Public Lobbies, Sandbox & Building Improvements Update
Public Lobbies, Sandbox & Building Improvements UpdateUpdate - v1.5.0Public Lobbies are here!You can now find other builders directly from the Multiplayer menu, join public Town or Sandbox sessions, or host your own game for the community.This update also brings major improvements to Sandbox building, brick physics, Wheelbarrows and Scaffolds, controls, autosaves, Reduce Motion, multiplayer stability, and performance.Public LobbiesAdded a new Public Lobby Browser.Browse both Town and Sandbox lobbies.Lobby listings include:Player countLobby statusMap typeAvailable sessionsHosts can choose between:Friends OnlyPublicHost either:An existing Town saveA playable Sandbox mapSandbox maps are downloaded automatically when joining, so players do not need to manually share map files.Players can join sessions already in progress when space is available.Hosts can remove players and prevent them from rejoining the same session.Added confirmation before closing a multiplayer lobby.Improved connection, compatibility, and error messages.Open Multiplayer from the Main Menu to browse available sessions or host your own.Sandbox Building ImprovementsFixed an issue where holding Shift while rotating bricks with Q / E could make the placement preview disappear.The placement preview now remains visible and updates immediately while rotating.Fixed bricks placed on foundations not snapping correctly to neighboring bricks.Prevented bricks from being placed inside your own character or other players.Improved building directly beneath your feet:Placing a brick below yourself now lifts you onto it instead of pushing you sideways.Makes upward construction while standing on walls much easier.Roof Placement PerformanceOptimized roof movement and placement in Sandbox.Improved performance around existing structures.Reduced repeated snapping and collision calculations.Improved collision processing for several roof types.Existing snapping priorities, roof alignment, and collision rules remain unchanged.Brick Physics & Large Pile PerformanceFixed bricks floating in mid-air after supporting bricks were removed.Unsupported bricks now fall and settle naturally.Optimized large brick pile collapses to reduce sudden performance spikes.Reduced unnecessary physics calculations.Reduced multiplayer network traffic generated by large brick piles.Improved brick pile physics remain enabled across all graphics quality presets.Optimized brick support and collision checks on moving platforms.Wheelbarrow & Scaffold ImprovementsImproved Wheelbarrow and Scaffold movement around obstacles.Fixed vehicles getting stuck or disappearing after loading a save.Improved Scaffold stability and multiplayer controls.Improved Wheelbarrow steering when moving forward and reversing.Improved Wheelbarrow turning around walls and tight corners.Hold your Crouch button for slower and more precise vehicle movement.Reduced Scaffold turning speed.Improved Scaffold grip positioning.Unified controller vehicle controls:Left Stick: DriveRight Stick: Look aroundImproved camera behavior while driving and turning.Improved Wheelbarrow movement synchronization in multiplayer.Vehicle RecoveryAdded new host-only recovery options to the Pause Menu:Recover WheelbarrowRecover ScaffoldRecovery moves the selected vehicle to a safe position while preserving its cargo.Bricks inside Wheelbarrows are preserved.Bricks stacked on Scaffolds are preserved.Recovery is blocked when:Another player is using the vehicle.Players are standing on the Scaffold.There is not enough safe space for recovery.Added clearer messages explaining why recovery is unavailable.Scaffold Unlock RecoveryFixed an issue where the Scaffold could remain locked after loading a save even though it had already been unlocked.Affected saves now automatically restore the missing unlock.No Skill Point reset is required.Autosave ChangesThe Regular Autosave setting now fully disables automatic saving when turned off.When disabled, the following actions no longer trigger saves:Correct brick placementIncorrect brick placementAchievementsBuilding completionBrick RecoveryExiting the gameProgress is saved only when you manually choose Save.This allows players attempting perfect placements or specific checkpoints to preserve exactly where they want to continue.Reduce Motion ImprovementsExpanded Reduce Motion with additional options for players sensitive to camera and movement effects.When Reduce Motion is enabled:Camera turning is more responsive.Gamepad look acceleration and deceleration are removed.Movement starts and stops more quickly.Automatic slowdown while looking down is removed.Field of view remains steady.Crouch and height transitions are shorter.Landing camera effects remain disabled.Held-item sway remains disabled.These changes only apply when Reduce Motion is enabled. Existing movement and camera behavior remain unchanged when it is disabled.Controls & Keybinding ImprovementsAdded separate customizable bindings for:Previous BrickNext Brick
Public Lobbies are here!
You can now find other builders directly from the Multiplayer menu, join public Town or Sandbox sessions, or host your own game for the community.
This update also brings major improvements to Sandbox building, brick physics, Wheelbarrows and Scaffolds, controls, autosaves, Reduce Motion, multiplayer stability, and performance.
Added a new Public Lobby Browser.
Browse both Town and Sandbox lobbies.
Lobby listings include:
Player count
Lobby status
Map type
Available sessions
Hosts can choose between:
Friends Only
Public
Host either:
An existing Town save
A playable Sandbox map
Sandbox maps are downloaded automatically when joining, so players do not need to manually share map files.
Players can join sessions already in progress when space is available.
Hosts can remove players and prevent them from rejoining the same session.
Added confirmation before closing a multiplayer lobby.
Improved connection, compatibility, and error messages.
Open Multiplayer from the Main Menu to browse available sessions or host your own.
Fixed an issue where holding Shift while rotating bricks with Q / E could make the placement preview disappear.
The placement preview now remains visible and updates immediately while rotating.
Fixed bricks placed on foundations not snapping correctly to neighboring bricks.
Prevented bricks from being placed inside your own character or other players.
Improved building directly beneath your feet:
Placing a brick below yourself now lifts you onto it instead of pushing you sideways.
Makes upward construction while standing on walls much easier.
Optimized roof movement and placement in Sandbox.
Improved performance around existing structures.
Reduced repeated snapping and collision calculations.
Improved collision processing for several roof types.
Existing snapping priorities, roof alignment, and collision rules remain unchanged.
Fixed bricks floating in mid-air after supporting bricks were removed.
Unsupported bricks now fall and settle naturally.
Optimized large brick pile collapses to reduce sudden performance spikes.
Reduced unnecessary physics calculations.
Reduced multiplayer network traffic generated by large brick piles.
Improved brick pile physics remain enabled across all graphics quality presets.
Optimized brick support and collision checks on moving platforms.
Improved Wheelbarrow and Scaffold movement around obstacles.
Fixed vehicles getting stuck or disappearing after loading a save.
Improved Scaffold stability and multiplayer controls.
Improved Wheelbarrow steering when moving forward and reversing.
Improved Wheelbarrow turning around walls and tight corners.
Hold your Crouch button for slower and more precise vehicle movement.
Reduced Scaffold turning speed.
Improved Scaffold grip positioning.
Unified controller vehicle controls:
Left Stick: Drive
Right Stick: Look around
Improved camera behavior while driving and turning.
Improved Wheelbarrow movement synchronization in multiplayer.
Added new host-only recovery options to the Pause Menu:
Recover Wheelbarrow
Recover Scaffold
Recovery moves the selected vehicle to a safe position while preserving its cargo.
Bricks inside Wheelbarrows are preserved.
Bricks stacked on Scaffolds are preserved.
Recovery is blocked when:
Another player is using the vehicle.
Players are standing on the Scaffold.
There is not enough safe space for recovery.
Added clearer messages explaining why recovery is unavailable.
Fixed an issue where the Scaffold could remain locked after loading a save even though it had already been unlocked.
Affected saves now automatically restore the missing unlock.
No Skill Point reset is required.
The Regular Autosave setting now fully disables automatic saving when turned off.
When disabled, the following actions no longer trigger saves:
Correct brick placement
Incorrect brick placement
Achievements
Building completion
Brick Recovery
Exiting the game
Progress is saved only when you manually choose Save.
This allows players attempting perfect placements or specific checkpoints to preserve exactly where they want to continue.
Expanded Reduce Motion with additional options for players sensitive to camera and movement effects.
When Reduce Motion is enabled:
Camera turning is more responsive.
Gamepad look acceleration and deceleration are removed.
Movement starts and stops more quickly.
Automatic slowdown while looking down is removed.
Field of view remains steady.
Crouch and height transitions are shorter.
Landing camera effects remain disabled.
Held-item sway remains disabled.
These changes only apply when Reduce Motion is enabled. Existing movement and camera behavior remain unchanged when it is disabled.
Added separate customizable bindings for:
Previous Brick
Next Brick
Default controls remain:
Mouse Wheel Up: Previous Brick
Mouse Wheel Down: Next Brick
Tutorial hints now display your assigned controls.
Fixed Wheelbarrow brick pickup after rebinding Primary Action.
Hold-to-pick-up now also respects custom bindings.
Added a clear warning when a keybinding conflicts with an existing assignment.
Fixed mouse side buttons not switching input prompts back from controller mode.
Fixed movement prompts disappearing when keyboard and mouse bindings were mixed.
Fixed Previous/Next Brick prompts showing alternate D-pad bindings instead of customized primary bindings.
Smoothed switching between controller and mouse prompts to prevent rapid UI refreshes.
Fixed mouse input interrupting movement while using a controller.
Fixed hosts or clients becoming stuck on a blue screen after losing their internet connection in Sandbox multiplayer.
Players now safely return to the Main Menu after disconnecting.
Added a retry option using Back or Escape if the Main Menu fails to load.
Fixed building progress panels overlapping when standing between nearby buildings.
Only one building panel is now displayed at a time.
The system prioritizes the building you are currently looking at.
This includes nearby structures such as the Tower and Library.
Improved readability of object names and interaction prompts.
Increased text brightness.
Added clearer dark outlines.
Added subtle shadows for better contrast.
Reduced Timelapse memory usage.
Devices with limited graphics memory now use lighter capture settings.
Improved Timelapse behavior under memory pressure.
Timelapse recording can no longer block building completion.
Removed two legacy flower props from the Decor tab.
Existing saved Sandbox creations using these props remain unaffected.
For everyone waiting for the Castle Map: we’re currently putting the final polish on it.
The map is almost ready, and we’re planning to bring it to the game with our next update.
Thank you for your patience — we know many of you have been waiting for it, and we’re excited for you to finally explore the Castle.
Thanks for all your reports and feedback!
We’ll continue improving multiplayer, Sandbox, building tools, and overall stability with future updates.
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