updating correctly without restarting the gameFixed an issue where bundle prices could be displayed incorrectlyFixed an issue where cosmetic items might incorrectly say "Savings" when they are full priceIncreased the LUX bundle from (1000 + 100) to (1000 + 120)StabilityFixed a rare issue that could cause dedicated server crashesFixed several issues that could cause client crashesGeneralFixed an issue where doors would lock preventing players from finishing the new player intro missionUpdated the description of Perimeter (Beginner) on the Zone Select screenFixed a bug where the Text Chat window could get stuck openFixed a crash that sometimes occurred when attempting to use an IME KeyboardFixed a crash that sometimes occurred when typing quickly with an IME KeyboardDEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.Players will no longer see an extended black screen during the map load sequence
Increased the number of Med Cabinets and Munitions Crates that can spawn on Perimeter
Increased the amount of starting ammo in MIDA, CyberAcme, and Arachne free Sponsored Kits
Reduced the frequency UESC Grenadiers drop EMP grenades
Fixed an issue where players could sometimes die instantly in confinement events
Fixed an issue where the shield break screen effects could constantly play when you had a heal over time effect and a damage over time effect on you at the same time
Increased the range gunfire and explosions can be heard from
Thermal Scopes
Reduced visual clarity on targets with thermal scopes
Adjusted max distances for thermal highlight:
Pistols: 40 meters (down from 55)
Rifles/LMGs/SMGs: 60 meters (down from 65)
Precision Rifles: 80 meters (down from 100)
Snipers: 100 meters (down from 180)
Overrun
Increased default ammo capacity by 5
Rook
Fixed an issue where backpacks could be deleted when exfiling with Rook
Fixed an issue where Rook’s position was not being displayed on the map screen.
Increased CyAc reputation gain from exfilling with Rook
Rook will now have the same Faction reputation bonus for exfilling that solo players receive
Rook’s WSTR shotgun will now spawn as Compromised
Compromised items require use of a Matter Fixative during the run to exfil with the item
Reduced health of most UESC enemies and shield hp of UESC bosses by a small amount
DEVELOPER NOTE: With this change we hope to alleviate some of the resource burden in both Solos and Crews when it comes to engaging UESC in combat. The goal here is to allow your bullets and meds to go further without reducing too much of the UESCs bite. We see the feedback loud and clear that players appreciate the friction that our UESC combatants provide and we have no plans to change that direction.
Increased default distance objective nav points appear from 10m to 20m
Introducing NuCaloric Contract
Fixed an issue where enemy Crews could receive NuCal contract VO audio and subtitles from a long distance away
Introducing Traxus Contract
Reduced the difficulty of the UESC Commander encounter
Outpost
Temporarily disabled switches access route to the Broken Wing on Outpost
DEVELOPER NOTE: We are temporarily disabling the "Broken Wing" entrance into the Pinwheel while we make some tuning changes to it. In its current state it trivializes entrance into the Pinwheel. We are making some tweaks to maintain the spirit of the "silent" entrance while better matching the risk / reward of the Pinwheel. Runners can continue to take advantage of all other ways into the Pinwheel (including the additional silent method) in the meantime.
Fixed an issue where Silk balances were not updating correctly without restarting the game
Fixed an issue where bundle prices could be displayed incorrectly
Fixed an issue where cosmetic items might incorrectly say "Savings" when they are full price
Increased the LUX bundle from (1000 + 100) to (1000 + 120)
Fixed a rare issue that could cause dedicated server crashes
Fixed several issues that could cause client crashes
Fixed an issue where doors would lock preventing players from finishing the new player intro mission
Updated the description of Perimeter (Beginner) on the Zone Select screen
Fixed a bug where the Text Chat window could get stuck open
Fixed a crash that sometimes occurred when attempting to use an IME Keyboard
Fixed a crash that sometimes occurred when typing quickly with an IME Keyboard
DEVELOPER NOTE: Some issues may still remain with third-party IME software and we are continuing to investigate. Windows built-in IME may be a temporary workaround for users who are experiencing issues while we work on a permanent fix.
Players will no longer see an extended black screen during the map load sequence