Patch 9.0.5
Hey folks,Patch 9.0.5 has just rolled out to Total War: WARHAMMER III, introducing a swathe of changes to Victory Objectives and Rewards, alongside a hefty quantity of bug fixes and balancing changes. You can read the full Patch Notes below.With these Patch Notes, we’ve separated them out into the following order:Victory RewardsVictory ObjectivesGeneral Changes/FixesFaction-Specific Changes/FixesBattle Balance Changes (not included below, but can be found here)Hopefully this will help you to get clued up on what’s changed for the factions you most commonly play, but if you have any feedback or suggestions on how these are presented please do let us know in the comments.The team will be monitoring things in the wake of this release for any urgent hotifixing requirements, so as always, if you run into any new issues after updating to 9.0.5 please raise them over in our dedicated bug reporting sub-forum with as much information as possible to help our QA teams investigate.Let’s jump into the notes…Victory RewardsWe’ve taken a deep look at the campaign victory rewards and have made some significant changes based on your feedback to make these victories feel more impactful and rewarding.General Unique Lords and Heroes granted through victory rewards now start at rank 20, and come fully equipped with rare items and with a unique trait.Unique Lord and Hero Rewards The following unique characters receive the listed reward traits and effects:Khazrak the One-Eyed (Beastlord)Trait: Disciplined (Empowered) Melee attack and defence for lord. Unbreakable for Ungor, Gor and Bestigor units rank 7 and above. Unit cap for Ungor, Gor and Bestigor unitsUnyielding assault for Ungor, Gor and Bestigor unitsTaurox the Brass Bull (Doombull) Trait: Aggressive (Empowered) Weapon strength. Charge bonus and melee attack for lord. Unit cap for Minotaurs. Perfect vigour for Minotaurs. Morghur the Shadowgave (Great Bray Shaman) Trait: Knowledgeable (Empowered) Character experience gain for all characters. Magic item drop chance. Improves the rarity of items gained from battle. Chance to forge a unique item when fusing two rare items. Research rate. Malagor the Dark Omen (Great Bray Shaman) Trait: Intelligent (Empowered) Spell intensity. Winds of Magic cost. Cooldown to spells. Magic attacks for army. Unit capacity for monsters. Kroq-Gar (Saurus Scar-Veteran)Trait: Weapon Master (Empowered) Armour-piercing damage. Melee attack. Executioner. Unyielding Assault. Contact effect "Rattled". Ungrim (Lord) Trait: Military Strategist Research rate. Construction cost for military support buildings (faction-wide). Unit experience gain per turn (army). Campaign movement range. Upkeep reduction (army). Louen (Lord) Trait: Virtue of the Joust (Empowered) Chivalry per turn. Glorious charge for Lord. Glorious charge for Knights. Charge bonus for Knights. Ward save for Knights. Fay Enchantress (Prophetess) Trait: Intelligent (Empowered) Chivalry per turn. Spell intensity. Winds of Magic cost. Cooldown to spells. Barrier hit points for army. Orion (Glade Lord) Trait: Focused Presence Corruption reduction. Range (army). Missile strength (army). Ability number of uses for the Arrow of Kurnous (characters in army). Cooldown to Arrow of Kurnous (characters in army). Durthu (Ancient Treeman) Trait: Lamentation of Despairs (Empowered) Ward save. Corruption reduction. Ability (Lamentation of Despairs Empowered). Leadership (army). Reduced leadership for enemies. Sisters of Twilight (Spellweaver lord) Trait: Cleansing Magic Spell intensity. Corruption reduction. Miscast base chance. Winds of Magic power reserve cap. Winds of Magic per turn. Balthasar Gelt (General of the Empire) Trait: Determined (Empowered) Character experience gain (army). Double experience gain for all units. Immune to Psychology (army). Hit points (lord). Unbreakable (lord). Volkmar the Grim (Arch Lector) Trait: Aggressive (Empowered) Weapon strength. Charge bonus and melee attack for lord. Increased battle loot. Magic item drop chance. N'Kari (Chaos Lord (replaced) -> Exalted Keeper of Secrets) Trait: Siren (Empowered) Summon Disciple Army size increase. Enables Enriched Soporific Musk attacks. Melee defence. Reduced melee defence for enemies in region. Reduced vigour for enemies in region. Daemon Prince (Exalted Lord) Trait: Tough (Empowered) Hit Points. Armour. Immune to Flanking. Melee defence (army). Ward save (army). Boris Ursus (Ataman (replaced) -> Boyar) Trait: Kislev Warrior Expert Charge Defence for infantry units. Devastating Flanker for cavalry units. Immune to Chaos corruption and Chaos Wastes attrition. Devotion for province. Corruption reduction for province. Morathi (Dreadlord (replaced) -> Sorceress hero (shadows)) Trait: Malefic Spell intensity. Targeting range for spells.Cooldown to spells. Winds of Magic power reserve capacity.Contact effect "Dampened" for all characters in the army.Azhag (Orc Warboss) Trait: Serial Danca (Empowered) Unbreakable. Perfect vigour. Frenzy for

Hey folks,
Patch 9.0.5 has just rolled out to Total War: WARHAMMER III, introducing a swathe of changes to Victory Objectives and Rewards, alongside a hefty quantity of bug fixes and balancing changes. You can read the full Patch Notes below.
With these Patch Notes, we’ve separated them out into the following order:
Victory Rewards
Victory Objectives
General Changes/Fixes
Faction-Specific Changes/Fixes
Battle Balance Changes (not included below, but can be found here)
Hopefully this will help you to get clued up on what’s changed for the factions you most commonly play, but if you have any feedback or suggestions on how these are presented please do let us know in the comments.
The team will be monitoring things in the wake of this release for any urgent hotifixing requirements, so as always, if you run into any new issues after updating to 9.0.5 please raise them over in our dedicated bug reporting sub-forum with as much information as possible to help our QA teams investigate.
Let’s jump into the notes…
We’ve taken a deep look at the campaign victory rewards and have made some significant changes based on your feedback to make these victories feel more impactful and rewarding.
Unique Lords and Heroes granted through victory rewards now start at rank 20, and come fully equipped with rare items and with a unique trait.
The following unique characters receive the listed reward traits and effects:
Trait: Disciplined (Empowered)
Melee attack and defence for lord.
Unbreakable for Ungor, Gor and Bestigor units rank 7 and above.
Unit cap for Ungor, Gor and Bestigor units
Unyielding assault for Ungor, Gor and Bestigor units
Trait: Aggressive (Empowered)
Weapon strength.
Charge bonus and melee attack for lord.
Unit cap for Minotaurs.
Perfect vigour for Minotaurs.
Trait: Knowledgeable (Empowered)
Character experience gain for all characters.
Magic item drop chance.
Improves the rarity of items gained from battle.
Chance to forge a unique item when fusing two rare items.
Research rate.
Trait: Intelligent (Empowered)
Spell intensity.
Winds of Magic cost.
Cooldown to spells.
Magic attacks for army.
Unit capacity for monsters.
Trait: Weapon Master (Empowered)
Armour-piercing damage.
Melee attack.
Executioner.
Unyielding Assault.
Contact effect "Rattled".
Trait: Military Strategist
Research rate.
Construction cost for military support buildings (faction-wide).
Unit experience gain per turn (army).
Campaign movement range.
Upkeep reduction (army).
Trait: Virtue of the Joust (Empowered)
Chivalry per turn.
Glorious charge for Lord.
Glorious charge for Knights.
Charge bonus for Knights.
Ward save for Knights.
Trait: Intelligent (Empowered)
Chivalry per turn.
Spell intensity.
Winds of Magic cost.
Cooldown to spells.
Barrier hit points for army.
Trait: Focused Presence
Corruption reduction.
Range (army).
Missile strength (army).
Ability number of uses for the Arrow of Kurnous (characters in army).
Cooldown to Arrow of Kurnous (characters in army).
Trait: Lamentation of Despairs (Empowered)
Ward save.
Corruption reduction.
Ability (Lamentation of Despairs Empowered).
Leadership (army).
Reduced leadership for enemies.
Trait: Cleansing Magic
Spell intensity.
Corruption reduction.
Miscast base chance.
Winds of Magic power reserve cap.
Winds of Magic per turn.
Trait: Determined (Empowered)
Character experience gain (army).
Double experience gain for all units.
Immune to Psychology (army).
Hit points (lord).
Unbreakable (lord).
Trait: Aggressive (Empowered)
Weapon strength.
Charge bonus and melee attack for lord.
Increased battle loot.
Magic item drop chance.
Trait: Siren (Empowered)
Summon Disciple Army size increase.
Enables Enriched Soporific Musk attacks.
Melee defence.
Reduced melee defence for enemies in region.
Reduced vigour for enemies in region.
Trait: Tough (Empowered)
Hit Points.
Armour.
Immune to Flanking.
Melee defence (army).
Ward save (army).
Trait: Kislev Warrior
Expert Charge Defence for infantry units.
Devastating Flanker for cavalry units.
Immune to Chaos corruption and Chaos Wastes attrition.
Devotion for province.
Corruption reduction for province.
Trait: Malefic
Spell intensity.
Targeting range for spells.
Cooldown to spells.
Winds of Magic power reserve capacity.
Contact effect "Dampened" for all characters in the army.
Trait: Serial Danca (Empowered)
Unbreakable.
Perfect vigour.
Frenzy for infantry units.
Vigour loss reduction (army).
Campaign movement range.
Trait: Lucky
Spell intensity.
Cooldown to all spells.
Winds of magic reserve capacity.
Physical resistance (army).
Magic item drop chance.
Trait: Lustrian Smuggler
Loyalty will not decline.
Immune to diplomatic penalties from trespassing.
Income from all settlement buildings (faction-wide).
Magic item drop chance.
Campaign movement range.
Reduced upkeep (army).
Trait: Murderer (Empowered)
Loyalty will not decline.
Weapon strength.
Melee attack.
Contact effect "Discouraged".
Reduced enemy leadership in region.
Causes Terror (army).
Trait: Flesh and Bones
Unit capacity for Lahmian Handmaidens and Coven Thrones.
Hero action success chance increase and cost reduction in region.
Battle speed (army).
Physical resistance (army).
Also comes with a set of 4 random Vampire Lair traits.
Fixed an issue where the Exalted Keeper of Secrets didn’t have access to the Warriors of Chaos blue line.
Trait: Perfectionist (Empowered)
Slaanesh Authority.
Seduce units capacity.
Seduce units budget.
Seduce units cost.
Unit experience gain (faction-wide).
Gifted Units capacity (all armies).
Fixed an issue where the Exalted Great Unclean One didn’t have access to the Warriors of Chaos blue line.
Trait: Plagueist (Empowered)
Nurgle Authority.
Chance of a plague spreading (armies in province).
Weapon strength, Melee attack and Melee defence for Plaguebearers and Exalted Plaguebearers (army).
Gifted Units capacity (all armies).
Fixed an issue where the Exalted Bloodthirster didn’t have access to a blue line in his skill tree. It now has access to the Warriors of Chaos blue line.
Trait: Maimer (Empowered)
Khorne Authority.
Armour-piercing damage.
Unyielding Assault.
Perfect Vigour.
Flammable attacks.
Gifted Units capacity (all armies).
Fixed an issue where the Exalted Lord of Change didn’t have access to the Warriors of Chaos blue line.
Trait: Channeller (Empowered)
Tzeentch Authority.
Chance of Winds of Magic increasing in strength.
Winds of Magic capacity.
Winds of Magic per turn.
Barrier hit points (army).
Gifted Units capacity (all armies).
Trait: Ferocious
Armour-piercing damage.
Spell intensity.
Causes Terror.
Frenzy (army).
Vigour loss reduction (army).
Trait: Inspiring
Campaign movement range.
Upkeep reduction (army).
Leadership (army).
Vigour loss reduction (army).
Immune to psychology (army).
Talisman of Chaos (short victory reward) - now provides combat buffs to its wearer in addition to its other effects and the dread gained from battles was increased.
Long Victory: Lord recruit rank changed to lord and hero recruit rank.
Long Victory: Added an effect bundle that increases all Blessed Spawnings unit capacities.
Increased Blessed Temple Guard cap.
Added construction cost reduction for Geomantic buildings in addition to the current effects.
Added Blessed Saurus Spears (Shields) to his unit cap increase.
Increased cap for Blessed Skink Cohort and Skirmishers.
Added a "reduced cost for sacrifices to Sotek rituals" effect to the bundle and a reduced cooldown to the Rite of Sotek.
Added an "ability number of uses" effect for his Terradon battle abilities.
Added a "reduced cooldown for the Rite of Tzunki" effect.
Added a melee attack bonus to the Saurus ancillary in addition to its other effects (also adjusted the values of the other effects slightly).
Added Blessed Saurus Spears (Shields) to his unit cap increase. Also reduced cost and cooldown for Rite of Resilience.
Added a reduced cost and cooldown to the Rite of Mastery.
Added tribute gain from vassals and reduced cost for Rite of Allegiance.
Changed his blessed spawnings capacity from skinks to Blessed Chameleon Skinks and Blessed Chameleon Stalkers and increased the cap further.
Also added 2 effect that increase the capacity and recruit rank of Skink Oracles.
Increased the Sanctum Gems that are awarded upon achieving victory so that you can actually unlock sanctums.
Long Victory: Added a bundle that decreases the cooldown of all rites.
Short Victory: Added a control and morale bonuses to the "Highborn Baladeer" follower.
Short Victory: Added an upkeep reduction effect to her "Handmaiden" follower.
Short Victory: Added armour-piercing missile damage and range for the Shadow Banner ancillary. Achieving victory will now also provide multiple of those banners.
Short Victory: Legacy of Moranian now increases the unit cap for all Mistwalker units. Also added upkeep reduction and some ward save for Mistwalker units.
Increased duration for Warden's Cage (faction-wide), instead of reducing Warden's Supply costs. Also added an influence per turn effect.
Short Victory: Added a Dragonship crew growth effect and reduced the Dragonship supply construction costs further.
Long Victory: Added a bundle providing Grudge Settler unit capacity per army.
Also increased the amount of Oathgold provided.
Short Victory: Increased the Oathgold bonus from the "Travelling Reckoner" effect bundle.
Short Victory: Age of Reckoning cycle start progress was increased a bit further.
Short Victory: Increased the effects in the "Rightful Home" bundle (growth and upkeep).
Short Victory: Increased the Oathgold crafting cost reduction effect in the "Forge Assistant" bundle.
Short Victory: Added ward save, melee attack and defence for all characters to the "Town Crier" bundle.
Short Victory: Added an income from ports effect to the "Experienced Buccaneer" follower.
Long Victory: Increased the effect values of the "Forest Weaver" bundle.
Short Victory: Added a Wild Spirits capacity increase effect to "The Council of Beasts" bundle.
Long Victory: Added a Food capacity effect to the "Improvised Bounty" bundle and increased the food per turn a little.
Short Victory: Increased the upkeep reduction in the "City of Pillars" bundle.
Short Victory: Slight increase to the provided warp fuel.
Long Victory: Now increases Lord and Hero recruit rank. Pooled resource values were increased.
Short Victory: Increased the unit experience gain and prestige effect values (Biographer ancillary).
Short Victory: Increased the ward save effect, provided by the "Scholar's Aegis" item.
Short Victory: Now provides 2x Helstorm Rocket Battery, 2x Steam tank and 2x Demigryph Knights.
Long Victory: No longer provides units, instead provides lord and hero recruit rank.
Short Victory: Increased the "Gunnery Master" follower's schematics gained from battle effect value.
Increased the amount of provided Amethyst Ironsides.
Short Victory: Increased the "Brother of the Axe" follower's experience gain effect value.
The Call to Order bundle now also provides recruitment capacity for Chosen of Ulric units and some Fervour per turn.
Long Victory: Now increases both Lord and Hero recruit rank. Also, increased the provided skulls.
Short Victory: Increased the "Skull Collector" follower's "Skulls gained from battles" and “Movement refund after battle” effect values
Short Victory: Increased the Champion's Essence gained for defeating lords further. Also added a "Travel cooldown reduction" effect.
Short Victory: The Mark of Khorne's Regard now also reduces the cooldown and provides an extra ability use for Arbaal's "Eye of Khorne" ability.
Long Victory: Now increases Lord and Hero recruit rank. Also increased the pooled resource rewards.
Short Victory: Added a "Seduce units budget increase" and a "Seduce units capacity" effect to the "Great Tempter" follower.
Short Victory: The "Great Tempter" follower for Dechala now provides - casualties captured post-battle, Thralls from battles, Corrupt units cost reduction and Corrupt units budget increase.
Added a small "Thralls per turn" effect to the "Herald of Loss" bundle.
Long Victory: Now increases both Lord and Hero recruit rank. Also increased the pooled resource rewards.
Short Victory: The "Infections gained from buildings" is now faction-wide with a slightly reduced value (Gardener follower)
Short Victory: Increased the physical resistance provided by the "Plaguefly Amulet" item.
Short Victory: Added a character experience gain (factionwide) to the "Kurgan Storyteller" ancillary.
Short Victory: Added a +1 plague duration effect to the "Persistent Symptoms" bundle.
Long Victory: Now increases both Lord and Hero recruit rank.
Short Victory: The Eldritch Librarian's "increased Grimoires from buildings" effect is now faction-wide with a slightly adjusted value.
Short Victory: Gods Glory now also reduces the upkeep for the Dedicated God's units.
Long Victory: Now increases both Lord and Hero recruit rank. Also increased the pooled resource reward
Short Victory: "Veteran Raider" now also provides Magic item drop chance and increased spoils per turn.
Short Victory: Pack Animal's effect values have been increased.
Short Victory: "Almost Intelligent" now also provides a small cooldown reduction for "Call the Monstrous Horde" tier 3 and above.
Long Victory: Increased the provided boons
Short Victory: "Kislevite Priest" now also reduces corruption, perfect vigour for bears and provides more ward save.
"Ice Court Apprenticeships" now also reduces the Winds of Magic cost and cooldown for Lore of Ice spells.
Short Victory: “Orthodoxy Support” now also provides a (factionwide) construction cost and time reduction for all buildings.
Short Victory: The Motherland's Embrace now reduces construction cost and construction time for the Animal Den and Haunted Forest building chains.
"It comes from the Woods" now also provides of passive Spirit Essence gain per turn.
Long Victory: Increased the amount of provided slaves and also added lord recruit rank increase, along with the hero recruit rank.
Short Victory: The slave income from the "Black Ark Privateer" follower is now faction-wide with adjusted numbers. It now also provides an increase of the casualties captured post battle and some additional post-battle loot.
Short Victory: The "Ruthless Ambition" bundle now also reduces the cost of province capital/settlement buildings.
Short Victory: Cauldron of Blood now also reduces the cooldown of the "Sacrifice to Khaine" rite.
Short Victory: Anlec Slave-Builders no longer provides construction time reduction. Instead, it now grants a reduced cooldown for the "Sacrifice to Anath Raema" rite, a reduced cooldown and increased ability uses for all black ark army abilities.
Short Victory: The Warmaster's Reward also reduces the cooldown and cost of the "Rite of the Warmaster".
Short Victory: Beast Baiters now also provides some upkeep reduction for Monsters.
Increased the number of Monster Pen units awarded upon achieving victory.
Long Victory: Now increases both Lord and Hero recruit rank. Also increased the pooled resource rewards
Short Victory: New Home now also provides some faction-wide growth.
Short Victory: Increased the scrap cost reduction for upgrading units coming from the "Old Knives" bundle.
Short Victory: Increased the Research rate provided by "Da Planner".
Short Victory: Ogre Slopper's effect values were increased.
Short Victory: Bean Counter's effects are now faction-wide with adjusted values. Additionally, it reduces the cost of Tyrant's Demands actions, and reduces the cooldown of tier 3 and 4 Tyrant's Demands actions.
Short Victory: Gore-Gnoblar Gang's effects are now factionwide and values were increased. Additionally, it now also slightly lowers the "Offer to the Great Maw" cost (faction-wide).
Short Victory: Bountiful Contracts' effects values were increased. Additionally, the bundle now provides unit experience gain from battles against contract targets and some post-battle loot.
Long Victory: Increased the Canopic Jars reward value.
Added a new bundle that provides army and unit capacities.
Short Victory: Mortuary Cult Embalmer's effect values were noticeably increased.
Short Victory: Boosted the growth provided by "Lybaras the Magnificent".
Short Victory: Vizier of Khemri now properly increases the unit capacities of all vampire units that he has access to.
Long Victory: Added bonuses to Lord and Hero recruit rank to their long victory rewards as well.
Short Victory: Pirate Flag now also provides Pirate crew growth and additionally, doubles the income of Pirate Cove buildings.
Short Victory: Zombie Carpenter no longer provides construction time and cost for ship buildings. Instead it provides campaign movement, "Immune to Flanking" and Ward Save for Necrofex Colossus units.
Short Victory: Lucky Chanties now provides more treasury from Treasure Maps. Additionally, it provides a faction-wide increase to Magic item drop chance and income from post-battle loot.
Long Victory: Deathly Gale now provides more Blood per turn. Additionally, it increases the unit capacity of all units.
Short Victory: Mistress of Silence provides more Manipulation per turn and also increases Manipulation capacity.
Short Victory: Immortal Insight now reduces Vampire Lair related costs more.
Keeper of Forbidden Lore now also provides some Research rate increase and Character experience gain (faction-wide), in addition to its other effects.
Immortal Aristocracy also reduces the upkeep and increases the melee attack and defence of all armies led by von Carstein Vampire lords. (This also includes Vlad, Isabella and Mannfred)
Short Victory: Drakenhof Loyalist's Control effect is now faction-wide. Additionally, it now also provides some growth and income from all buildings.
Short Victory: Sanguine Steward now also provides battle healing cap for Vampire heroes.
Short Victory: Wraithbringer now provides Ward Save for Cairn Wraiths and Hexwraiths, instead of Physical resistance. Additionally, the armour-piercing damage effect value was increased slightly.
Vengeful Spirits now also reduces construction time for the Vengeful Spirits building chain. Additionally, it provides unit capacity increase for Cairn Wraiths, Hexwraiths and Mortis Engines.
Short Victory: Corpse Carter's corpse per turn effect value was increased, itsrecruitment effect is now faction-wide. Additionally, it further reduces the amount of Corpses lost when transporting them to the capital.
Master Necromancer's recruit rank effect now also works on Skeleton Warriors and Spearmen. Additionally, it provides some Replenishment and Dead Rise Again chance and hit points restored for all units.
Long Victory: Increased the provided Souls.
Short Victory: Spirit Ensnarer now also allows replenishment in foreign territory.
Short Victory: Swords of Chaos capacity increased to +3 from +2.
Short Victory: Path Through Shadows reduces the cooldown for "The Curser's Boon" further. Additionally, it provides campaign movement for all armies.
Short Victory: Grotesque Gardener now also reduces cycle time for all Garden of Corruption buildings.
The Flail of a Thousand Coughs' armour-piercing damage was slightly increased.
Short Victory: Foreign Ventures also increases sale value of cargo and the maximum cargo capacity.
Short Victory: Daughter of Prophecy now also provides unit experience per turn (faction-wide).
Short Victory: The Undying King now provides more sigils available to empower within the Pyramid.
Long Victory: All effect values of The Supreme Lord of Undeath bundle were increased.
Isabella will now have her own victory objectives, instead of reusing Vlad’s.
Morathi’s objectives no longer require you to rank up Supreme Sorceress lords. Instead you will have to rank up Sorceress heroes.
Additionally, the required rank for these heroes for long victory has been increased from 15 > 20, but the number of required heroes at that rank reduced from 5 > 4.
Immortal Empires - Morathi will now have access to Daemonettes of Slaanesh and Exalted Daemonettes of Slaanesh, regardless of WH3 ownership.
Rakarth’s long victory now requires you to recruit 15 unique Monster Pen units, down from 17.
Karl Franz’s “Emperor’s Decrees” objective requirement was lowered to 3 for short victory, and 7 for long victory.
Clan Eshin’s clan reputation objective requirements were lowered to 1x Honoured for short victory and 1x Exalted for long victory.
Morghur’s victory objective related to The Oak of Ages was changed to “Capture and Occupy” from “Raze” to avoid a possible conflict with his short victory conditions.
The Glottkin’s Short Victory kills condition has been removed.
The Glottkin’s Long Victory kills condition has been reduced from 7k to 5k.
Fixed a crash that could occur when trying to reset the skills of a confederated character.
Added the “Endgame Difficulty: Legendary” checkbox customisation option for Endgame scenarios. Available when starting new campaigns.
This option changes various things associated with each scenario, including the bonuses the Endgame factions gain, their spawn rate (where applicable), other AI factions capability of dealing with the Endgame, some changes to the final battles, and other smaller changes.
Fixed an issue where Endgame factions could declare war on various critical narrative-linked factions, such as the Shanty armies for Vampire Coast, which could result in some Long Victory objectives being unachievable.
In the Chaos Invasion final battle, if playing on Legendary Endgame difficulty, Archaon and his initial units will maintain their campaign ward save (reinforcements will not).
AI factions should now perform better against the endgame scenarios, less so if playing on Legendary Endgame difficulty.
Fixed an issue where Glottkin's Long Victory objective to fully upgrade Grandfather's Blessings was not updating.
Fixed a visual bug when The Silver Road province is affected with devastation.
Added bespoke traits for when Boris Todbringer and Khazrak the One-Eye defeat each other in battle.
Fixed an issue where special traits for Short Victory reward unique characters were not being applied correctly.
Fixed a bug where the endgame adviser can trigger on loading screens.
Fixed an issue where High Alert countdowns were not updating on each turn.
Fixed an issue where tutorials could collide with other events if triggered on turn one.
Fixed an issue where characters could be stuck in certain stances after confederation.
Adjusted how The Oak of Ages works for different factions, including making the settlement a Dark Fortress site.
Added in missing confirmation sound effects to various UI elements.
Fixed an issue where bridges would have incorrect collision on devastated maps.
The End of End Times quest battle will now correctly display Archaon as the main army.
Fixed an issue where Arkhan could be stuck with Forced March effects after being confederated as a Mortarch.
Fixed an issue when playing as the Glottkin where the technology Powerful Patients didn’t unlock recruitment of Nurgle marked heroes in all settlements that have the appropriate buildings.
Fixed an issue where an army’s total Concealment reduction was not updating properly after removing Heroes.
Fixed an issue where some undead armies were immune to swamp attrition.
Dok Karaz will now correctly display that it has the salt resource.
Fixed an issue where you could engage in diplomacy with invalid factions.
Fixed an issue where any character able to steal experience from other characters no longer gets an XP boost when awarded a character from Victory Condition rewards, causing the awarded character to spawn at a lower level than intended.
Fixed an issue where mercenary units with a replenishment rate of >=100% disappeared from the recruitment UI.
Addressed multiple issues relating to LoD, texture issues and faction tinting.
Fixed an issue where quest battles would break after certain mods expand a table to over a limit number.
Fix heroes temporarily becoming army leaders when the army's lord dies, which sometimes leads to a crash.
Updated the skill “Obliterate the Weak” to align with the recent update to “Crush the Weak”, but now offering up to 25% Weapon Strength bonus instead of 15%.
Fixed an issue where the Chariot Master and Cavalry Master traits were not applying their traits correctly.
Fixed an issue where the Maggoth lords were missing the Immortality skill and couldn't be recruited again after being wounded.
Fixed an issue where the "Shrivel" Hero action did not wound Hero characters.
Fixed an issue when performing a Ritual of Decay was not granting the effects listed in the Ritual description.
Updated some effects that affect armies when fighting Undead factions to ensure they are applied and labelled correctly.
Fixed an issue where limited-use active abilities were able to be cast more times than intended.
Dieter Helsnicht should no longer have capture power when mounted on his Undead Manticore.
Zombie Dragons no longer have capture power to be on par with other Dragons and flying units in general.
Fixed an issue where Gaze of Nagash was able to be cast without a wind-up.
Fixed an issue where items for Norsca and High Elves from the Tides of Torment DLC could not be obtained in Campaign.
Fixed an issue where some items for Nagash and Ogre Kingdoms were using outdated stats.
Fixed and issue where Divining Rod and Crystal Pendant weren't increasing item drop chance.
Updated Necromantic Energy building effects to make it clearer that they only work when built within the Land of the Dead.
Glottkin's landmark “Ever-Decaying Oak of Ages" now has its own icon in the building menu.
Fixed a number of typos in tooltips.
Fixed an issue with the scrollbar on the Main UI theme dropdown box.
Adjusted the scrollbar's size for the Main UI theme selection.
Adjusted the placement of the settlement book indicator to reduce overlap with other UI elements.
Fixed an issue where the tooltip text for Vampire Lair Empowerment could spill over the text box.
Fixed an issue where possession cost could display incorrectly.
Fixed an issue where the settlement overview panel could display at incorrect sizes.
Adjusted the contrast of text of the Vampire Lairs panel to make it more readable.
Fixed an issue where some non-Ogre factions would see the meat resource as a post-battle reward.
Fixed an issue where character trait tooltips were displaying incorrect information.
Fixed an issue where the cost for occupying settlements could overlap with other UI elements.
Fixed an issue where the scroll bar in loading screens would sometimes break.
Fixed an issue where some onboarding text was missing in Korean languages.
Fixed an issue where UI icons could appear stretched.
Fixed an issue where the Nemesis Crown incident was displaying the wrong faction.
Fixed an issue where players were unable to start a Multiplayer Battle with no lords in their rosters even when the "Start Without Lords" option had been selected.
Fixed an issue in the Custom Battle lobby where the Ready checkmark would sometimes appear even if the player had not met all the conditions to start the battle.
Added text to Steal-Take plans to explain how they are unlocked in Multiplayer.
Fixed a issue causing Dieter Helsnicht and Walach Harkon to have the wrong hero unit cap in custom and multiplayer battles.
Several units now also count towards the Rare Single Entities unit cap in custom and multiplayer battles. This includes:
Skreech Verminking
Verminlords (All variants)
Gutrot Spume (Chaos Warshrine)
Orghotts Daemonspwer (Pox Maggoth)
Morbidex Twiceborn (Pox Maggoth
Bloab Rotspawned (Pox Maggoth)
Mourngul Haunter
Cauldron of a Thousand Poxes
Lord Skrolk (Cauldron of a Thousand Poxes)
In Multiplayer campaigns, Nagash, Boris, Neferata, Thanquol and Glottkin no longer have the objective to fight the quest battles from their narratives as a victory condition. (Please note that this will only affect new campaigns.)
Fixed an issue where the reload time reduction for Rucking Pits was displaying incorrect information.
Fixed some issues with the Beastmen confederation panel after the Chaos Invasion has started.
Fixed some unit setup issues when applying a mount to the Prophetess of Life and Heavens.
Reworked how Crone Hellebron's Blood Frenzy ability works:
It is now a passive ability that is activated when in melee.
It builds in intensity the longer that she is in melee and decays when not in melee.
Vigour per second is maxed at -1% and Armour Piercing damage is capped at 25%.
Intensity builds 33% faster when compared to previously.
Lokhir's Travel to Black Ark ability now displays the correct information.
Fixed an issue where Lokhir's skilled Patriarch of the Fellhearts was not applying a cost reduction correctly.
Fixed an issue where Malakai's short victory reward displayed the incorrect text.
Added clarity to the descriptions for Guild Foundries and Ornate Guilds.
Fixed an issue where certain melee infantry was unaffected by Ulrika's "Boyar Lineage" trait.
Fixed an issue where Emil Valgeir had the incorrect Damage Walls ability.
Fixed an issue where Volkmar was incorrectly receiving Elector State Troops when defeating an army holding a Book of Nagash.
Added clarity for the onboarding sequence for the Temple of Ulric mechanic.
Rebalanced the "Strange Tracks" cost of Boris Todbringer's "Faith of the Hunter" dilemma from 2000 to 750.
Fixed an issue where Runefang would not automatically get equipped after finishing the mission.
Fixed an issue where the progress bar was not being filled for the Drakwald Threat mechanic.
Removed incorrect icons from the Sacred Flame's text.
Fixed an issue where Volkmar was receiving incorrect rewards for defeating Arkhan the Black.
Replaced Boris's "Indomitable" skill with "Tenacity" as it provided an obsolete effect.
Fixed an issue where the "Devoted to Sigmar" skill was not applying cooldown reduction to the unupgraded versions of "Soulfire", "Shield of Faith" and "Hammer of Sigmar".
Fixed an issue with Gelt’s victory conditions where, when the player choses to stay in Cathay or Do nothing, it still lists an objective to construct in Altdorf. (Note that this fix applies only for new campaigns or saves made before the dilemma is triggered.)
Fixed an issue where the Whistling Bullets icon was displaying twice.
Fixed an issue where active caravans text could bleed out of the UI panel.
Fixed an issue where the Whistling Bullets icon was displaying twice.
Fixed an issue where the Courtly Support option in the "Consult Leaders" dilemma would award more ranks than expected.
Fixed an issue where certain UI panels were difficult to close.
Fixed an issue where Orthodoxy Support bonus effects were not applying properly.
Skarbrand now receives the Chainsword item as part of his short campaign victory rewards.
Fixed an issue where some major settlements would not have a building chain when occupied by Khorne factions.
Fixed an issue where Champion's Essence was not applying properly over endgame scenario armies.
Amended naming for one of the Old Ones' Favour resource sources to better match it's actual source.
Fixed an issue where the cost of rituals in the The Sacrifices of Sotek panel was not updating correctly if any effects were modifying it.
Fixed an issue where Trollkin were not appearing in the Trolls on the Move mission description.
Fixed an issue where Norsca Great Shaman Sorcerers didn't have visible teeth.
Galleon's Graveyards is now a valid pillaging location for Sayl.
Fixed an issue where the tooltip of the Call of the Monstrous Horde was not properly changing the cooldown time if it's changed via effects.
Fixed an issue where Skrag's short campaign victory reward displayed the incorrect text.
Fixed an issue where clicking on the Travel to Client panel could de-select your army.
Fixed an issue where meat cost reduction was being applied twice in certain effects.
Fixed an issue where the Gnoblars building chain was not getting any cost reduction from certain effects.
Fixed the cooldown for The Pestilent Scheme for Clan Pestilens.
Will now display the correct icon for the "Punch-Dagger" ancillary.
Adjusted some Skaven traits to have them apply buffs to Warp-Doom Magma-Cannon where appropriate.
Fixed an issue where Flensing Ruin was not affected by Staff of the Horned Rat.
Adjusted the radius of Pestilent Perfection to better match the visual effects.
Adjusted the radius of Shadowstrider to better match the visual effects.
Adjusted an issue where some contact effects were not triggering for Verminlords.
Fixed an issue where Masterplan rewards would disappear on End Turn.
Fixed an issue where duplicate tokens were displayed in the Clan Scruten Secrets menu.
Fixed an issue where the Deathvermin RoR were not receiving Stormvermin bonuses.
Fixed an issue where the Cauldron of a Thousand Poxes was not affected by any technologies.
Neferata is now included in the Vampire Crisis event.
Fixed an issue where text was not displaying correctly for invalid targets of Chaotic Plans.
Fixed an issue where the incorrect resource was being displayed in some Masterplan Complications.
Fixed an issue where tooltips were not displaying for all elements of Masterplans.
The Saboteur ancillary can now also be equipped to all Lord types.
Added Stormfiends to be included in Throt the Unclean's Lord Effects.
The Fellblade now provides a weapon strength bonus against the Undead Legions.
Fixed an issue where Underling skill menus became inaccessible.
Staff of the Horned Rat's ability now displays the correct text.
Thanquol’s Chaotic Plans can no longer target the Black Pyramid of Nagash or Nagashizzar during the Great Ritual of Nagash Endgame Scenario.
Fixed a hard lock that could occur when the Character Skills tutorial is triggered for an Underling of Thanquol.
Fixed an issue where Verminlords casting Warp Stars would create less projectiles than when an Eshin Sorcerer casts it.
Fixed an issue where Thanquol would gain extra Leadership when on a mount.
Fixed and issue with Thanquol’s Staff of the Horned Rat which caused the ability to not activate.
Fixed Stormfiends Melee and Missile Combat Potential to better represent their actual stats. (Combat Potential is a stat used to determine the Balance of Power and helps the AI decide how to use the units.)
Fixed an issue where Dark Fortress settlement under-cities were not functioning correctly if created with a DOOOOM! Engineer.
Fixed an issue where Thanquol's landmark buildings were not unlocking correctly in multiplayer.
Fixed an issue where some Skaven red-line skills were not applying the rank-7+ buffs.
Fixed an issue where building pre-requisite requirements were not being displayed correctly.
Addressed some UI issues present in the Flesh Laboratory panel.
Changed the way thе dilemma choosing which of Gotrek and Felix’s armies to attack affects the Final Battle of Thanquols narrative.
Increased benefits to Disciple Armies for the Exalted Keeper of Secrets rewarded through short victory rewards.
Fixed an issue where Tomb Herald recruit rank increases gained through Technologies were not applying correctly.
Fixed a clipping issue with some Ushabti units.
Fixed an issue where the Dark Creatures building chain would not grant the correct capacity for Crypt Ghouls.
Added several items to the Tomb Kings Mortuary Cult Mechanic:
Banners: Banner of the Hidden Dead, Standard of the Undying Legion
Talismans: Collar of Shapesh, Icon of the King
Fixed an issue where the trait "Scavenger" provided redundant effects for Tomb Kings.
Increase to the Court of Lybaras' faction potential if Neferata is played by a human.
Fixed an issue where the Acolyte of Sokth couldn't be obtained.
Fixed an issue where Changeling’s Long Victory reward was not providing the stated Lord and Hero ranks. (Note: This fix will only affect new saves)
Lahmia is now a 10-slot settlement for Vampire Count factions.
Rebalanced the Vampire Lair mechanic:
The Lord Rank increase upgrade is now more expensive.
Your faction leader will also need to be rank 10 or rank 20 to be able to access the second and third rank increase.
Fixed issues when recruiting from Vampire Counts allied outposts- allowing you to gain access to all units.
Replaced redundant skills that provide terror to certain Vampire Lords when this can be obtained through specific mounts.
Fixed an issue where Dieter Helsnicht's "Lord of the Scourge" ability would not apply correctly.
Fixed an issue preventing Strigoi Ghoul Kings from getting "The Ghoul Whisperer" ability.
Fixed an issue where Regiments of Renown were not correctly counted towards Heinrich Kemmler and Helman Ghorst's confederation objectives.
Fixed some colour issues with certain Necrarch and Lahmian Vampire Lord variants.
Fixed an issue where "Dread Harvester" was not applying correctly for heroes.
Removed voice lines where Drakenhof Templars were incorrectly referring to themselves as Blood Knights.
Fixed an issue where Neferata's Web of Power tutorial could soft lock the game.
Fixed an issue with the tutorial for Vampire Count province management.
Fixed an issue where Necromancers (Undeath) weren't able to unlock their mount correctly.
Fixed an issue where The Spectral Stalker skill for Banshee heroes was overlapping the Vanguard Deployment attribute on Hexwraiths.
Fixed an issue where the "A Thousand Threads" skill was unlocking too early.
Fixed multiple issues where Concealment was not being applied or displayed correctly in Vampire Covens.
Fixed an issue where the Vampire Lair trait 'A Fixated Mind' trait could incorrectly reduce campaign movement range.
Fixed an issue where draws would incorrectly count as a loss for Vampire Lair characters with the 'Undefeated' trait.
Fixed an issue where concealment was not displaying correctly for armies and agents.
Isabella now has access to unique victory conditions.
Vlad & Isabella's quests will no longer trigger if they already have their unique quest items.
Resolved an issue where narrative events might not fire if Vlad or Mannfred are confederated early.
Fixed flickering in tooltip that showed details of the Vampire Lord to be awakened from Vampire Lairs.
Fixed a visual issue on Banshee’s heads at certain zoom distances.
When upgrading a Vampire Lair empowerment, irrelevant tabs are now greyed out and inactive.
Hovering over an empowerment in the Vampire Lair browser now shows its details in the info panel for easy comparison. Moving the cursor away will show your selected empowerment again.
The Vampire Counts “Queen Bee” skill now correctly targets enemy agents instead of your own.
Adjusted the height of Dieter Helsnicht’s model when mounted on a Manticore.
The Web of Power action “Seductive Swindle” can now be used to target Heroes as well as Lords.
The Web of Power action “Fortitude of the Damned” can now be used to target armies at seas as well as on land.
Lahmian Vampire Lord should now correctly have The Hunger when mounted on a Hellsteed.
Lahmian Vampire Lord should now correctly have Swarm of Flies when mounted on a Zombie Dragon.
Fixed an issue where the blood resource tooltip was triggering incorrectly.
Fixed an issue where the text in the tooltip for Counsel of the Doom Lord was overflowing.
Fixed an issue with Neferata's victory conditions where an occupied region could be marked as unoccupied when completing a Vampire Lair in that region.
Doubled the Manipulation that can be gained from Vampire Covens.
Rebalanced the "Hidden Designs" commandment for Neferata to be less focused on Manipulation gain.
Fixed an issue where Neferata's Control and Establish Coven Victory Conditions were not counting regions as controlled if an ally holds them.
Fixed an issue where the Perfect Vigour effect in the Wraithbringer ancillary had the wrong colour coding.
Fixed an issue where Mortarch Subjugation was not unlocking when conditions where complete.
Fixed an issue where Necromantic Energy from battles was not correctly being reduced when the Necropolis limit had been exceeded.
Fixed an issue where the Wing of the Undying building was applying its movement bonus twice.
Removed the Tomb Kings trait "Wise" from Nagash's Liche Priests.
The following Vampire Counts Ancillaries are now also available to Nagash:
Whispering Skull
Gem of Blood
Wristbands of Black Gold
Added missing unit cap to Sepulchrex (Ushabti) Regiment of Renown unit in Custom Battle and Multiplayer, when unit caps are switch on.
Fixed an issue where some settlements, when occupied as a Necropolis, were not displaying the relevant icon next to their nameplate.
Fixed a UI issue where the UI panels for Land of the Dead Devastation and Mortarch Subjugation were accessible when they shouldn't be.
Fixed a typo in Nagash's skill tree.
Fixed an issue where Hand of Dust (Upgraded) displayed the incorrect range.
Adjusted the speed of the Flesh-Eating Scarabs to better match the visual effects.
Removed the saddle from the summonable Zombie Dragon.
Morghast units (Harbingers, Archai and The Silent Legion) now also count towards the Flying Units unit cap in custom battles and multiplayer.
Fixed Morghast units (Harbingers, Archai and The Silent Legion) Melee and Missile Combat Potential to better represent their actual stats. (Combat Potential is a stat used to determine the Balance of Power and helps the AI decide how to use the units.)
Fixed an issue where text for subjugating Mortarchs was displaying the wrong text.
Fixed instances where Ulrika may be lost when Neferata is confederated by Nagash.
Fixed an issue with the Land of the Dead ritual when there is another devastation in the area.
Adjusted devastations to avoid issues when there are multiple devastations in an area.
Adjusted the Hall of Rebirth landmark in Lahmia so it also provides bonus XP when fighting Tomb Kings.
Fixed an issue where an event was broken after confederating other Warriors of Chaos factions.
Glottkin's vassals now spread Nurgle corruption.
Fixed an issue where Warriors of Chaos were unable to subjugate Vampire Counts or Dwarf factions.
Tweaked some of the overlapping effects from Sigvald's skill tree to provide Slaanesh dedicated units with Melee Attack +5.
Fixed an issue where Styrkaar wasn't receiving the correct effects when acquired by Archaon.
Adjusted the radius of Disembowelling Sweep to better match the visual effects.
Fixed an issue where the Unit Rank Increase event would not indicate which unit was affected.
Fixed an issue where the Human Trials technology was not applying Cloud of Flies to Putrid Blightkings.
Fixed an issue where Cultist of Tzeentch cap was being displayed for non-Tzeentch factions.
Glottkin can no longer convert Gardens of Nurgle to regular settlement whilst damaged.
Fixed the text in the Souls upkeep tooltip when playing as Glottkin.
All Greater Daemon characters obtained as rewards for completing a Short Victory as Valkia, Vilitch, Azazel, Sigvald or Festus now have access to the blue Warriors of Chaos line in their skill trees.
Fixed an issue where Glottkin's narrative reward to confederate Festus was not working. (Note: this fix only affects new saves before the mission is issued)
If you experience any issues after downloading the update, please take a moment to Verify the integrity of the game files first to ensure there were no issues when downloading. A step-by-step guide can be found in this article. If the issues persist, please visit our support site for additional troubleshooting steps and assistance.
Please note that user-generated mods may have compatibility issues with new game updates. If you are encountering performance or stability issues following a release, is recommended that you disable any mods you're running. If you continue to experience issues, please visit our support site for additional troubleshooting steps and assistance.