v0.4.4 Open Beta

AdditionsAdded new weather system:ClearOvercastFoggyLight rainHeavy rainLightningAdded umbrella (usable only by NPCs at the moment).Added more police sentry locations.Added 'setweather' command.Added 'setweatherspeed' command.Added 'triggerlightning' command.Added 'triggerdistantthunder' command.Added weather-specific NPC greetings.Added new UI framework in preparation for controller support (not yet enabled).Tweaks/ImprovementsRebuilt the day-night cycle system.Changed the layout and appearance of the settings menu.Increased warehouse worker limit from 10 -> 12.Started moving core systems into a separate assembly (ScheduleOne.Core)Refactored audio code.Rebuilt the equipping system to support left-hand equippables (umbrella).Added more lights to various props and buildings.Tweaked some overly aggressive LODs.Replaced various static props with physics ones.Police will no longer tase you if you're within arrest distance.Marked more geometry as static for improved culling.Converted several transparent materials to opaque + alpha cutoff.Bug fixesFixed NPC animation resetting when switching to/from 2D impostors.Fixed NPC ragdoll forces not working in some cases.Fixed NPC head distortion during attack animations.Fixed boot mesh clipping with feet.Fixed fog being applied twice on certain objects.Fixed avatar shape keys not applying to higher LOD meshes.The player will no longer respawn inside the destroyed RV.Fixed jukebox volume control not working.Fixed missing trees in prologue.Ultra settings no longer has a 2x render scale multiplier (whoops).Fixed notification sound playing twice if two notifications are received in quick succession.

Mar 14, 2026 - 03:00
v0.4.4 Open Beta

Additions

  • Added new weather system:

    • Clear

    • Overcast

    • Foggy

    • Light rain

    • Heavy rain

    • Lightning

  • Added umbrella (usable only by NPCs at the moment).

  • Added more police sentry locations.

  • Added 'setweather' command.

  • Added 'setweatherspeed' command.

  • Added 'triggerlightning' command.

  • Added 'triggerdistantthunder' command.

  • Added weather-specific NPC greetings.

  • Added new UI framework in preparation for controller support (not yet enabled).

Tweaks/Improvements

  • Rebuilt the day-night cycle system.

  • Changed the layout and appearance of the settings menu.

  • Increased warehouse worker limit from 10 -> 12.

  • Started moving core systems into a separate assembly (ScheduleOne.Core)

  • Refactored audio code.

  • Rebuilt the equipping system to support left-hand equippables (umbrella).

  • Added more lights to various props and buildings.

  • Tweaked some overly aggressive LODs.

  • Replaced various static props with physics ones.

  • Police will no longer tase you if you're within arrest distance.

  • Marked more geometry as static for improved culling.

  • Converted several transparent materials to opaque + alpha cutoff.

Bug fixes

  • Fixed NPC animation resetting when switching to/from 2D impostors.

  • Fixed NPC ragdoll forces not working in some cases.

  • Fixed NPC head distortion during attack animations.

  • Fixed boot mesh clipping with feet.

  • Fixed fog being applied twice on certain objects.

  • Fixed avatar shape keys not applying to higher LOD meshes.

  • The player will no longer respawn inside the destroyed RV.

  • Fixed jukebox volume control not working.

  • Fixed missing trees in prologue.

  • Ultra settings no longer has a 2x render scale multiplier (whoops).

  • Fixed notification sound playing twice if two notifications are received in quick succession.

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